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-   -   Translation from the Devs - no more patches (https://www.subsim.com/radioroom/showthread.php?t=82244)

07-15-05 12:43 PM

Translation from the Devs - no more patches
 
:rotfl: I was a bit early saying that last month, but now its official.
:rotfl:

CCIP 07-15-05 12:59 PM

Um... OK. We knew that, more or less.

What does that have to do with SHIII mods that we didn't know before? Namely, that many things need to get fixed and we've always been up here exactly for that. :roll:

flyingdane 07-15-05 01:03 PM

Re: Translation from the Devs - no more patches
 
Quote:

Originally Posted by Seaboy
:rotfl: I was a bit early saying that last month, but now its official.
:rotfl:

Hi Seaboy" how official is it, I mean where did you find your info? :cry:

LukeFF 07-15-05 01:06 PM

Nothing new to see here, folks. Move along. It's just Seaboy acting like his normal self. :roll:

gdogghenrikson 07-15-05 04:14 PM

that kinda stinks because look at diablo 2 (old game I know) game went from 1.01 to 1.02, 1.03 all the way to 1.10 thats 10 patches in like 3 years I believe

Oesten 07-15-05 04:47 PM

Quote:

Originally Posted by gdogghenrikson
that kinda stinks because look at diablo 2 (old game I know) game went from 1.01 to 1.02, 1.03 all the way to 1.10 thats 10 patches in like 3 years I believe

Diablo 2 sold FAR more copies than SH3.

JBClark 07-15-05 07:44 PM

Quote:

Originally Posted by Oesten
Quote:

Originally Posted by gdogghenrikson
that kinda stinks because look at diablo 2 (old game I know) game went from 1.01 to 1.02, 1.03 all the way to 1.10 thats 10 patches in like 3 years I believe

Diablo 2 sold FAR more copies than SH3.

Far, far more.

Capn Tucker 07-15-05 10:49 PM

Well, if there are no more official patches, that stinks on ice! That means the IXD2 and XXI will never be fixed.. :down:
Unless the add-on does something about it. Maybe one day we'll see an SDK; then the remaining problems can finally be fixed...

Beery 07-16-05 01:52 AM

It's great news for mod-makers. It means we won't have to reverse-engineer mods to suit the seemingly never-ending stream of official patches.

As for the XXI and the IXD2, as far as I can see they should be easily fixed by modding. As I understand it, the XXI's problem is simply that its batteries don't last long enough - should be as easy as pie to fix that (but maybe people were too busy worrying about whether the devs would do it that they never asked a modder to do it, LOL). Not sure what the IXD2's problem is, but mod-makers may be able to fix that too.

Tell me what the exact problems are and I'll see what I can do about them.

User 1834 07-16-05 05:02 AM

Beery, there is another problem with the type XXI. The battery doesn't last long enough, true (easily fixed), but the battery also never fully recharges and it takes much longer to recharge than it historically did.
If you could, and considering your track record, I don't doubt that you could, fix those two bugs the sub would; for the most part be fixed. There is still the issue of the snorkel radar being destroyed at port and the defective active sonar, but I can live with those. I just would like the battery bug to be fixed.

rulle34 07-16-05 06:14 AM

Quote:

Originally Posted by User 1834
There is still the issue of the snorkel radar being destroyed at port and the defective active sonar, but I can live with those. I just would like the battery bug to be fixed.

Considering the time you use the XXI, -44-45, you can't run surfaced due to all airpatrols/attacks. The game also make detection far to easy for the enemy when you run with schnorchel.

That's probably the reason that they developed this snorchel mounted device, so if it's possible to mod that too it'll be great

/Rulle

R48 07-16-05 10:25 AM

Beery, much as User 1834 said:

!. Battery life and recharge rate.

2. Snorkel radar destroyed.

3. Active Sonar not working.

4. Some are still not happy with the torpedo reload times.

These are the problems I've read about. They were more than enough to keep me from ever playing with the XXI.

Beery 07-16-05 11:00 AM

So what's wrong with the IXD2?

As for the battery life, I was looking at the Type XXI battery last night, and it seems about right to me (285 miles at 6 knots). Of course that's just the nominal range. I haven't tested it in practice.

CCIP 07-16-05 11:01 AM

Quote:

Originally Posted by Beery
So what's wrong with the IXD2?

I think it's the always-broken radar, sonar and a flak gun, too. Plus range, but that's easily fixed.

Beery 07-16-05 11:05 AM

Quote:

Originally Posted by CCIP
Quote:

Originally Posted by Beery
So what's wrong with the IXD2?

I think it's the always-broken radar, sonar and a flak gun, too. Plus range, but that's easily fixed.

