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-   -   Merchant Variety Pack - Mid/Late War v1.1 Released (https://www.subsim.com/radioroom/showthread.php?t=82416)

iambecomelife 07-24-05 08:07 PM

Merchant Variety Pack - Mid/Late War v1.1 Released
 
http://rapidshare.de/files/3328448/MVPMLWv1.1.7z.html

Download this instead of v1.0, which had a problematic batch file and minor errors with the skins. It should work with non-C: installations now. Unfortunately I had to make the batch file much more sparse than it was before, but it works. It can be used side by side with the early war edition; just run the corresponding batch file appropriate for whichever career you're currently playing.

terrapin 07-24-05 09:41 PM

Should be up in a few minutes at http://U-Boot.Realsimulation.com also...

sdcruz 07-24-05 10:56 PM

fantastic! thank you very,very,very,very much!!

regards
Shelton.

rulle34 07-24-05 10:59 PM

First, abig thanks for this mods you have done. They really take this game up several levels.
Second: I have a question, how shall I do if I want the possibility to change between this two mods (mvp first and second)? For i.e I have two campaigns running, one early and one late. How can I quickly change? What I can understand, I have to manually put these C3 file in the folder manually??

/Rulle

iambecomelife 07-24-05 11:30 PM

Quote:

Originally Posted by rulle34
First, abig thanks for this mods you have done. They really take this game up several levels.
Second: I have a question, how shall I do if I want the possibility to change between this two mods (mvp first and second)? For i.e I have two campaigns running, one early and one late. How can I quickly change? What I can understand, I have to manually put these C3 file in the folder manually??

/Rulle

Put both the folders (MVP and MVPMLW) in your root directory side by side and run the early war batch file or late war batch file depending on when your current career takes place. The changes will apply to all campaigns. If you have two campaigns so far apart you will have to alt-tab and run the appropriate batch file whenever you switch. The MVP can't automatically tell whether early or late skins should be used.

You're correct about the C-3. It and the ocean liner deck (nppld) must be manually placed in data\textures\tnormal\tex.

Average Joe 07-25-05 12:48 AM

iambecomelife,

Thanks for releasing your MVPLW (late-war) package!

Compared to early-war MVP, MVPLW merchant ships look more 'weathered', and hull(?) skins are generally less vivid. It looks like they've through a long war :lol:

I also have a 100%-stock v1.0 install SH3, and many times have loaded it to take screenshots, then compare pics with MVP (now MVPLW too) skins.

I'm -always- amazed with the level-of-detail your modded skins add to the game.

So far I've compared MVPLW skins during a bright day. It'll be interesting to see what they look like at night, with some light fog too, etc.

Thanks too for the easy batch-file setup. :up:

iambecomelife 07-25-05 12:56 AM

Quote:

Originally Posted by Average Joe
iambecomelife,

Thanks for releasing your MVPLW (late-war) package!

Compared to early-war MVP, MVPLW merchant ships look more 'weathered', and hull(?) skins are generally less vivid. It looks like they've through a long war :lol:

I also have a 100%-stock v1.0 install SH3, and many times have loaded it to take screenshots, then compare pics with MVP (now MVPLW too) skins.

I'm -always- amazed with the level-of-detail your modded skins add to the game.

So far I've compared MVPLW skins during a bright day. It'll be interesting to see what they look like at night, with some light fog too, etc.

Thanks too for the easy batch-file setup. :up:

I aim to please :up: .

I conducted some experiments during a storm and found that camo and civilian-skinned ships seem equally easy to spot. I guess the game just isn't advanced enough to simulate the impact of camoflage on vessel visibility.

sdcruz 07-25-05 03:42 AM

iambecomelife

Are you going to concat these files so that we have one file that stretches from 1939 to 1945?

Regards
Shelton.

Detritus 07-25-05 05:09 AM

Woot! Big thanks again, mate :rock: Been waiting this with my tongue hanging out. Gonna install it right now... wait: I'm just sort of Halifax, with at least 5 weeks game time to go before back in port :damn:

rulle34 07-25-05 05:51 AM

Quote:

Originally Posted by iambecomelife
Quote:

Originally Posted by rulle34
First, abig thanks for this mods you have done. They really take this game up several levels.
Second: I have a question, how shall I do if I want the possibility to change between this two mods (mvp first and second)? For i.e I have two campaigns running, one early and one late. How can I quickly change? What I can understand, I have to manually put these C3 file in the folder manually??

/Rulle

Put both the folders (MVP and MVPMLW) in your root directory side by side and run the early war batch file or late war batch file depending on when your current career takes place. The changes will apply to all campaigns. If you have two campaigns so far apart you will have to alt-tab and run the appropriate batch file whenever you switch. The MVP can't automatically tell whether early or late skins should be used.

You're correct about the C-3. It and the ocean liner deck (nppld) must be manually placed in data\textures\tnormal\tex.

Thank you!
Since you have to manually put in the C3 file, does this mean that you only will have ONE skin for the C3, no matter if you run the "early" batch or the "late" batch?

