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Status of RUB 1.43??
What is the status of the new RUB 1.43? Are we getting real close to release? Just wondering and excited about this new version!! :D
Best to all, Longstreet |
I've been playing (and constantly sending Beery updates/fixes for) the beta for a couple of weeks now. RUb is always thoroughly tested :)
I'm not actually sure of Beery's exact plan, but I think he's waiting for the final word on the inclusion of Operations beta. The last concrete date I've heard for release of both was this friday. Maybe sooner? I don't know, no need to rush :hmm: |
Sounds good...
Hi CCIP,
Okay -- sounds good. Thanks for letting me know where things stand. Best regards, Longstreet |
Groovy news :|\
I'm lookin forward to it and have been refreshing the forum like a little kid asking "Are we there yet?" :-j hehehehe |
Thanks for the update...I've been looking forward to it also. Its amazing how much RUb has added to this game for me. I would have been tired of the stock game by now if I didn't add RUb. And it keeps getting better!
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Yeah, its a great mod, very realistic, just the way the game should be from the beggining. :) I cant wait for the release...
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Awesome if its Friday.... Long weekend! woohoo!
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just a question - will RuB 1.43 incorporate the improved convoys mod? I've just seen and d/l it (haven't tried it out yet) but it certainly looks good. Actually reducing the convoy sizes to match more reality is what is also missing from the game.
Anyway, I await with anticipation the release of RuB 1.43. :rock: |
Actually, it will include the first beta of Operations, which incorporates Improved Convoys. Operations is, in general, a big campaign-improvement project.
The only thing it doesn't seem it will include right now is Rubini's harbor traffic, BUT - that's until he merges it with Operations' scripted units layer. Which probably wouldn't take him long at all, should he decide to do it which I hope he will :) |
And from what I've seen you will be blown away by RuB OPS :up:
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Hehe, it's only the first stage. There's a lot of stuff that still has to be added to Ops, and obviously a few minor corrections.
RUb 1.43 in general though will be a bit of a transition I think (well, at least from my perspective of having re-worked almost the whole survivability system for it). Which is why I hope there's feedback on it. :) I'll be sure to post some 'insider' RUb 1.43 survival tips the day it's out :up: |
Yeah,
No rush at all guys. I'm grateful for whatever doom and gloom you have in store for me. JBC |
Rub 1.43
CCIP:
You gents are incredibly talented... even witth the info u, Jugman and others provide about .... mod'en AI-Sensors... etc .. armed with a Hex editor ... I have no clue how and what to change :<) Any chance u gents can release a mod to change: Ai visual max distances? accurate max distances for radar warning systems.... availability of snorkel for the VIIC etc.. surface area of snorkel.... for radar detection??? I know... it is not easy... I have no clue as to what is involved... but you gents have the talent to do it...:<) I just picked up a copy of Sub Command at EB for $6.99 ... sweet... I think I can get a copy of DWs at EB as well..... Thanks again for your dedication...... |
Re: Rub 1.43
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max visual distance for the crew has already been increased, though it's only noticable in situations without any fog. RWR - I haven't yet looked over these. I find them generally functional in the game, but when some of the issues and inaccuracies on these are confirmed better, I'll have them fixed up. Snorkel? I thought it was available a little early... (never actually played the game with a snorkel though) Surface area - that's being looked into by Jungman. Right now I've included the tentative minimum height fix to prevent radar from spotting snorkels easily. |
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Anyway, I'm sure you guys know how appreciative the SHIII community is of the work y'all doin. If you don't, let me know and we'll shower you with appreciation which you thoroughly deserve. I know Beery may not be into this but is there any possibility that you guys may know of perhaps modding control of say a corvette or destroyer? that would certainly rock! |
wonder if Berry would like to include my more realistic aircraft speed mod - at sea level speeds - it should be ready (beta) by weekend.
Regards Shelton. |
As for aircraft speeds, the folks to speak to are the guys working on the Ops mod. Aircraft speeds will undoubtedly impact the Airpower mod, which is part of Ops.
Regarding the overall timeline for RUb, it's very unlikely indeed that RUb 1.43 will be released this weekend. I'm confident that it will be ready for the weekend of the 6th/7th of August. SH3 Commander 1.43 will most likely be out before RUb 1.43 - possibly by this weekend or by the middle of next week. Both of these promise to be big releases with significant changes. Among other things, IC will be included in RUb, whether with Ops or not (but I'm confident it will include Ops), and there are significant changes in SH3 Commander - more flexibility, more features, more mods included in it, and I'm confident that it will work even more intuitively to automatically set up the player's campaigns in SH3. But we'll have to see how these things all pan out. One thing is for sure - I'm winding down my involvement in modding SH3. I plan to get this next release working perfectly, and then I will be hoping to pretty much stop all my large scale work on modding this game. I'll still be around, perhaps working on lesser (or more esoteric) mods, but I'm hoping that I can solve any outstanding issues with RUb 1.43 and issue a 1.5 mod that will be my final major contribution. That's my plan anyway. |
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In any case, even if there's plenty of enthusisasts to continue the work on hand, I think your contribution to all this is a huge one and will definitely serve well for quite some time to come :up: |
Thanks for all your hard work, Beery and others, on the RUB mod.
The highest accolade I can give you is that I think the RUB mod is a big part of the reason why Ubi have stopped making patches for SHIII - because your improvements are better than anything they can do themselves. |
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Thanks for all the hard work - its REALLY made a difference to the SHIII community. I can't tell you how much more enjoyment I personally get out of playing with RuB rather than vanilla. Hopefully you'll still have some sort of input going forward into SHIII and beyond. To coin my own phrase - you are to SHIII what Forgetten Hope was to BF1942, if that makes any sense. :D Anyway, dude you rock! :rock: |
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