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-   -   Spy Satellite Mod (https://www.subsim.com/radioroom/showthread.php?t=82482)

KodiakPA 07-27-05 05:34 PM

Spy Satellite Mod
 
Ok, I'm throwing this out there if anyone wants it I can e-mail it just PM me. I'm at work right now so I can make it available when I get home.

http://rapidshare.de/files/3478446/Spy-Sat.zip.html

NEW Reduced traffic http://rapidshare.de/files/4775353/S...affic.zip.html

I took the stock 1.4b RND Layer and modified the convoys only. Generally all I did was up the detection percentage and the time between spawns. I also added some surprises to one convoy. Basically you will see ALL convoys that are on the map close to real time. I can post a screen shot later showing the line of convoys traveling from Halifax to England and back.

Once again this is totally unrealistic, I know. As I've posted before I get very little time to play, being in the military, so some days I just want to find the convoys and sink them. I will make it JSME compatible.

There is a massive amount of realism mods for the hardcore gamers here. I play many of them when I have the time. This one is for the casual arcade style players who want to decimate one convoy after the other.

Remember to only load this in port as it does change the RND layer in the campaign.

Kernel 07-27-05 05:44 PM

hehe, maybe the Germans were more advanced in their rocket technology after all... they lauched a spy satelite into orbit. :lol:

Hmm... you should call it the spy satelite mod. :lol:

KodiakPA 07-27-05 05:46 PM

Quote:

Originally Posted by Kernel
hehe, maybe the Germans were more advanced in their rocket technology after all... they lauched a spy satelite into orbit. :lol:

Hmm... you should call it the spy satelite mod. :lol:

I like it! :up:

Name change coming up.

Shadow9216 07-27-05 05:54 PM

Sounds cool! I'd like to try it out. I just got out of the Navy, but still work for the Govt, so I've got similar time crunch. What do you do? (Branch, job)

KodiakPA 07-27-05 05:57 PM

I'm a Public Affairs Detachment Supervisor for the Coast Guard in Kodiak, Alaska. I already spend a lot of time at work and being married really cuts into the game time. I should be home in a few hours, then I'll post the screen shot and the file.

KodiakPA 07-27-05 08:56 PM

Here is the file. Rember this is incompatible with any mods that use the RND layer.

http://rapidshare.de/files/3478446/Spy-Sat.zip.html

I'll post a screen shot in a little bit

KodiakPA 07-28-05 01:24 AM

Here is what your game map looks like with this mod.

http://img251.imageshack.us/img251/5...ysat1hm.th.jpg

terrapin 07-28-05 02:04 PM

also available in our file library.

Bort 07-28-05 02:17 PM

That is SO cool! :up: :sunny: :ping:

Bort 07-28-05 02:17 PM

That is SO cool! :up: :sunny: :ping:

KodiakPA 07-28-05 04:57 PM

Quote:

Originally Posted by terrapin
also available in our file library.

Thanks terrapin.

KodiakPA 07-28-05 05:00 PM

Quote:

Originally Posted by *[FOX
* Bort]That is SO cool! :up: :sunny: :ping:

I'm glad you like it. Remember it only tracks convoys and task forces right now. I'm thinking of doing a new version that adds the HK groups. I'm leaving the single traffic contacts alone as there are so many to begin with and they get reported all the time.

Bort 07-28-05 06:05 PM

Thanks! Sank all of 2 convoys in my IXC for a total of 134,072 tons. WOW. :arrgh!:

KodiakPA 07-28-05 06:32 PM

Quote:

Originally Posted by *[FOX
* Bort]Thanks! Sank all of 2 convoys in my IXC for a total of 134,072 tons. WOW. :arrgh!:

Keep an eye out because there are two "specials". There is a convoy with a few extra tankers and some beefier (read as 4 BB's and a couple of carriers) escorts. There is also a task force that leaves out of Loch Ewe that would be worth sinking.

I haven't had time to play this week as I'm getting ready to head to Chicago for most of next month (I'm from there). I hope to get some time in today with my modified IXC.

Hawkers 07-29-05 05:19 AM

Normally I would condemn such a mod as this as an out-and-out concession to the soft-core, arcade-loving namby-pambies, who are looking for a shoot-em-up, rather than a fine naval simulation. :nope:

On the other hand I've been chugging around out on patrol for over a week now, with b****er all contacts to sink! :doh:

I'll give it a try ;)

Thanks, mate!

Hawkers :up:

KodiakPA 07-29-05 09:22 AM

Quote:

Originally Posted by Hawkers
Normally I would condemn such a mod as this as an out-and-out concession to the soft-core, arcade-loving namby-pambies, who are looking for a shoot-em-up, rather than a fine naval simulation. :nope:

On the other hand I've been chugging around out on patrol for over a week now, with b****er all contacts to sink! :doh:

I'll give it a try ;)

Thanks, mate!

Hawkers :up:

Thanks Hawkers.

I hope you like it. The arcade-style players need mods too. That's why I made it JSGME compatible. You want to sink some shipping, maybe give your renown a boost, you turn this on. You want to go back to how you were playing, turn it off. Simple as that. I wish I could play the sim hardcore but I just really don't have the time. I'm lucky if I can get an hour a weeek in sometimes. When that's the case I really don't want to be sitting waiting for something that may never come. Yes, I know in real life that it was very difficult for them to find convoys.

This is the finest subsim I've ever played (I started back on Red Storm Rising, on the Commadore 64). :up:

FritzHeinz 07-29-05 01:11 PM

Looks like a great mod, just downloaded it and installed it in my Mods directory. Need to finish my patrol first before i can try it out.

BTW in your JSGME-ready package you put in an empty directory Campaigns\Campaign. :hmm: Why is this nesseccary?

KodiakPA 07-29-05 01:20 PM

If I remember the structure of the data folder it should be data/Campaigns/campaings/campains_RND.

The extra folder is there so that the file is placed in the correct directory by the JSGME.

There should be two files one is the Campaings_RND the other will be contacts.cfg in the data/cfg folder. If you have any problems or are missing files let me know. I can repakage it and repost/ resend it to you.

Hope you like it.

Spaxspore 07-29-05 01:58 PM

Wow, looks awesome, ill try it out.

Taurondin 07-29-05 04:30 PM

Quote:

Originally Posted by KodiakPA
If you have any problems or are missing files let me know. I can repakage it and repost/ resend it to you.

The Spy Sat\data\Campaigns\Campaign folder is empty and it looks as though the RND file is missing completely. The Contacts.cfg is present and correct.

btw for JSGME the "readme.txt" should be in a folder called "documentation". This avoids unnecessary copying of non data files. This docs folder sits inside the main folder alongside the data folder - path Spy Sat\documentation\readme.txt

Nice idea for a mod - I`m wondering how accurate those printed convoy routes are and this should help to find out :)


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