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-   -   Attention movie and wallpaper makers! (https://www.subsim.com/radioroom/showthread.php?t=82087)

CCIP 07-08-05 01:35 AM

Attention movie and wallpaper makers!
 
If, like me, you've ever wished you had better control over your camera...

...here's a slightly annoying, but worthwhile way to enchance your ability if you're serious about your project :up:

In the same way as with my recent DG reload selections, I've also put together a selection of different FOV's for the game's Free (F12) camera. You'll have to restart the game to switch around your camera's "lenses", but at least it's something.

Among other things, I've also slowed down and smoothed out the camera's movement a bit to help the movie makers (while also speeding it up more when you hold "shift").

Here's some pictures I took with some of the odder angles if you wonder whether some of these things look good:

http://img241.imageshack.us/img241/5706/cam120hl.th.jpghttp://img241.imageshack.us/img241/3176/cam147kv.th.jpghttp://img241.imageshack.us/img241/9754/cam169tm.th.jpghttp://img241.imageshack.us/img241/6468/cam199ib.th.jpg
http://img241.imageshack.us/img241/8432/cam249ls.th.jpghttp://img241.imageshack.us/img241/6237/cam267bn.th.jpghttp://img241.imageshack.us/img241/6590/cam270ng.th.jpghttp://img241.imageshack.us/img241/595/cam284qn.th.jpg
http://img241.imageshack.us/img241/5766/cam299wc.th.jpghttp://img241.imageshack.us/img241/2036/cam319dg.th.jpghttp://img241.imageshack.us/img241/5089/cam320fu.th.jpghttp://img241.imageshack.us/img241/620/cam335xz.th.jpg
http://img241.imageshack.us/img241/8232/cam354vy.th.jpghttp://img241.imageshack.us/img241/8159/cam382xp.th.jpghttp://img241.imageshack.us/img241/7454/cam54qu.th.jpghttp://img241.imageshack.us/img241/6657/cam79mw.th.jpg
http://img241.imageshack.us/img241/6...ytop6hs.th.jpg

(anyone want these as wallpapers? :|\

Like the idea? Grab it here:
http://rapidshare.de/files/2888973/FreeCamPro.zip.html
(or soon at Realsimulation)

Type941 07-08-05 03:14 AM

Bravo! You already sold me on this, so I'll just say it again - it's beutiful, and my Denmark Strait movie and history of Bismarck will be respesented nicley now. The BB pics are superb, truly showing their low sides and huge superstructures, just like the real thing. :up: :rock: :rock: :rock: [/quote]

terrapin 07-08-05 03:48 AM

It's up in the /Mods section

HundertzehnGustav 07-08-05 10:01 AM

Re: Attention movie and wallpaper makers!
 
Quote:

Originally Posted by CCIP
If, like me, you've ever wished you had better control over your camera...

...here's a slightly annoying, but worthwhile way to enchance your ability if you're serious about your project :up:

In the same way as with my recent DG reload selections, I've also put together a selection of different FOV's for the game's Free (F12) camera. You'll have to restart the game to switch around your camera's "lenses", but at least it's something.

Among other things, I've also slowed down and smoothed out the camera's movement a bit to help the movie makers (while also speeding it up more when you hold "shift").

Here's some pictures I took with some of the odder angles if you wonder whether some of these things look good:

(anyone want these as wallpapers? :|\
)

YO WHAT THE *censored* MAN?? :rock:

oh my good God the two light cruisers saling formation is
is
WOW :o :rock:

HOLY SHIP :rock:

Krieg-Schwein 07-08-05 05:48 PM

Sweet Little mod for those of us who like to view the world around us not just the 4 wall s of out sub!!.
BTW I would like to try my hand at making a movie but I have no Idea how to do it, I have seen credits for people using M$ movie maker but how?? or is there a program to make the movie, I downloaded a couple of movies from http://u-boot.realsimulation.com/ th... <br /> Danke

terrapin 07-08-05 06:32 PM

Quote:

Originally Posted by Krieg-Schwein
Sweet Little mod for those of us who like to view the world around us not just the 4 wall s of out sub!!.
BTW I would like to try my hand at making a movie but I have no Idea how to do it, I have seen credits for people using M$ movie maker but how?? or is there a program to make the movie, I downloaded a couple of movies from http://u-boot.realsimulation.com/ th... <br /> Danke

The files are still on my server and are downloading file, the news article just moved to page two due to the steady flow of updates...

