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Patch, any news at all? Jamie, please....
Says it all....please Jamie, some news....we are being very patient but I want to see DWX get cracking so I can get some up coming models out.
I'll be releasing the models anyway (mine at the least) but it would be preferable with DWX and that is waiting for the patch I think.. Please Jamie,,,almost begging here... :-? |
Supporting XabbaRus!
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Roger that! :rock:
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Here! Here! :rock:
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with xabba all the way
personaly if you dont hurry or start posting things soon you could have a mutiny on your hands |
You have my full support on this one.
Nemo |
Also it would be great to know which bugs are acknowledged and worked on for this patch. We report bugs, but very rarely have any feedback from SCS... I personally reported few bugs on Battlefront tech support forum with detailed description, and there is still 0 replies in those threads :-? at least someone could reply in few words to confirm that it have been read and acknowledged...
Personally I'm curious if they found the bug in doctrine language interpreter (or searched for it at all) that I still haven't worked out and reported ? With some bugs I'm waiting with report until I have them worked out to be SURE what I'm writing... but maybe it's needless work, maybe they are acknowledged long before and even fixed and ready for patch - only we don't know about it ? Would be great to know what bugs are acknowledged, worked on and already fixed by programists. Is that possible ? |
I'm with Xabba and the others. :know:
I suspect you have no intention of releasing the patch until the retail version is ready. If that is the case, let us know now so we can plan, as there are a lot of people putting work into DW with no thought of reward other than a better gaming experience from your product. |
I was debating with my self if I should ask Xabba to release all his SC/DW models. So woot!
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:yep:
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Like I said it will be for vanilla dbase only. I will provide instructions on how to install and edit dbases of dbase mods to include them, but at the moment I would rather they not end up in various different mod packs. No offence to the mods that Luft and Amizaur are working on but if they start doing the rounds in different packs it will get confusing and other stuff.
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Actually, I don't care for graphics (no offence to your work ;) , they are great :up: ), in fact in submarine simulation I care more for sounds that for graphics :-j
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A know that sonalyst's is not a large developer but a tip of the hat goes a long way. Even an update every 2-3 weeks would be nice. Even better would be to have some sort of developer's diary which goes into detail concerning game design decisions and the like.
For example while the SP's (superpak) were being developed for Falcon 4.0, articles would be released to the community for their consumption. Sorta like keeping us hungry for more while waiting on the patches. Worked out to be very interesting reads concerning what goes on under the hood. |
As I feared, it appears that DW has become abandonware. Once SA found that it was not going to be a commercial success, they moved on to other projects. If there ever is another patch it will strictly be a volunteer effort on the part of the programmers.
This is a case of history repeating itself. The same scenario happened with SC. The one difference was that SC received more support early-on, and the remaining bugs did not make the game uninteresting to play. When it too was abandoned by SA, it was whole enough to make modding not only possible, but enjoyable. I do have to give SA credit, they were much more efficient in cutting their losses this time around. Only one patch and they were gone. Personally, I put DW away some time ago due to the hardcoded sonar bugs. I do still play SC though. Since I am only interested in the sub aspect, speaking for myself, SC is a better game. cheers, jsteed |
I will beg with Xabb also... :yep: Any news would be good.
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LOL; incredible how roles changed...
Back in SC days it was me posting disappointed depressing stuff like Xabba and jsteed above, and was usually told to "keep the faith" and not to rock the boat ;) Now with DW I came to realise we have to live with what we have... and apparently it's turn for some other "old hands" to feel the disappointment... I play DW at least couple times per week, enjoy it a lot, and learned to live with it's remaining quirks. In fact my pet peeve lately is unrelated to the game engine itself, it's that quality user made scenarios are rare, and too many times I wasted couple hours on what turned out to be a buggy or badly documented user made mission :down: Come on, lets give SCS guys some credit. I assume they are disappointed by certain lack of commercial success of DW, but patch will eventually come. As for the lack of commercial success, we could analyse it till cows come home... perhaps it's the publisher fault? Lack of retail distribution? Perhaps we as fans did too little too late to promote this title in our "circles"? Perhaps the goals were set unrealistically high? I think some vital publishers, and small dev teams showed that wargaming and simming are not dead, SCS is just very specific... I am sure Jamie will chime in in this thread too... Also, knowing how slow and methodical Thom has always been in his work, it's not like DWX would appear anytime soon, even if 1.02 is released tomoroow, right? :smug: O. |
We have been working very hard and are on the verge of a retail deal so that we all can see DW on the shelves in the very near future. The last thing that we would like to do is to give the impression that we are abandoning DW at this juncture when you (the community) will be of utmost importance.
In other words, as DW begins to receive some marketing attention, the product awareness begins to build, and interested customers come here to Subsim.... we need you (the core customer base) to help convince these prospective consumers that DW is a good way to spend their money. Personally, I come in the forums and do not get that sense whatsoever. If you want DW to succeed, we need your help in reinforcing the positive reviews with real player experiences (AARs, etc) and overall enthusiasm. If you do not believe in the product, then perhaps just as many of the simulation media pundits have predicted, DW will not succeed in retail as many of the simulations of late have not. But I don't understand why we can't at least fight hard for DW to succeed? I certainly am going to try! Confused... :huh: |
Jamie,
I am confused as to why the database released with DW is a reflection of a product in early Beta rather than a retail simulation. The fact that you talked about the retail version of the game and nothing at all about v1.02 tells me they are exactly the same thing. Why are you confused that we are upset at you for asking us to buy and support a product that received less than your full effort? I can't think anything but that, because I have spent weeks modding changes you guys could have done in three hours or less, WITHOUT compromising national security. :up: Why do AI platforms all share only two passive sonar models? Why is the database equipped to handle features that you didn't impliment in the 1.0? The sound vs. speed fix? Changes to a few values in thrusts. Come on guys, we are all smarter than your last post gives us credit for. |
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I've been to a few forums for fairly complex games, and one thing to realize is that it's VERY easy to miss an obvious bug during betatesting. I have NO CLUE why this is, since many of the bugs I've seen in various places a blatently obvious :88) , but since it's so prevalent, it can't reflect poorly on any specific developers.
That being said, it would still be nice to get a regular patch update every month or month-and-a-half. Maybe Sonalysts could simply list the changes they've added so far, and that definitely work? That way, there would be no unrealistic hype or inflated expectations, but the community could be sure there is progress going on, and maybe we can stop complaining about the issues that have been fixed! :ping: |
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