/Rulle

Letum 07-25-05 07:25 AM

Thankyou very much - both packs are very good!

Woof1701 07-25-05 08:30 AM

Thanks from me as well. Will have a look at it tomorrow!!!

What would you say is a realistic period to use Mid and Late War skins?

The Avon Lady 07-25-05 09:59 AM

Quote:

Originally Posted by Woof1701
What would you say is a realistic period to use Mid and Late War skins?

Read the ReadMe. :yep:

Woof1701 07-25-05 11:06 AM

I can't. Don't have 7z on my machine at work :damn:

terrapin 07-25-05 12:11 PM

Quote:

Originally Posted by Woof1701
I can't. Don't have 7z on my machine at work :damn:

No gugsch uff mei seid. I hab's readme online :D

iambecomelife 07-25-05 12:59 PM

Quote:

Originally Posted by Woof1701
Thanks from me as well. Will have a look at it tomorrow!!!

What would you say is a realistic period to use Mid and Late War skins?

Use the civilian skins from 1939 to late 1940. Around the beginning of 1941 most British ships should be camoflaged, so use the camo one for 1941 onwards. For early 1942 you may want to alt-tab and run the program if you get close to the US East Coast, since many American ships remained uncamoflaged until the summer of that year. After mid-1942, though, pretty much every large ship you meet should be in camo.
I read some interesting stuff about the dangers of uncamoflaged ships once. In one 1940 HX convoy the "Janus", a Swedish tanker, was placed next to two British tankers. The "Janus" had a bright gray and white paint scheme and was so visible in the full moon that all three ships were spotted and sunk - fortunately, with light casualties.

http://uboat.net/allies/ships/photos/sw/janus.jpg

iambecomelife 07-25-05 01:08 PM

Quote:

Originally Posted by rulle34
Quote:

Originally Posted by iambecomelife
Quote:

Originally Posted by rulle34
First, abig thanks for this mods you have done. They really take this game up several levels.
Second: I have a question, how shall I do if I want the possibility to change between this two mods (mvp first and second)? For i.e I have two campaigns running, one early and one late. How can I quickly change? What I can understand, I have to manually put these C3 file in the folder manually??

/Rulle

Put both the folders (MVP and MVPMLW) in your root directory side by side and run the early war batch file or late war batch file depending on when your current career takes place. The changes will apply to all campaigns. If you have two campaigns so far apart you will have to alt-tab and run the appropriate batch file whenever you switch. The MVP can't automatically tell whether early or late skins should be used.

You're correct about the C-3. It and the ocean liner deck (nppld) must be manually placed in data\textures\tnormal\tex.

Thank you!
Since you have to manually put in the C3 file, does this mean that you only will have ONE skin for the C3, no matter if you run the "early" batch or the "late" batch?

/Rulle

There are actually two skins - one camo and one with a black hull and black funnel. I wanted to do more but the C-3 dat file only supports one skin.

iambecomelife 07-25-05 01:28 PM

BTW, to those who want the mod in one package, I am tentatively planning to do so. The new release will correct errors with existing skins, have the easier install process for both versions, and contain MANY more prewar skins. Now that I understand the premise behind the random number selection I can add some companies I left out of the last release - as long as I find enough research materials, of course.

rulle34 07-25-05 02:19 PM

Quote:

Originally Posted by iambecomelife
BTW, to those who want the mod in one package, I am tentatively planning to do so. The new release will correct errors with existing skins, have the easier install process for both versions, and contain MANY more prewar skins. Now that I understand the premise behind the random number selection I can add some companies I left out of the last release - as long as I find enough research materials, of course.

Sounds great!! :up:
Big thanks for your great work with these mods and thank you for your answers.

/Rulle

Spaxspore 07-25-05 04:21 PM

Quote:

Originally Posted by iambecomelife
Quote:

Originally Posted by Average Joe
iambecomelife,

Thanks for releasing your MVPLW (late-war) package!

Compared to early-war MVP, MVPLW merchant ships look more 'weathered', and hull(?) skins are generally less vivid. It looks like they've through a long war :lol:

I also have a 100%-stock v1.0 install SH3, and many times have loaded it to take screenshots, then compare pics with MVP (now MVPLW too) skins.

I'm -always- amazed with the level-of-detail your modded skins add to the game.

So far I've compared MVPLW skins during a bright day. It'll be interesting to see what they look like at night, with some light fog too, etc.

Thanks too for the easy batch-file setup. :up:

I aim to please :up: .

I conducted some experiments during a storm and found that camo and civilian-skinned ships seem equally easy to spot. I guess the game just isn't advanced enough to simulate the impact of camoflage on vessel visibility.

I love the early war skins, am doin my 1st patrol with the mid/late skins so i loaded the skins ver1.1. Its late '41 and am Runnin a type VIIB, I came across a convey, but guess what... a nasty strom a is brewing and the visiblity is niel :(. I cant see the pretty skins in the dark :(, oh well may be next patrol.


Capt. Hendrick Mauser
Aboard U-48
Deep Altanic Convoy Hunting
Late 1941


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