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-   -   Is there a mod put the stop watch on other screens? (https://www.subsim.com/radioroom/showthread.php?t=86479)

panthercules 11-13-05 01:03 AM

Is there a mod put the stop watch on other screens?
 
Been thinking about this for a while, but just had another patrol where I was really pressed for time and it would have come in handy - is there any way to get the stop watch to be visible on the Nav map screen (and maybe other screens, like the bridge or the hydrophone station)? (doesn't necessarily have to work (in terms of being clickable/resettable), just would need to be able to see it as it ticks along)

Lots of times I'm trying to determine speed (using the 3'15" method) but need to be doing stuff on other screens while I wait, and I wind up misjudging the time and forgetting to switch back to one of the screens that does have the stop watch until way more than 3'15" has elapsed. Of course, I could just do the math using the longer time period, but that sort of defeats the purpose of the quick and dirty 3'15" method, plus I'm usually too busy doing something else (or I wouldn't have missed checking on the time so badly in the first place).

Anybody know if this is possible or if somebody has already modded this?

gouldjg 11-13-05 06:56 AM

If you check the mod section, One of the mods puts the chrono on nav map.

It is non interactive and still needs to be started via peri station but it helps when you watch the time and just get that last plot before using the nono.

I love it but would love it even better if it could also be interactive.

I think its called the intergrated orders mod as is also adds many other things to commands section.

Hope this helps

HEMISENT 11-13-05 07:12 AM

That helped me also, thanks Jason. There was some talk about making it a slideout like the FABC mod but never happened. The slideout mod would be soooo much appreciated.

:lurk:

jaxa 11-13-05 07:28 AM

Try chomu's "integrated orders mod" (with version for RUb 1.45 too), there is a stop watch visible on nav map and other screens. Very useful mod, but I like version without this option.

rulle34 11-13-05 07:59 AM

Quote:

Originally Posted by jaxa
Try chomu's "integrated orders mod" (with version for RUb 1.45 too), there is a stop watch visible on nav map and other screens. Very useful mod, but I like version without this option.

I have tried that, just to put in the stopwatch. Putted in the lines in the menu_1024_768 file and added that stopwatch.tga, but it never worked for me. :damn:

It would be a very usefull and nice feature to have a stopwatch visible and possible to stop/start in every views. Slide in or not.

Does someone have a clue how to mod this? :hmm:

HEMISENT 11-13-05 08:52 AM

I just tried it too. The entire mod worked as advertised but all I wanted was the stopwatch-everything else makes the screen look too busy.
Tried to get the SW to work only in the menu file also but no luck. maybe we need to contact the modmaker (Chomu?) I went to his site but its under construction.

BladeHeart 11-13-05 09:47 AM

I ended up buying a real one becuase of similar hassles. :roll:

Kpt. Lehmann 11-13-05 10:26 AM

Quote:

Originally Posted by BladeHeart
I ended up buying a real one becuase of similar hassles. :roll:

:rotfl:

You know Bladeheart, that is a good idea. I remember a scene in Das Boot where the captain was sitting in his bunk or the galley and a stop-watch was hanging from the ceiling and would bump the wall as the boat rocked.

I think I will do the same thing.

Hopefully though, we can figure out how to add a functioning chrono as an optional feature in any screen.

Observer 11-13-05 10:56 AM

I concoted this mode from the work of others quite some time ago. I used some stuff from Ex_Raisban and stuff found on the forum. I tried the slide out version but didn't like it because I had to keep my cursor on the stopwatcth to keep it from retracting. I also tried a non-sliding stopwatch just on the map screen but didn't like it because it took up too much space. In the end I picked what you see below...stopwatch replacing the rudder orders. I never used it anyways with the set heading to view command. It has to be activated from the periscope or UZO screens, but works geat otherwise. Here are a few screenshots.

Default:
http://i17.photobucket.com/albums/b5...0-46-13-92.jpg

Stopwatch view:
http://i17.photobucket.com/albums/b5...0-46-22-26.jpg

Stopwatch on map screen:
http://i17.photobucket.com/albums/b5...0-46-41-62.jpg

ICBM 11-13-05 11:58 AM

I would really like a stopwatch in the Hydro room so that I can use it to determine the enemy's RPM and thus speed. A.tm I use my own stopwatch wich is OK but could be better when there is one ingame.

