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-   -   VII MED CAMO QUESTION (https://www.subsim.com/radioroom/showthread.php?t=85857)

fubar 10-24-05 03:59 PM

VII MED CAMO QUESTION
 
A few people have asked me if I can make a type VII with the med
camouflage I did on the type IXC, unfortunatley type VIIC is not possible because of the texture repeat problem on the conning towers however I should be able to make this camo for the type VIIB as the texture repeat problem is not so bad as theres not so many different conning towers.
I was thinking of baseing this skin on U83 of the 29th Flotilla I've
done a mockup hers a pic
http://img58.imageshack.us/img58/974...viib9hr.th.jpg
Now does anyone want me to continue with this skin not forgetting
it will not work for the type VIIC, let me no
Fubar.

Marhkimov 10-24-05 04:07 PM

Considering I'm with the 29th flotilla, that looks damn sexy and provocative! :yep:

I bet those Brits' won't see what hit 'em!

Please, by all means, continue...

Beery 10-24-05 05:11 PM

That looks awesome!

Syxx_Killer 10-24-05 07:16 PM

Could you post a screenshot of the problem? If you could, I'd still like to see a VIIC version. I rarely use the VIIB anymore.

The skin looks awesome, by the way! :cool:

Beery 10-24-05 07:28 PM

Quote:

Originally Posted by Syxx_Killer
Could you post a screenshot of the problem? If you could, I'd still like to see a VIIC version. I rarely use the VIIB anymore..:

I'd like to see a screenshot too. I'm thinking there has to be some way of getting around it.

If not though, I'm very interested in this skin for the VIIB.

Marhkimov 10-24-05 07:36 PM

Even though I use the VIIC, a lot of the u-boats in the Mediterranean were VIIB anyways... I think I'll just switch back ;)

I always did like the wire cutters...

fubar 10-25-05 07:03 AM

I will post some pics later I'm at work now.
fubar

Dowly 10-25-05 07:46 AM

No VIIC? :(

Schultzy 10-25-05 08:56 AM

Yes, definitely keep on working on it! It looks brilliant!! :rock:

Kpt. Lehmann 10-25-05 09:11 AM

ummm... YEAH!!! Fubar your skins rock.... you can't just tease us with one and not let us have it....

You MUST feed our addiction!!!! :yep:

Yes yes yes yes yes please continue with it. :rock: :rock: :rock:

fubar 10-25-05 02:54 PM

Hi Guys

Heres the pics so you can see the texture repeat problem
http://img189.imageshack.us/img189/3131/16rd.th.jpg
I could maybe make the position of the splotches abit better but
when you change the conning tower the splotches are repositioned in different places, heres the next pic
http://img228.imageshack.us/img228/8919/27fp.th.jpg
with the type VIIB theres only one tower so I should be able to get
something that looks ok.
speak soon Fubar.

Beery 10-25-05 03:16 PM

That's not so bad at all. Could you send the texture to me at beery1@comcast.net? I'm pretty sure I can make it so that all the splotches appear without getting cut off or repeated in the wrong places.

Marhkimov 10-25-05 09:06 PM

If I know the inside mind of a modder, I'll bet that fubar wants to do all of the work himself... right? ;)

Syxx_Killer 10-25-05 09:37 PM

Those misplaced splotches aren't half bad. In some sort of wierd way, I think they may actually look like they should be that way. I mean, it is splotches. :lol:

Marhkimov 10-25-05 09:58 PM

I agree with good ol' Syxx_Killer.

Some of the splotches may be a tad out of place, but mostly they look good... If you made no changes to it, I certainly would not mind it at all. :yep:

Deep6 10-25-05 10:24 PM

ditto the above posts

if you would not have pointed these out as problems, I would think the blend in quite well and think them to be intentional

I call for a release! :rock:

please :lol:

Marhkimov 10-25-05 10:26 PM

i guess fubar is just trying to be perfect. Oh well, a perfect texture artist never hurt anyone... :lol:

Beery 10-26-05 12:15 AM

I agree with the others. I would consider this a very minor drawback. Far better to have the option of using a splotchy camouflaged Type VIIC.

By the way, I've been trying for about 6 hours to figure a way around the problem of the repeating texture, but nothing I've tried has really worked. Unfortunately there's a single area in the texture which three or four separate parts of the conning tower use, and they all overlap, so what happens is that you put a splotch in and it comes up in four places (all different sizes). I spent hours repositioning them over and over again trying to make them compliment each other, but in the end I gave up. What Fubar did in the screenshots he showed is about the best it's possible to do.

Speaking of the Fubar paint schemes (which are beautiful by the way), I just started using them in-game, and I have a few questions for Fubar.

Firstly, on the Type VIIC and VIIB skins: some of the ship parts use the exact same texture. Now you've advised us us not to use the Type VIIC textures with the Type VIIB, but they are used by the Type VIIB by default if you plug the into the game. So my question is, do you have a plain Type VIIB skin? If so, I can make sure (by using SH3 Commander) that it only loads when the Type VIIB is chosen.

Secondly, are there any other instances of skin textures being incompatible? I currently have loaded your plain Type VIIC textures, your plain IXB textures and your plain IXC textures.

Thirdly, on the Type VIIC skins, I noticed that, after plugging in your mod, in the 1944 and 1945 single missions (which is where I tested these mods) that the bridge decking uses the standard SH3 texture, which looks odd comparedto the decking on the rest of the boat. Are there plans to make some of your nice textures for these?

Finally, on the Type II and IXD boats, any plans in the works to do high resolution versions of these boats? I'd like to see the game with all boats getting the Fubar treatment.

fubar 10-26-05 04:39 AM

Hi guys
I'm at work again so I'l speak later
cheers Fubar.

Ark 10-26-05 01:31 PM

IIRC, I also saw a pic of a U-boat in a similar med. scheme (greenish blotches) that didn't have any of the the blotches on the conning tower.

So, theoretically, you could release a version without the conning tower painted up and it would still be realistic. Especially since camo scheme on u-boats was not really "standardized" so to speak.


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