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-   -   Dangerous Waters=Insane? (https://www.subsim.com/radioroom/showthread.php?t=87048)

Twitchy 12-02-05 09:54 AM

Dangerous Waters=Insane?
 
I was reading a review for Dangerous Waters recently and I noticed that they mentioned that DW is so difficult that "if SH3 made your head spin, Dangerous Waters will tear it right off". HOLy SH*T!

Please tell me there isn't a more insane subsim out there than SH3

Dowly 12-02-05 10:03 AM

Well, the makers of DW make radar and sonar things for navy, so you can imagine how realistic it is. :)

I played it when it was released and trust me, there“s 1000 little buttons, which you can press.

Oh and dont forget the cool missions! You can launch a navy seals to carry out some blackops from your sub, they get a rubberboat and go. That was awesome!

For me the game was alittle too "Sim". But still it was a neat game!

Syxx_Killer 12-02-05 11:24 AM

Yeah, it does have a steep learning curve, but when you learn how to play it is awesome. Knowing "something" is out there, but not sure what or where really adds to the immersion. I've been playing the series since 688i Hunter/Killer. Sub Command was kill in that you got the addition of Seawolf and Akula submarines. I was thrilled to be able to play as an Akula. There are no more tonnage wars. No more depth charges - if a DD detects you he can launch a helo and have him kill you are he can launch a torpedo and kill you that way. No more popping the scope up and setting the torpedo for 1m under the keel. :rotfl:

gdogghenrikson 12-02-05 02:07 PM

Quote:

Please tell me there isn't a more insane subsim out there than SH3
yup, there is

gouldjg 12-02-05 02:13 PM

I loved sub command and am eagerly awaiting seeing DW in shops near me.

The thing is I have to learn it all again and man that is one steep earning curve.

I could never grasp tma so alway left that auto but everything else was better manual.

Does anyone know if there are any big mods for this game. I remember in sub command you could pilot any sub with one of the mods.

CCIP 12-02-05 02:54 PM

I'm really looking forward to getting at it as well. I think the game should be marvelous.

For those used to 'old school' machinery simulators - sure, it'll seem daunting and uber-technical. But seeing how I come from the modern flight sim "school" myself, the prospect of messing with radars, sensors and tricky weapons makes my hands itch :)

Excalibur Bane 12-02-05 06:25 PM

I tried it for about half an hour, learning curve is way too steep. But then, the game isn't designed to attract new people to a very niche market.

It might be great for a training simulator for the Navy but it makes a really bad game. Not really much fun to be had there. :down:

JohnnyPotPie 12-02-05 06:48 PM

wait wait... the cats that made 688 made DW? IM SOLD, when will it be in stores in America?

Syxx_Killer 12-02-05 07:07 PM

Quote:

Originally Posted by JohnnyPotPie
wait wait... the cats that made 688 made DW? IM SOLD, when will it be in stores in America?

It was released November 22. They also made Sub Command. Those who played Sub Command will feel right at home here with the subs. The frigate and aircraft make really cool additions.

Funny thing is, with this game, I can do manual TMA, but when it comes to manual targeting with SH3 I'm sunk. :lol:

CCIP 12-02-05 07:08 PM

Quote:

Originally Posted by Excalibur Bane
It might be great for a training simulator for the Navy but it makes a really bad game. Not really much fun to be had there. :down:

Aw come on, that's a terrible thing to say.

To each his own - you have to realize there's more in subsims for some people than shooting things out of the water every minute.

It's the same argument as often made against modern flight sims - too much learning, too many electronics, not enough guts and glory. But for some of us button-pushers and switchboard-freaks, they're really where all the fun is at, cause no old WWII bucket-o-bolts will give us enough to keep our hands busy. :)

Hellcat 12-02-05 08:49 PM

The learning curve is blown outta proportion here guys, if you follow the included training videos and read the manual you'll be just fine. On the subject of gameplay, this is a thinking man's sim much like SH3 is. However whole different layers are added to play by the excellent multplayer-multistation platforms in game among other things.

Even then you can set some of the stations to be played by the computer if you find them a bit overwhelming at first. (this is a highly scalable sim)

Kalach 12-02-05 09:12 PM

I was uninstalling the demo less than 10mins after I installed it :88)

I surfaced the sub and died, so i tried the helo but crashed it into the sea :oops:
The biggest reason I didn't like it though was I expected it to be a lot like SH3, with nice looking water and such, but it was more like Enigma :( (which was also uninstalled promptly)

SH3 has just set to high a standard of gameplay and atmosphere that no one else can come close to :up:

Lane 12-02-05 09:36 PM

I have DW, a great sim . Read all about in the DW forums :D
New Patch soon to be released :D
Lane :D

OneShot 12-02-05 09:52 PM

@Kalach : Well, without arguing SH3 has nicer Graphics then DW. BUT DW has a lot of atmosphere when you get into the game. And its a different style of game. Its not about sinking as many Freighters as possible, now its time for submarine hunt on all the possible levels of sub vs sub, ffg vs sub and airborne vs sub and a wild mix inbetween. Chasing one or two Akulas with a combination of 688, FFG and Helo (or MPA) is atmosphere.