Kpt. Lehmann 11-13-05 06:09 PM

Quote:

Originally Posted by Observer
I concoted this mode from the work of others quite some time ago. I used some stuff from Ex_Raisban and stuff found on the forum. I tried the slide out version but didn't like it because I had to keep my cursor on the stopwatcth to keep it from retracting. I also tried a non-sliding stopwatch just on the map screen but didn't like it because it took up too much space. In the end I picked what you see below...stopwatch replacing the rudder orders. I never used it anyways with the set heading to view command. It has to be activated from the periscope or UZO screens, but works geat otherwise.

Would you release that as a little mod Observer??? :sunny:

That would be very cool replacing the rudder angle. :up:

Der Teddy Bar 11-13-05 08:01 PM

The place I would really love the torpedoes and stop watch is the binoculars.

Observer 11-13-05 08:59 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Observer
I concoted this mode from the work of others quite some time ago. I used some stuff from Ex_Raisban and stuff found on the forum. I tried the slide out version but didn't like it because I had to keep my cursor on the stopwatcth to keep it from retracting. I also tried a non-sliding stopwatch just on the map screen but didn't like it because it took up too much space. In the end I picked what you see below...stopwatch replacing the rudder orders. I never used it anyways with the set heading to view command. It has to be activated from the periscope or UZO screens, but works geat otherwise.

Would you release that as a little mod Observer??? :sunny:

That would be very cool replacing the rudder angle. :up:

Let me remember all the parts that go into it.

I'll see if I can get something up soon (tonight/tomorrow).

I can do this a couple of way:

1. Put up my current menu_1024_768.ini which has some other changes. It's compatible with RUb 1.4x. For one of the changes, I moved the weather report from the WO back to the Nav (I like to know what the weather is at PD and discipline myself not to use it below PD).

2. Put up the sections of the menu_1024_768.ini needed for the change and the applicable graphics.

Which would you like?

Observer 11-13-05 09:00 PM

Quote:

Originally Posted by Der Teddy Bar
The place I would really love the torpedoes and stop watch is the binoculars.

You can see the stopwatch in the binoculars view this way, but not stop or start it.

Kpt. Lehmann 11-13-05 10:28 PM

Quote:

Originally Posted by Observer
Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Observer
I concoted this mode from the work of others quite some time ago. I used some stuff from Ex_Raisban and stuff found on the forum. I tried the slide out version but didn't like it because I had to keep my cursor on the stopwatcth to keep it from retracting. I also tried a non-sliding stopwatch just on the map screen but didn't like it because it took up too much space. In the end I picked what you see below...stopwatch replacing the rudder orders. I never used it anyways with the set heading to view command. It has to be activated from the periscope or UZO screens, but works geat otherwise.

Would you release that as a little mod Observer??? :sunny:

That would be very cool replacing the rudder angle. :up:

Let me remember all the parts that go into it.

I'll see if I can get something up soon (tonight/tomorrow).

I can do this a couple of way:

1. Put up my current menu_1024_768.ini which has some other changes. It's compatible with RUb 1.4x. For one of the changes, I moved the weather report from the WO back to the Nav (I like to know what the weather is at PD and discipline myself not to use it below PD).

2. Put up the sections of the menu_1024_768.ini needed for the change and the applicable graphics.

Which would you like?

If it is no trouble I would prefer option 2 since my 1024_768.ini is modded also.

Thank you sir! :up: :up: :up:

chomu 11-13-05 10:52 PM

Quote:

I have tried that, just to put in the stopwatch. Putted in the lines in the menu_1024_768 file and added that stopwatch.tga, but it never worked for me. Dammit!

It would be a very usefull and nice feature to have a stopwatch visible and possible to stop/start in every views. Slide in or not.

Does someone have a clue how to mod this? Hmmm
I tried it too.
But, I have not solved the how to start and stop on another chronometer.
Then, I plan to perform analysis and trial.

Observer 11-14-05 01:07 AM

This is the change necessary to the menu_1024_768.ini.

