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-   -   ATMOSPHERE MOD v2.0 (https://www.subsim.com/radioroom/showthread.php?t=86260)

Marhkimov 11-05-05 11:58 AM

ATMOSPHERE MOD v2.0
 
It is recommended that low-end computers use the 8km version, but if your computer can handle it, you should definately use the 16km version.

Also, people with naturally dark monitors should use the light (night) sky versions, however, IMHO the dark (night) sky versions are more realistic.


IMPORTANT NOTE: Rollback SH3Cmdr before installing!!!


Look for it at Terrapin's site: http://www.u-boot.realsimulation.com/

search in the general MODS section. look for these:
Atmosphere_Mod_8_Km_version_2_0_DARK.rar
Atmosphere_Mod_8_Km_version_2_0_LIGHT.rar
Atmosphere_Mod_16_km_version_2_0_DARK.rar
Atmosphere_Mod_16_km_version_2_0_LIGHT.rar


Then search for this mod as well:
Marhks_Ocean_MADNESS_v2.7z



******************************************
INDIVIDUAL BREAKDOWN OF VERSION 2.0 (Atmosphere Mod)
******************************************


NOTE: Unless stated otherwise, all files are required in order to run Atmosphere mod.

data\cfg\sensors.cfg
- Night, visual, and fog ranges adjusted.

data\Env\EnvColors_*.dat (Files not required to run Atmosphere mod)
- *NEW* underwater sea colors added.

data\Env\SkyColors_*.dat
- *NEW* nighttime sky & sea textures.
- Enhanced sun reflections and sky/sea textures.
- Sky dome adjusted to reflect visual range.

data\Library\Sensors.dat
- *NEW* Snorkel wakes & reflections added (also sensors.val). -Sergbuto
- Max visual distance alterred.
- RWR ranges (player u-boat only) enhanced. -Jungman

data\Misc\Nori00.tga,Nori01.tga (Files not required to run Atmosphere mod)
- *NEW* AIL v2.0 clouds added.

data\Textures\TNormal\tex\Moon.tga (File not required to run Atmosphere mod)
- *NEW* AIL v2.5 moon added.

data\scene.dat
- *NEW* water murkiness changed. More clear than RUb, less clear than stock.
- Sky, cloud, moon domes alterred.
- Cloud texturing fixed.








ALL OF THOSE WHO TOOK PART IN THIS ESCAPADE:
Kpt. Lehmann
Manuel Ortega
Marhkimov
Rubini
Rulle34
Seeadler

SPECIAL THANKS TO OTHER VERY IMPORTANT PEOPLE:
Ailantd
Jungman
Pablo
Redwine
Sergbuto
Timetraveller

Hartmann 11-05-05 12:21 PM

Thaks for all :up:

downloading now for test. :up:

Includes all snorkel and periscope reflections for the subs or only the wakes ?

thanks

Fangschuss 11-05-05 01:10 PM

Thx for the hard work :up:

Downloading now :sunny:

Müller 11-05-05 01:24 PM

Does this version have the foggy horizon, etc effects (like stock SH3), or must I still add it manually as in the IUb version?

Ark 11-05-05 01:29 PM

I can't DL the 16km Light version. WHen my link pops up to DL it just takes me to another page.

oRGy 11-05-05 01:29 PM

Uh, what value did you edit for the foggy horizon exactly?

I was looking through scene.dat and can't figure out what would be the right one.

Marhkimov 11-05-05 01:32 PM

Neither versions (8km or 16km) carry foggy horizons (I like it foggy-less). It's just my own personal choice. My rationale is that in real life, there is a minimal amount of smog in the middle of the ocean, so foggy horizons don't look correct... Also, I think it just looks nicer when it is clear.

However, feel free to add foggy horizons yourself. :up:


But in all versions, I believe a fog-like effect does show up at dusk and dawn.

Ark 11-05-05 01:36 PM

16km Light DL doesn't asppear towork, the others do however.


*EDIT* Link works now. That was wierd.

Thx for the mod!!!

Marhkimov 11-05-05 02:26 PM

For those who downloaded either light sky versions, what does everybody think?

Is the sky too dark? Is the water too dark? Could it be lighter? Any opinions?

Müller 11-05-05 02:29 PM

Quote:

Originally Posted by marhkimov
Neither versions (8km or 16km) carry foggy horizons (I like it foggy-less). It's just my own personal choice. My rationale is that in real life, there is a minimal amount of smog in the middle of the ocean, so foggy horizons don't look correct... Also, I think it just looks nicer when it is clear.

However, feel free to add foggy horizons yourself. :up:


But in all versions, I believe a fog-like effect does show up at dusk and dawn.

@oRGy: See http://www.subsim.com/phpBB/viewtopi...861&highlight=

@marhkimov: It isn't smog, it's just the haze/blur/fadeout effect caused by the fact that air, and especially really humid air, isn't 100% transparent. Go down to the ocean and look at a ship/promotory/whatever a few km away... it will have a distinct bluish tinge, growing more pronounced with increasing distance (just like in stock SH3). Not only does the horizon haze effect look much more realistic, it's also quite handy for judging the approximate distance to ships. In standard Atmosphere Mod* it's very hard to tell whether you are looking at a disant large ship or a nearby small boat, since all are equally crisp and clear. PJ

*which is GREAT btw. please don't think i'm here to whine and complain about your excellent mod.

terrapin 11-05-05 02:31 PM

Quote:

Originally Posted by Ark
I can't DL the 16km Light version. WHen my link pops up to DL it just takes me to another page.


