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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   rub = ?? (https://www.subsim.com/radioroom/showthread.php?t=84214)

von Buelow 09-09-05 07:14 PM

rub = ??
 
Always mention... never explained... guessing a patch of some sort...

:zzz:

gdogghenrikson 09-09-05 07:19 PM

rub is actually a mod "Real UBoat" mods all kinds of stuff

Gairith 09-09-05 07:52 PM

www.beerymod.com

Cdre Gibs 09-10-05 12:10 AM

RUB = Very Boring in my view, but each to their own.

gdogghenrikson 09-10-05 12:14 AM

Quote:

Originally Posted by Cdr Gibs
RUB = Very Boring in my view, but each to their own.

I agree

Teho 09-10-05 12:51 AM

I tried it.

1.water is too dark
2.No contact icon on map
3.needs more traffic

CWorth 09-10-05 01:11 AM

I tried it and enjoy every minute of it.Though I am not using it at the moment.

This mod was made for the hardcore realism players who want to experience the game in as much a realistic setting as they can get.This is not meant for the lower realism players or the arcade kiddies who dont want the realistic play but just want to be able to easily find and blow up ships.

The amount of traffic in the mod is done the way it is to be representative to what was really out there during war.Meaning few individual merchants running around making finding them alot more difficult.Also making numbers of ships sunk per patrol more realistic as well..No more 100,000+ ton sunk unrealistic patrols anymore.

Cdre Gibs 09-10-05 04:41 AM

rub - realistic !!!!

:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

He wouldnt know realisim if it hit him in the face with a limp fish !

BobV_07 09-10-05 04:48 AM

Quote:

Originally Posted by Cdr Gibs
RUB = Very Boring in my view, but each to their own.



Yup, could not agree more! Spending a long time in time compretion sounds like fun.....YIPPY!!! :zzz:




http://img242.echo.cx/img242/9361/mesub6qj.jpg

joea 09-10-05 05:22 AM

Quote:

Originally Posted by Cdr Gibs
rub - realistic !!!!

:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

He wouldnt know realisim if it hit him in the face with a limp fish !

Right, sinking 100 000 tons in one patrol of single merchant with your deck gun is realistic. :doh: Fun sure if you like it.

Cdre Gibs 09-10-05 06:26 AM

Quote:

Originally Posted by joea
Right, sinking 100 000 tons in one patrol of single merchant with your deck gun is realistic. :doh: Fun sure if you like it.

Show me where I ever said it was !!!

Happy Times 09-10-05 06:29 AM

Quote:

Originally Posted by Cdr Gibs
rub - realistic !!!!

:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

He wouldnt know realisim if it hit him in the face with a limp fish !

You got something personal against Beery?I bet yu would like a mod where BBs would be wating just in front of your home port :doh:

Cdre Gibs 09-10-05 06:44 AM

Its simple, IF u claim ur mod is realistic, then by GOD it should be realistsic and not some1's BS version of what realy happened made up from misinformed research and over self appinoinated delusions.

joea 09-10-05 06:54 AM

Quote:

Originally Posted by Cdr Gibs
Its simple, IF u claim ur mod is realistic, then by GOD it should be realistsic and not some1's BS version of what realy happened made up from misinformed research and over self appinoinated delusions.

First of all, what specific thigns don't you like? Second, Beery didn't make it himself. There was one big mistake I persuaded him to correct (putting Greece on the Axis side after the occupation) which he was not even responsible for. So find the specific points and find some research to back it up. I did a lot on my own. :up: Sorry for the swipe at ya earlier dude.

BladeHeart 09-10-05 07:02 AM

Gibs

For one so opinionated, I am curious whether you play a vanilla version of this game or one with mods? If the later, would you like to benefit us with your wisdom as to how one could modify SH3 to improve the quality of play?

Whilst Beery may on occasions, come across as somewhat emotional in his responses, he does put himself upfront and on offer by trying to address issues that many feel detract from the realism of this simulation game. The guy is trying to help and can be forgiven on occasions if he gets exasperated when he feels he receives nothing but negative criticism and insults for his efforts.

Given your forthright expression of opinion, like many others I look forward to hearing what constructive comments to the above questions.

:nope: Put up or shut up.

Cdre Gibs 09-10-05 07:09 AM

Ok which part of "RUB = BORING" dont u understand, the "RUB" or "BORING" bit ???

So from that statement alone 1 can tell that :

A) I dont give a flying fek about realisim.

so

B) why would I care to make ur game more supposedly realistic ???

I just know when some1 is full of it.

BladeHeart 09-10-05 07:18 AM

Cdr Gibs
Quote:

I just know when some1 is full of it.
Out of the mouth of babes. :rotfl:

I think many of us would agree with your comment, but not the way you meant it. :know:

Goodbye.

:lurk:

Pants 09-10-05 07:21 AM

many of beery's so called facts are a bit somewhat out there like so long on the deck gun reload...even with a green crew they go through training to get faster firing and more acurate even if they dont hit the target 40% of the time the fire rate is faster than what it is, and on another post about AA
Quote:

Aircraft did indeed dive into anti aircraft gunfire all the time. They did it because anti-aircraft fire was virtually useless, especially at ranges over 300m. This is the main reason why why FlAK boats were so unsuccessful
ofcourse aircraft dived into AA because most of their targets are the ones firing the AA, ranges over 300m, 8.8mm AA had 2,590 fps (790 mps) even with the ammo types
HE, noze fuze - 19.8 lbs. (9.0 kg)
HE, incendiary - 20.94 lbs. (9.5 kg)
AP - 22.5 lbs. (10.0 kg)
Range @ 43 degrees 15,420 yards (14,100 m)
AA Ceiling @ 70 degrees about 30,000 feet (9,150 m)
the 3.7mm AA had a higher muzzle velocity than the 8.8 due to it being a smaller round however this was the best high ROF AA gun the germans had until the last few weeks of WWII when the ostwind, werblewind and later u-boats and main ships had the improved 4.7mm dual AA's the quad 20's were almost less than usless.

also the 8.8 had a rof of 15 rounds per minute of sustained fire. if AA was so useless then why did all ships/subs from ALL nations keep thier AA. as for U-Flacks being so unsuccessful was due to allied total air superiority, the enigma code been broken and the allies working together with the latest anti sub devices.

Cdre Gibs 09-10-05 07:21 AM

Ohh so witty......NOT

Try next time, do TRY to keep it in context

Dont let the door smack ya in the back of the head on the way out.

*WHACK!!*

Well I guess thats what ya get for not opening ya eyes hey !!!

the_rydster 09-10-05 08:07 AM

I am no expert on navel AA technology but I do not think it was super effective. When the Swordfish planes attacked Bismark not one was shot down if I remember correctly and that was a modern battleship with loads of AA I would have thought. Also ever seen those black and white films of Kamikazi pilots attacking US ships in the pacific, the sky is chok full of AA fire must be dozens of guns firing at once, still many of the Jap planes make it through.


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