New entry

Code:

[G3F I71]
Name=Chrono
Type=1026;Menu group
ItemID=0x3F1C0000
ParentID=0x3F010000
Pos=106,2,100,130
Color=0xFFFFFFFF

[G3F I72]
Name=Sec
Type=1031;Stat bmp array
ItemID=0x3F1C0002
ParentID=0x3F1C0000
;Pos=61,-70,10,120
Pos=47,-23.4,8,89
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0.3125,0,0.3125,0.9375
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=false
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I73]
Name=Min
Type=1031;Stat bmp array
ItemID=0x3F1C0003
ParentID=0x3F1C0000
;Pos=62,-83,8,40
Pos=48,-33,6,29.6
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0,0,0.25,0.3125
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=false
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I74]
Name=Estim Sec
Type=1031;Stat bmp array
ItemID=0x3F1C0004
ParentID=0x3F1C0000
Pos=47,-23.4,8,89
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0.6875,0,0.3125,0.9375
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I75]
Name=Estim Min
Type=1031;Stat bmp array
ItemID=0x3F1C0005
ParentID=0x3F1C0000
Pos=48,-33,6,29.6
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0,0.492188,0.25,0.3125
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I76]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x3F1C0006
ParentID=0x3F1C0000
Pos=0,-15,100,100
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/layout/chronometer1.tga
Crop 0=0.009433962,0.009433962,1,1
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I77]
Name=Throttle
Type=1026;Menu group
ItemID=0x3F1A0000
ParentID=0x3F010000
Pos=4,2,100,130
Color=0xFFFFFFFF

Original entry:


Code:

[G3F I71]
Name=Rudder
Type=1026;Menu group
ItemID=0x3F1C0000
ParentID=0x3F010000
Pos=106,2,100,130
Color=0xFFFFFFFF

[G3F I72]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x3F1C0001
ParentID=0x3F1C0000
Pos=2,-17,96,96
Color=0xFFFFFF00
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/layout/dialsfdb.tga
Crop 0=0.300781,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2220
ToolTipBox=0x3F01000E, 0x0

[G3F I73]
Name=Crt val
Type=1031;Stat bmp array
ItemID=0x3F1C0002
ParentID=0x3F1C0000
Pos=42,-33,17,63
Color=0xFE
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/layout/indicators.tga
Crop 0=0,0.996094,0.8125,-0.34375
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I74]
Name=New val
Type=1031;Stat bmp array
ItemID=0x3F1C0003
ParentID=0x3F1C0000
Pos=42,-33,17,63
Color=0x969696C8
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/layout/indicators.tga
Crop 0=0,0.996094,0.8125,-0.34375
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I75]
Name=Bkgr
Type=1030;Static bmp
ItemID=0x3F1C0004
ParentID=0x3F1C0000
Pos=0,-15,100,100
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/layout/dialsfdb.tga
Crop 0=0.5,0.00390625,1,1
MatFlags=0x9
TexFmt=0x9

[G3F I76]
Name=Throttle
Type=1026;Menu group
ItemID=0x3F1A0000
ParentID=0x3F010000
Pos=4,2,100,130
Color=0xFFFFFFFF

Please note the orignal entry "Name=Throttle" entry is [G3F I76] while the new entry for the stopwatch is [G3F I77]. The stopwatch creates an extra entry to work, and because of that, requires all of the entries following [G3F I76] be renumbered to work correctly (and it's a huge pain in the you-know-what!).

You will also need the graphics from here:

http://rapidshare.de/files/7608395/S...h_Mod.zip.html

Good luck!

Kpt. Lehmann 11-14-05 02:56 AM

Thank you Observer! :up: :up: :up: :sunny:

Marhkimov 11-14-05 03:17 AM

oh, nice! :up:

Marhkimov 11-14-05 05:24 AM

Observer,

Are you sure everything you post is correct?

When I load a mission, I get an item ID missing = 0x3F1C0001

So i see you don't have that ID... What's going on?



EDIT: a lot of your ID values were incorrect. I had to edit them to get the stopwatch to work.
Next I will figure out how to get a clickable stopwatch...


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