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-   -   MORE missing reflections (https://www.subsim.com/radioroom/showthread.php?t=85347)

Marhkimov 10-11-05 08:11 PM

MORE missing reflections
 
What do you guys notice???

To be more exact, TypeVII on the left, TypeIX on the right...


http://i11.photobucket.com/albums/a1...%20misc/37.jpg

http://i11.photobucket.com/albums/a1...%20misc/38.jpg

Yo, sergbuto, or anyone else... will it be possible for you to get in on this??

Duke of Earl 10-11-05 09:22 PM

Most of the Radio Wire reflections are missing too.. although a few can be seen with some of the Type II boats...

Cordialement, Duke of Earl

Rubini 10-11-05 09:30 PM

Yes, I notice some missing reflections on pericope and radio wires too.

BTW, Duke of Earl, do you not check your private messages? I send one to you a few days ago and the message still are in my 'sent box'... :D :hmm:


Rubini.

Duke of Earl 10-11-05 09:37 PM

Quote:

Originally Posted by Rubini
Yes, I notice some missing reflections on pericope and radio wires too.

BTW, Duke of Earl, do you not check your private messages? I send one to you a few days ago and the message still are in my 'sent box'... :D :hmm:


Rubini.

Sorry... been areal busy... :oops:

Cordialement, Duke of Earl

Rubini 10-11-05 09:40 PM

:up:

Rubini.

Rubini 10-11-05 10:18 PM

Duke,

Check your PM again.

Rubini.

sergbuto 10-12-05 05:25 AM

Re: MORE missing reflections
 
Quote:

Originally Posted by marhkimov
What do you guys notice???

To be more exact, TypeVII on the left, TypeIX on the right...

Yo, sergbuto, or anyone else... will it be possible for you to get in on this??

Yes, I noticed that when working on conning tower reflections. I even made reflections for periscopes on U-boat VIIB as a test but did not release that because such reflections need to be made for other conning towers as well. I am working on it but it will take time.

jaxa 10-12-05 09:29 AM

I see it first time :hmm:
Sergbuto, you can repair it, of course, can't you? :)
BTW, SH3 has many bugs - do we know about everything?

Beery 10-12-05 01:03 PM

Re: MORE missing reflections
 
Quote:

Originally Posted by marhkimov
What do you guys notice???

Well spotted!

It's good to know that we can now (thanks to Sergbuto et al) fix most of these errors.

CCIP 10-12-05 01:39 PM

While we're at it - what about a reflecting crew? I kind of miss them from the reflections :hmm:

Marhkimov 10-12-05 01:50 PM

Hehe, and while we're at it... sergbuto, if you're already not too busy as it is, could you explain to us how you are making things reflect? Is it possible for anything to be reflected in the water?

If we know how you do it, then we can figure out of we are making "ludicrous" reflection requests... And we sure don't want that... :yep:

Beery 10-12-05 02:05 PM

Yeah. It would, for example, be great to get proper sun and moon reflections into the game.

CCIP 10-12-05 02:36 PM

Quote:

Originally Posted by Beery
Yeah. It would, for example, be great to get proper sun and moon reflections into the game.

The moon reflection thing is quite weird. If you use the low version of my camera mod, which uses 25 FOV for the external view - the moon reflection shows up. At the game's default 70 though - nothing. I never figured out why...

Beery 10-12-05 03:34 PM

Quote:

Originally Posted by CCIP
Quote:

Originally Posted by Beery
Yeah. It would, for example, be great to get proper sun and moon reflections into the game.

The moon reflection thing is quite weird. If you use the low version of my camera mod, which uses 25 FOV for the external view - the moon reflection shows up. At the game's default 70 though - nothing. I never figured out why...

Probably because you're basically doing what the binoculars do - giving a lower FOV makes things bigger on the screen. I guess the real question is: why would they implement a moon reflection only at lower FOVs? I wonder what the highest FOV is where the moon reflection appears?

sergbuto 10-12-05 04:22 PM

A while ago I actually tried to take a look at the moon reflections but couldn't get the moon in single missions. What are the actual weather settings which will give the visible moon at night?

Beery 10-12-05 05:05 PM

There's a crescent moon in the Scapa Flow mission that rises at about 5am. The Gibraltar mission has a half moon that rises at about 10pm.

Hartmann 10-12-05 08:20 PM

Quote:

Originally Posted by CCIP
Quote:

Originally Posted by Beery
Yeah. It would, for example, be great to get proper sun and moon reflections into the game.

The moon reflection thing is quite weird. If you use the low version of my camera mod, which uses 25 FOV for the external view - the moon reflection shows up. At the game's default 70 though - nothing. I never figured out why...

It means that the moon size is smaller with the camera mod but it show moon reflections ??

there is a post about the moon and has nice screenshots of the moon reflected in the water.

http://subsim.com/phpBB/viewtopic.ph...highlight=ccip

thanks

Beery 10-12-05 08:32 PM

Quote:

Originally Posted by Hartmann
It means that the moon size is smaller with the camera mod but it show moon reflections ??

With a 25 FOV the moon should take up a bigger proportion of the screen. A lower FOV means things appear larger.

basilio 10-13-05 03:00 AM

a kind O.T. but...Sergbuto, while working on the periscope reflections, could you try to fix the snorkel too, so that it will make a visible trail?

oRGy 10-13-05 07:32 AM

[quote="Beery"]
Quote:

Originally Posted by CCIP
Quote:

Originally Posted by Beery
The moon reflection thing is quite weird. If you use the low version of my camera mod, which uses 25 FOV for the external view - the moon reflection shows up. At the game's default 70 though - nothing. I never figured out why...

Probably because you're basically doing what the binoculars do - giving a lower FOV makes things bigger on the screen. I guess the real question is: why would they implement a moon reflection only at lower FOVs? I wonder what the highest FOV is where the moon reflection appears?

Wrong.

The Fov zoom-in itself is irrelevant and not the cause of the moon appearing to reflect suddenly. What happens is that the game has an LOD system for reflections. When far away, a "low-res" system of reflections is used. When up close, the "full version" is used.

How the game decides between them is related to the fov which fools the camera into thinking the object is closer and the LODBias settings which are kept in some cfg file - sim.cfg I think, but I can't recall exactly right now.


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