And yes it has a steep learning curve but its doable once immerse yourself into the manual and look around for the freely available resources for help.

Kiwi Zero Six 12-02-05 10:06 PM

It's not a hard game.

Or perhaps SH3ers are just unintelligent? :hmm:


:arrgh!:

Charos 12-02-05 11:17 PM

If SH3 was ANY easier to play you would never wake up from your COMA.. :zzz:

LuftWolf 12-02-05 11:28 PM

A couple of points on DW from someone inside the community:

1) "Dangerous Waters has a steep learning curve." DW has a steep learning curve in the sense that it takes a long time to exhaust the options in the simulator available to you for the variety of gameplay. It does not have a steep learning curve in the sense of being difficult to learn well enough to enjoy the game. Once an individual learns the basics of modern naval warfare in terms of learning the way the battlespace works and the logic of the controls, the experience of learning the sim becomes an expansion of one's skills and tools broadening the horizons of play, both in single player and, especially multiplayer. Mission designers are left completely empowered to tailor missions to any level of play, you can play the game from the very beginning able to complete your mission by taking a progressive approach to learning to play scenarios.

2) The Multiplayer Game and the Integrated Battlespace: Dangerous Waters has a multiplayer mode that is currently unparalleled in any other simulator ever produced. Mission designers have an enormous range of options in terms of combining the playable air, surface, and submarine platforms in cooperative or competitative play. Any Rules of Engagent can be brought into each individual mission. AND Multiple players can be assigned stations *on the same platform* to command a submarine, frigate, or airplatform. Have multiple crews dualing against other fully human commanded and crewed submarines.

3) A fully mature online community: DW is a game that has built up a solid and dedicated group of knowledgable players and real life naval specialists, located directly above the link for this SHIII forum, and at www.subguru.com , and The Commanders Academy and Dive Center (CADC) Any question you have about the sim can be answered within hours and members of the CADC are generally available to chat with you about the sim and do multiplayer clinic dives with you. For those of you who crave a hyperrealistic (or at least MORE realistic) and finessed simulator, you can take a look at a mod I had a hand in creating, LuftWolf and Amizaur's Weapons and Sensors Database Mod, available (shameless plug) at www.subguru.com or the CADC Mod Forum, now currently in BETA for it's 8th version, LWAMI 3.00. As well as a number of other thoroughly well done sound and interface mods, available, at Subguru. And, of course, many missions of all levels of difficulty for beginners and advanced players.


In 20 years of simming, I have never played a simulator with more potential for a stunning variety of gameplay and scalability. In five years of multiplayer gaming, I have never encountered a game that makes the concept of multiplayer gaming into a more engaging and immersive experience as Dangerous Waters.

For single player or online multiplayer, solo learning or inclusive community experience, Dangerous Waters is a direct hit and a must have for anyone remotely interested in naval warfare or simulators.

Orm 12-03-05 05:18 AM

Every times, I submerge myself into a MP DW dive, adrenaline flows into my body. :cool:



http://seawolves.org/ssn/

kiwi_2005 12-03-05 05:26 AM

DW is bloody hard. but there is an autocrew and theres some video tutorials on the other cd. The manual itself is 500+ pages :88)

But its cool commanding a RUSSIAN sub, took me ages to finish the first mission of the campaign, i would have to drop of some comrades and monitor the rebels going in and out of the bay. i always got detected by this other sub. Once a torpedo is fired from an enemy and it might be 20 miles away. Your dead. :)

Kapitan 12-03-05 02:31 PM

im an akula skipper SSN nuclear powerd attack submarine my main role is under ice oparations ive been in command of akulas now for well over 3 maybe more years i forget.

DW is a realism sim i love it i command one of the most powerfullest non nuclear missile carrying submarines in the world, and i have the power to sink anything at any time thats what i like.

you guys sit around for hours lining up for a shot you fire four or five torps at a target and 3 hit with me its one or two and the thing is dead and i could be 15 miles away and heading away from the ships.

my submarine is mesured in second not cups of tea as your boats are, dont get me wrong U boats are nice but you have more choice of weaponary in DW and more atmosphere,

dangerous waters offers me to take the extreme i can go where you cant i can do what you cant i can sink what you cant.

my total in sunken tonnage exceades 500,000 tonnes and ive sunk less than 100 ships for that.

my point is yes its alot to master its alot to learn but oncve you get the basics you can do it, im still learning and i teach others under ice ops ive even wrote a manual on it, so i do know where you are coming from.


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