CCIP 07-08-05 09:05 PM

As far as making movies - Windows Movie Maker can serve your basic needs. There's really no other free video editing programs at the moment; otherwise, options like Sony Vegas or Adobe Premiere are rather expensive and can also be quite complicated. There's a nice beginner guide on SimHQ for making simulation movies that you should probably read over for the basic questions...

Average Joe 07-09-05 02:49 AM

Re: Attention movie and wallpaper makers!
 
Quote:

Originally Posted by CCIP
>>>Here's some pictures I took with some of the odder angles if you wonder whether some of these things look good: <<<

Yes! The 'fat-and-wide' head-on battleship pics look more realistic than stock BB'! Very neat.

Krieg-Schwein 07-09-05 08:28 AM

Quote:

Originally Posted by CCIP
As far as making movies - Windows Movie Maker can serve your basic needs. There's really no other free video editing programs at the moment; otherwise, options like Sony Vegas or Adobe Premiere are rather expensive and can also be quite complicated. There's a nice beginner guide on SimHQ for making simulation movies that you should probably read over for the basic questions...

I've looked all over on there, Could you possible provide a link

Danke

CCIP 07-09-05 11:13 AM

Re: Attention movie and wallpaper makers!
 
Quote:

Originally Posted by Average Joe

Yes! The 'fat-and-wide' head-on battleship pics look more realistic than stock BB'! Very neat.

That IS a stock BB :lol:

See, the reason they don't look like that in the default game is that the default game has a fairly wide, even slightly bent FOV, which doesn't really give you a sense of scale. Pictures you see of real BB's, on the other hand, are generally taken by pro photographers who know how to use the right lens to give a sense of scale.

Yea, I, too, was amazed at how good they look too. For comparison - they're taken with a 10 degree FOV (default is 75). That's roughly the equivalent of the UZO's zoom. :hmm:

***

KS:
http://simhq.com/_air3/air_116a.html

The SimHQ guide is actually using IL-2 as an example, and I might even recommend you try your hand at IL-2 movies if you feel like it - IL-2 is MUCH more movie-making friendly than SHIII (because it has better camera controls and a great replay feature).

In SHIII though, most of the same things apply except that you learn to improvise as you go.
I use the payware version of Fraps; but you can get away with using the trial one, or, like Type941, you can even use the older Fraps 1.9, but there's some tricks to using it effectively which Type941 probably knows more about than me. I actually prefer Fraps 1.9's smoother frame rate, but it only shoots the top-left side of the screen, making things a little tricky...

Krieg-Schwein 07-09-05 12:36 PM

Danke I appreciate it

Type941 07-09-05 02:12 PM

If you look at most pics, the battleships look with short sides, and huge superstructures - just like in that bb shot CCIP has. So to know that the game models that well is good news. I'm so eager to get back home, from my beach house, and start making my movie on Bismarck, finally. especially with new cameras I am glad I postponed the project - so that now I can make it more 'professional'. Probably will bug you CCIP a bit on some feedback, but I hope you won't mind. :88) :|\ :rock:

CCIP 07-09-05 02:23 PM

Oh sure, I'm all too glad that people are making more SHIII movies, anyway :) The reason I started messing with the cameras in the first place is because I wished that I had this kind of control over the visuals in my movie - but didn't think of it until afterward.

I can change camera setting on request, if someone needs them for some specific purpose. Well, that is, I can't give the camera different 'rules of behaviour', but I can change existing settings like FOV and speed of movement. Which is really the most important part as far as making movies out of it goes...

Average Joe 07-09-05 05:04 PM

CCPI,

Thanks for the explanation (although I may be mis-understanding it.. :-j) of SH3's FOV settings. The BB's look so 'skinny' in the game, especially from a front-view.

From what you've created with FOV settings, can you suggest what might be a nice replacement setting for FOV (30-40% ?).

Interesting, watching many documentaries about aircraft-carriers, the camera never quite 'captures' how -massive- these ships are. :huh: I think an actual 'visit' to a carrier is the only way to really see the scope of these ships.

