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TMA: auto or do-it-yourself ?
Yeah i know, i might look like the "polls freak" but hey... i consider this an excellent and quick method to yeld statistics witch should help focusing for developments & maybe patches too... and since i care about subs only please respond sub related.
So here the pool: |
I'm still not that good with TMA..hence why I sit on sonar with headphones on..."sonar sup...transient bearing 325...classify as....singing???" :rotfl:
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cant work TMA so let some other mug do it for me
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Good question. :)
As you know you could'nt rely on auto TMA in SC so my modus was struggle to acquire Manual TMA skills in SP and use refined Auto TMA in MP. IMO the balance of helpful but not 'god-like' auto TMA was perfect. :know: In DW Auto TMA is just too good as SA pitch for the 'gamers' (?) I still try to use manual in SP. Often there is just too much to do so you switch it on for a 'prop'. I cannot yet access MP. but hope there will be others there who will compete sub v sub on Manual. :up: I guess the problem is that now we have lost the 'ideal' half-way house postion. :yep: |
All the interrest in SC and DW is the manual handling of station (except for active intercept!).
For the TMA, you can do faster and more precise firing solution in manual than IA. And manual TMA is not difficult to learn, in 30 min you can learn how to do it and you get real pleasure when you make a TMA with an error less than 500 yards, I recognise I had a good teacher (Oko to name it!). |
I play DW MP modus only. Whyle i found the aTMA in SC quite accurate, the aTMA in DW takes to long to update solutions to me.
While in SC the manual TMA was a struggle with the contacts pop-down list, making it a self-torture in case of many contacts, this bug has now been fixed (there are others new :-? ) But apart the aspect of the precision of the solution, there is a much more important (IMO) aspect. With all already set on manual, I personally consider the realism of the dive dramatically raised again (by at least a factor 3 or 4) when I use manual TMA. This is the only way i found to study my contact's attitude (in MP): it allows me to follow and eventually understand opponent's maneuvers, and on the long term, even predict his future maneuvers :rock: ... so to say sneak into opponent's mind :o Also, it is only with mTMA that i come to use ALL the instrumentation aboard, because I am now working with the data "in the hands" and i know what i need much better :D Yah... I like that a lot ;) |
I could do manual TMA, but I haven't done it in a while so I am VERY rusty. It was kind of fun to do. It would probably be good to do the training mission again in Sub Command. Is there a way to import a mission from SC to DW without installing SC?
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It has been said that Manual TMA is an art which is easy to .learn. but hard to completely master. :know:
Yep - Nexus7 you are right about that B awful SC process of trying to select a contact at the bottom of the list. :damn: :damn: Through my rose-tinted spectacles looking at the past wonders of SC I had forgotten the shere frustration of the way those contacts slipped away as you tried to select them. :down: :down: :lol: I thought it was just me. :rotfl: Another thing, as someone relatively new to DW, am I imagining it or does more info. now persist, compared with SC, after one has washed-out at speed ? :-? |
In the rare cases that I need to do anything but fire and run, and use DEMON, I manually refine the TMA. 97% of the time, it's automatic. :D
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Manual all the way...makes life difficult but then if it were so easy would we be playing this sim at all?
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There's an option lacking.
4) I would use manual but for bugs etc. (and I include the ESP autotma in that, too) |
It really depends on what's out there...some missions are VERY busy with ship traffic and really a bit too demandy...
Better to focus on other stations and give the TMA to the crew...that's what they's paid for, right?... ;) |
I would like to one day refine TMA manualy. Yet I have tried learning TMA and have a basic idea of how it works yet i never get accurate TMA solutions and am far beter off letting the computer work it with its 80% or so accuracy. Also gives more time for watching sonar, preping firing solutions, etc.
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Manual. I won't claim to be very good at it, but my solutions are usually adequate to get a torpedo in range of a target (and it often happens to be the intended target).
The only problem I have is when TSHTF and everyone suddenly starts to move and shoot wildly in all directions for some reason (surely completely unrelated to a barrage of TASMs or ADCAPs in the recent past), there is a lot of stuff to do and sometimes I forget to keep something updated, only to have a Sovremenny zip right past me at flank speed (no, it was not an attack run, he didn't even detect me, I think he merely panicked and coincidentally came close). For situations like these (when there are large errors on the solutions), I think it would be useful to have an option making the map revert to bearing lines for contacts. On the FFG, I use auto TMA, of course. That ruler is too frustrating to work with. |
Since the auto TMA cheats, not using it puts you at a severe disadvantage. I try to find manual TMA matches when I can, but they're pretty rare.
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Since i am pretty much drunk, i feel OK to post one :up:
TMA is an ART (art) and while attendig ASAT i got skilled at it just in face of a war i preferred to go the "secure" way. That yelded a distingushed servie medal within Seawolves, but yet it was not the simulator being played :nope: To pretend to understand TMA in 30 minutes is ridicolous... you can manage to have a straight dot set on the T but that won't be a good solution many times... That's my personal point of view and was also underlined during instruction... A straight dots solution might not be the good solution. The good thing in doing it manually, and properly... course changes, speed changes ecc. ecc. is that you will have a firing solution... and if something else is close to your target, you will be able to hit the right contact. |
I must admit the pool answers i set available are sort of limiting.
While you can do well with manual TMA in single games... that's gonna be another thing in MP games. The statistical value of my pool goes herewith to nearly zero :88) |
Always played manual TMA from day one, kinda thought I was cheating myself by letting the auto-crew do it. Having said that, for a very long time I was really terrible at it. But after setting up a few practice missions and reading some of the many available guides, I got better. Now that I've started playing again, in SC single player, I've found I wait 'til I've got contact on both towed and bow/hull arrays whenever possible. Then I can run perpendicular to the target and triangulate the exact range more or less. That comes in really handy when they're evading while you're trying to steer a torpedo at them. :D
Of course, I'm not telling the gurus here anything they don't already know... but for the newer players, if you haven't already skimmed through the guides that are available (at Subguru.com I believe) then do so immediately. A little reading can go a long way to making either SC or DW much more enjoyable. P.S. Ordering DW tomorrow! |
I tend to leave it on auto unless things aren't happening too fast. I'd much rather do it myself as I can be more sure of the solution, but if there are many tracks or if things are generally busy, I just leave it to auto and cross my fingers.
Running sonar, ESM, weapons takes precedence over TMA. |
Auto all the way :up: I would think in RL that the computer would do it anyway.... :up:
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