All files mentioned in the first post are available through my site, too...

Marhkimov 11-05-05 02:37 PM

Quote:

Originally Posted by M?/b>
It isn't smog, it's just the haze/blur/fadeout effect caused by the fact that air, and especially really humid air, isn't 100% transparent. Go down to the ocean and look at a ship/promotory/whatever a few km away... it will have a distinct bluish tinge, growing more pronounced with increasing distance (just like in stock SH3). Not only does the horizon haze effect look much more realistic, it's also quite handy for judging the approximate distance to ships. In standard Atmosphere Mod* it's very hard to tell whether you are looking at a disant large ship or a nearby small boat, since all are equally crisp and clear. PJ

Yeah, I'm familiar with the haze blur effect. But the only problem that I have with it, is that SH3 doesn't make it faint enough. In SH3, it's too dark and pronounced. In real life, you can tell that it's there, but it is a very slight gradation...

I would love if someone could fix this, though... :yep:





And thanks terrapin! :up:

Fangschuss 11-05-05 03:19 PM

Quote:

Originally Posted by marhkimov
For those who downloaded either light sky versions, what does everybody think?

Is the sky too dark? Is the water too dark? Could it be lighter? Any opinions?

could be somewhat brighter :up:

Hartmann 11-05-05 03:25 PM

Downloaded the dark version and tested but not at night yet :oops:

It looks nice very nice :up: , but i find the underwater too dark for my taste. i think that is darker and murky than in my previous 16 km mod that i use. :roll: but despite this is a lot better that the default rub water.

I don´t know if is possible the deffault clear and blue water with this mod. :roll:

i know that there are the sh3 color inspector program for change the water fog values but i´m confused because there are three main sets (atlantic,mediterranean,artic) and other sub sets (middle of the day, storm..calm ...and more). i don´t know if i have to change all situations one to one or a one change is linked with the others... :88) .

About the fog in the horizont... always there is some fog , only in days with very clear skyes,sunny ,winter or with a lot of wind you can see until the limit.

coronas 11-05-05 03:25 PM

Is Big Waves included? Thanks for the work! :up:

gdogghenrikson 11-05-05 03:45 PM

good work on the mod

Marhkimov 11-05-05 06:20 PM

Quote:

Originally Posted by Hartmann
It looks nice very nice :up: , but i find the underwater too dark for my taste. i think that is darker and murky than in my previous 16 km mod that i use. :roll: but despite this is a lot better that the default rub water.

I don´t know if is possible the deffault clear and blue water with this mod. :roll:

i know that there are the sh3 color inspector program for change the water fog values but i´m confused because there are three main sets (atlantic,mediterranean,artic) and other sub sets (middle of the day, storm..calm ...and more).

Before you go ahead and change the individual sea colors, you should try using SH3Cmdr to change the murkiness to a higher number. Right now, murkiness is set at 7 (Why 7? Because I like 7, that's why ;) ). Higher numbers (20 max) will make it clearer, while lower numbers (1 min) will make it darker. This should help to make everything look a little brighter.

There are also other programs that can do this, although I advise you to be familiar with modding before you fiddle too much with your files.

If you so wish, you actually do not have to use the 'EnvColor' files from the Atmosphere mod. These files are entirely optional. For instance, you can swap them with your own personal EnvColors or use EnvColors from another mod... However, just to make it clear, you MUST use the 'SkyColor' files of the Atmosphere mod. These cannot be swapped.


Quote:

Originally Posted by coronas
Is Big Waves included? Thanks for the work! :up:

I decided to leave the waves at default size, only because SH3Cmdr R2.3 will allow you to change the wave size.

Redwine 11-05-05 08:59 PM

Congratulations for job and effort Marhkimov !! :up:

Reece 11-05-05 09:43 PM

Thanks Marhkimov & all concerned, had problems with the old version but have downloaded both 'Light versions', will give the 16km the first test. :up:

Axlwolf 11-06-05 08:19 AM

Wonderful mod,really.
BUT....
I have two small problem :-?
First,i'm not able to change from the "DARK" version to the "LIGHT" version of the mod.
The night is too dark for me,at the point that i see only the star,everything is pitch black.
I've put the file in the game folder(First time the DARK version)without coming back to base,and everything worked fine.Now i cant change it to the LIGHT version,even if i start in the "Office screen".
There is a solution or i have to restart all my career?
Or worse,reinstall everything?
I dont use any mod installer,maybe my version is a bit trashed
:stare:

The other problem is more a small visual annoyance(For me):
Underwater i get a strange "Curtain Effect".It seems that,instead of the underwater fog i have like a solid "Wall" just behind my sub.
The effect is more visible in shallow waters,where the seabed seems cut by something just at my visual range edge.

Anyway,good work :rock:

EDIT:How much light is the "LIGHT" version of the mod?
I'm not really sure,but it seems that now im able to se the face of my watch crew...barely...


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