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VII MED CAMO QUESTION
A few people have asked me if I can make a type VII with the med
camouflage I did on the type IXC, unfortunatley type VIIC is not possible because of the texture repeat problem on the conning towers however I should be able to make this camo for the type VIIB as the texture repeat problem is not so bad as theres not so many different conning towers. I was thinking of baseing this skin on U83 of the 29th Flotilla I've done a mockup hers a pic http://img58.imageshack.us/img58/974...viib9hr.th.jpg Now does anyone want me to continue with this skin not forgetting it will not work for the type VIIC, let me no Fubar. |
Considering I'm with the 29th flotilla, that looks damn sexy and provocative! :yep:
I bet those Brits' won't see what hit 'em! Please, by all means, continue... |
That looks awesome!
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Could you post a screenshot of the problem? If you could, I'd still like to see a VIIC version. I rarely use the VIIB anymore.
The skin looks awesome, by the way! :cool: |
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If not though, I'm very interested in this skin for the VIIB. |
Even though I use the VIIC, a lot of the u-boats in the Mediterranean were VIIB anyways... I think I'll just switch back ;)
I always did like the wire cutters... |
I will post some pics later I'm at work now.
fubar |
No VIIC? :(
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Yes, definitely keep on working on it! It looks brilliant!! :rock:
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ummm... YEAH!!! Fubar your skins rock.... you can't just tease us with one and not let us have it....
You MUST feed our addiction!!!! :yep: Yes yes yes yes yes please continue with it. :rock: :rock: :rock: |
Hi Guys
Heres the pics so you can see the texture repeat problem http://img189.imageshack.us/img189/3131/16rd.th.jpg I could maybe make the position of the splotches abit better but when you change the conning tower the splotches are repositioned in different places, heres the next pic http://img228.imageshack.us/img228/8919/27fp.th.jpg with the type VIIB theres only one tower so I should be able to get something that looks ok. speak soon Fubar. |
That's not so bad at all. Could you send the texture to me at beery1@comcast.net? I'm pretty sure I can make it so that all the splotches appear without getting cut off or repeated in the wrong places.
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If I know the inside mind of a modder, I'll bet that fubar wants to do all of the work himself... right? ;)
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Those misplaced splotches aren't half bad. In some sort of wierd way, I think they may actually look like they should be that way. I mean, it is splotches. :lol:
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I agree with good ol' Syxx_Killer.
Some of the splotches may be a tad out of place, but mostly they look good... If you made no changes to it, I certainly would not mind it at all. :yep: |
ditto the above posts
if you would not have pointed these out as problems, I would think the blend in quite well and think them to be intentional I call for a release! :rock: please :lol: |
i guess fubar is just trying to be perfect. Oh well, a perfect texture artist never hurt anyone... :lol:
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I agree with the others. I would consider this a very minor drawback. Far better to have the option of using a splotchy camouflaged Type VIIC.
By the way, I've been trying for about 6 hours to figure a way around the problem of the repeating texture, but nothing I've tried has really worked. Unfortunately there's a single area in the texture which three or four separate parts of the conning tower use, and they all overlap, so what happens is that you put a splotch in and it comes up in four places (all different sizes). I spent hours repositioning them over and over again trying to make them compliment each other, but in the end I gave up. What Fubar did in the screenshots he showed is about the best it's possible to do. Speaking of the Fubar paint schemes (which are beautiful by the way), I just started using them in-game, and I have a few questions for Fubar. Firstly, on the Type VIIC and VIIB skins: some of the ship parts use the exact same texture. Now you've advised us us not to use the Type VIIC textures with the Type VIIB, but they are used by the Type VIIB by default if you plug the into the game. So my question is, do you have a plain Type VIIB skin? If so, I can make sure (by using SH3 Commander) that it only loads when the Type VIIB is chosen. Secondly, are there any other instances of skin textures being incompatible? I currently have loaded your plain Type VIIC textures, your plain IXB textures and your plain IXC textures. Thirdly, on the Type VIIC skins, I noticed that, after plugging in your mod, in the 1944 and 1945 single missions (which is where I tested these mods) that the bridge decking uses the standard SH3 texture, which looks odd comparedto the decking on the rest of the boat. Are there plans to make some of your nice textures for these? Finally, on the Type II and IXD boats, any plans in the works to do high resolution versions of these boats? I'd like to see the game with all boats getting the Fubar treatment. |
Hi guys
I'm at work again so I'l speak later cheers Fubar. |
IIRC, I also saw a pic of a U-boat in a similar med. scheme (greenish blotches) that didn't have any of the the blotches on the conning tower.
So, theoretically, you could release a version without the conning tower painted up and it would still be realistic. Especially since camo scheme on u-boats was not really "standardized" so to speak. |
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