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Wake Homers
Heya
Im going totally insane, how do you use wake homers? I used like 5 torps on one ship and all of em just passed the ship. What am I missing? Oh and is it correct that the LWAMI mod makes one of the russian torps (65cm) a wake homer? If yes, it would be nice if the ingame reference could be adjusted. Thanx |
Wakehomers only work if
1. They pass through the walke of a ship that is close enough for it to detect the wake 2. Are travelling slow enough and shallow enough for its sensor not to wash out. The torp should be programmed to a search depth of no greater than 10m, I chose 8m myself, and a speed that is slow enough not to wash out the sensor, I chose 42 knots personally, ideally 45 knots should be slow enough but sometime their is a bug that causes the torp speed to inappropriately elevate. The direction of the torp should be aimed manually (snapshot) and aimed so that its path will cross close behind the ship. |
Ah cool, thanks alot!
Do you also know if the 65cm torps turned into wake homer with the lwami mod? |
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Yep, the 65cm is for surface targets only. Did a bit of spring cleaning aboard my Akula and brought onboard a few more 53cm and ditched some 53cm wakehomers to make more room.
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Good, so now it acts more like a 65-76K. :P
Sea Demon |
One, thing, the wakehoming sensor doesn't washout at any speed.
You can fire them at the torpedo max speed without problem. ;) And we are waiting for Jamie's clearance on copywrite issues for adding a new section to the USNI for the Mod. |
With the LWAMI mod, the torpedo does however have to go shallow to be able to detect the wake.
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But things looks strange on 65-76K and need more tests. |
Let's say the 65-76's are back on board Russian subs because of increased threat-potential from Blue forces and improved handling procedures. ;)
Not to mention they are the lynchpin of the Russian submarine weapons loadout and the Akula wouldn't be anywhere near as fun, or as deadly in gameplay. :up: BTW, I have trouble believing they are really gone for good IRL... :|\ |
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I doubt they been turned into scrappheap as well, seeing that they're have been billions invested in their development and production. Probably just temporarily paused and placed in the storehouses until their safety issue has been fully investigated. EDIT: grammar |
Yes, a wireguided 900kg would be pretty deadly, if it weren't for that pesky NIXIE with an 85% effectiveness against A/P torpedos. :yep:
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Unfortunately, the game doesn't simulate the area blast effect for a detonation on the NIXIE. :cry:
At least not that I can remember... :hmm: |
depending on ship i can use a 53cm to sink anything up to corvette size thats with one torpedo sometimes it dont work like that and i use 2 it depends on class.
the american air craft carriers ive found take at least 5 53cm's before hitting the ocean. in general i find american and british ships harder to sink than russian or chinease ones but i rarely use the 53cm sets i mainly stick to 65cm wire guided i find them better |
Ah, Kap, come on, I KNOW you want to download our Mod. :|\ :up:
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Kap - good to see you as you havent been around much lately. :)
Thought you'd gone on a 'under ice' patrol but then realised you will have started your new course now. 3 65s up the Nimitz's baffles did it for me.:lol: Come onboard the LwAmi mod - you play SP and the new sub AI avoidance and real baffles make the stock subs no challenge. Fly the Red Flag on your Ak with new pride knowing that you face a 'real' challenge. |
its on bills site isnt it ?
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:up: 2.02 imminent - mark time for 24 hours or so. ;)
The you will have the full chebang (bells and whistles) including new SA and Conf sensor ranges and realistic baffles. I cant wait - those guys have burnt the 'midnight' to make this game a heck of a lot better. :|\ :up: :rock: |
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