Using your FOV-mod, below are 2 pics of the Bismark. The first pic is SH3's stock camera-view. The 2nd pic is with a 20% FOV setting.

Stock Bismark
http://i16.photobucket.com/albums/b1...amera-view.jpg

____________
Mod Bismark (20%) FOV

http://i16.photobucket.com/albums/b1...amera-view.jpg




:o :cool: :know:

CCIP 07-09-05 06:16 PM

I actually plan to look more into this myself... off the top of my head, I think somewhere between 40 and 60 is probably the best idea. One thing to watch for, I guess, is the amount of distortion you get nearer to the sides of the screen. It's pretty noticable in the stock game.

I find wider FOV's useful for just playing the game though, so it's fine out of the box when using internal cameras etc. I tried making the internal camera 60 or so degrees, and it just totally disoriented me. It felt like walking through a house with a pair of binoculars constantly at my eyes :lol:

Average Joe 07-10-05 02:07 AM

CCIP, thanks for a 'ballpark' FOV setting (40/60). Testing 40%-FOV now, looking at ships in the 'Happy-times' mission. It's impressive that escorts look a lot more 'beefy' too.

Finally noticed distortions near the sides of the ships. It's really not that bad, and seen only at certain angles. As you said it's easily seen in Sh3's stock FOV-setting too.

I can see why you might get a 'nauseous' type feeling, increasing FOV with interior sub-views(!) :huh: ; it seems pretty high as it is.

Krieg-Schwein 07-10-05 10:29 AM

I could have swore I saw on this page you recommended using Video out from one computer to a video in on an other for making movies, but either it's gone or I'm blind, in any case A Great Idea and I have both of those things however I can't get the video out option to work unless its at a ridiculous low resolution, In fact the only time I can get it to work is during th first stages of booting my computer after a point it's gone, I tried running the game at 640 X 480 and that didn't work so I suppose a smaller REz would look like Crap!!, any ideas on how I can get the Video out to work? I have a high end card so I don't think that's the problem

GeForce 6800 OC 256 GDDR3
http://www.bfgtech.com/6800GTOC.html

and again
Danke

Egan 07-10-05 10:48 AM

Brilliant mate, Looking forward to giving it a go! :up:

CCIP 07-10-05 11:14 AM

Quote:

Originally Posted by Krieg-Schwein
I could have swore I saw on this page you recommended using Video out from one computer to a video in on an other for making movies, but either it's gone or I'm blind, in any case A Great Idea and I have both of those things however I can't get the video out option to work unless its at a ridiculous low resolution, In fact the only time I can get it to work is during th first stages of booting my computer after a point it's gone, I tried running the game at 640 X 480 and that didn't work so I suppose a smaller REz would look like Crap!!, any ideas on how I can get the Video out to work? I have a high end card so I don't think that's the problem

How exactly are you going about with the video output? That is, through what port, and how does it look?

Hmm, I don't have that kind of hardware, myself... but actually, try and see what happens when you run it at lower res.

For games 640x480 is way too low these days. BUT - for video, this is damn near hi-fi. If you look at my SHIII movie, it was made completely in 512x384. Any higher, and you're basically at DVD standard. For online distribution, people often use even lower resolutions.

So when you put a video online, it generally shouldn't be in bigger resolution than 640x480. The only problem is, of course, HOW it resizes to 640x480. That depends on how the footage you're getting actually look. If it scales things well, or zooms in - it shouldn't be much problem. A few jaggies, but they'll get lost in the video compression artefacts anyway. If it uses a bad resizing algorythm like NearestNeighbour though, then it's not too good. But still tolerable. I got by with Fraps doing that, and it didn't come out too bad.

ICBM 07-10-05 11:31 AM

Great work, I to was anoyed by the camera restrictions.
This way the ships look MUCH more impressive! :up:

Btw is it also possible to mod the Sub camera postions? I feel that the VII bridge cam should be 1m forward and 10cm down so you are on the same hight as the crew AND most importantly, see more of the bow. That way you get a much better 'boat feeling' like you get in the IX's and not have the feeling that your sub is only a moving conning tower in the water... :hmm:


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