I'll see if I can spot any obvious bugs in the cfg files. If not, then maybe we can try replacing the flak guns with the type of guns used on other boats. Radar and sonar might be harder, but heck, the aircraft and deck gun problems seemed impossible to fix before we focused on them, so it should be possible to find a solution to this, if we can motivate people to look at it. The main problem (at least as far as the XXI goes) is that many (including me) see the XXI as a superfluous distraction from what the game's focus should be. It may be hard to get other serious modders truly motivated to fix it. The IXD2 is a different matter.

Anyway, I'll look into it later today. If you're into it, CCIP, maybe you could look into it too? If we can't find any simple solutions, maybe we can do a call for a combined effort to get this stuff fixed, like we did with the deck gun and ASW issues.

Manuel Ortega 07-16-05 01:22 PM

What we want is the SDK now :hmm:

CCIP 07-16-05 02:43 PM

Well, I'm suspecting it to be something with the equipement files.

Here's a useful post I found in the thread about the XXI:

Quote:

Originally Posted by Cdr Gibs
I have been using the Type XXI since the day I bought SHIII, yes it HAD problems but now NO problems at all. How u ask, easy just FIX these lines in ur Basic.cfg file to whats below and ur gtg.

Year 1943
SuperCharger_00=1260
Snorkel_00=1262
Batteries_00=1269
AftBatteries_00=1269
Hydrophone_00=1272
Sonar_00=1274
Radar_00=1278
RadarWarningReceiver_00=1283
Decoy_Launcher_00=1288
SonarCoatings_00=1304
RadarCoatings_00=1305

Year 1944
SuperCharger_10=1260
Snorkel_10=1262
Batteries_10=1269
AftBatteries_10=1269
Hydrophone_10=1272
Sonar_10=1274
Radar_10=1278
RadarWarningReceiver_10=1283
Decoy_Launcher_10=1288
SonarCoatings_10=1304
RadarCoatings_10=1305

Year 1945
SuperCharger_20=1260
Snorkel_20=1262
Batteries_20=1269
AftBatteries_20=1269
Hydrophone_20=1272
Sonar_20=1274
Radar_20=1278
RadarWarningReceiver_20=1283
Decoy_Launcher_20=1288
SonarCoatings_20=1304
RadarCoatings_20=1305

These "bugs" on the type XXI are so simply fixed and I had done so, so long ago, that I'm some what surprised that ppl are still unable to figure it out.

I'd have a look into this, Beery (if you have any concern about the XXI at all) - and same for the IXD perhaps...

As far as battery recharge times, I'm not totally sure about this... but for torpedo reloads I'm pretty sure I could reduce them overall - but I'm entirely convinced on whether it would really work as it's supposed to. So far as I'm aware, the XXI's auto-reload system worked in a way that it had one reload done within a couple of minutes for all six tubes simultaneously, and then after that the reloading/preparing the 2nd load would be manual again... but like I said, if someone gives me a good reason and a good possible reload time, I can probably adjust this :)

Personally, I haven't touched the XXI in the game and don't really plan to. And I'm not too sure about the IXD, but I suppose we may as well try and see if their issues can be fixed.

Capn Tucker 07-16-05 05:16 PM

The other problem with the IXD I've read about is it starting with the stern stuck inside the concrete of the sub pen. Was this fixed in a patch, or someone's mod? I haven't made it as far as having one of these boats yet (all the patches and new mods have me constantly reinstalling), but hope to get one soon, and would like to know if the "Philadelphia Experiment" bug, the destroyed sonar and flickering control room lights are/can be fixed...

August 07-16-05 05:35 PM

Quote:

Originally Posted by Capn Tucker
The other problem with the IXD I've read about is it starting with the stern stuck inside the concrete of the sub pen. Was this fixed in a patch, or someone's mod? I haven't made it as far as having one of these boats yet (all the patches and new mods have me constantly reinstalling), but hope to get one soon, and would like to know if the "Philadelphia Experiment" bug, the destroyed sonar and flickering control room lights are/can be fixed...

The IXC has the flickering lights problem as well. Irritating.

Beery 07-16-05 09:26 PM

Quote:

Originally Posted by CCIP
I'd have a look into this, Beery (if you have any concern about the XXI at all) - and same for the IXD perhaps...

I'll certainly check into it, and enable it in RUb. Maybe even issue a standalone mod for it.

Quote:

Personally, I haven't touched the XXI in the game and don't really plan to. And I'm not too sure about the IXD, but I suppose we may as well try and see if their issues can be fixed.
It's beginning to seem as if these issues are mostly fairly simple bugs to fix. Just a matter of focus. When I get some time, probably after the weekend, I'll see how many of these issues I can fix quickly, and if some can't be fixed I'll present the remaining issues to the mod community and put a challenge out there to fix them. There are plenty of mod makers who are more talented than me, so I'm sure the issues can be solved.

As for my own concern regarding these issues, the XXI hardly concerns me at all, but I may as well fix these things since they are of concern to a number of folks. The IXD2 is a larger concern for me, since the IXD2 did actually serve in combat, so I'd like to get it fixed.


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