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It`s not a "problem" it`s the Realistic Plotting Mod by gouldjg, included in the RuB mod.
http://www.subsim.com/phpBB/viewtopi...859&highlight= |
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I don't think that's the same thing - what gouldjg's mod does is affect the plotting on the map; it shouldn't have anything to do with the manual TDC targetting and plotting while at the periscope/UZO. Trying to make a manual TDC solution at the periscope is hard enough in rough weather... I don't need the ship's identification "unchecking" at every break of a wave on top of that to mess up my calculations! :doh: |
Hello,
i also experienced this - whether the automatic centering or locking of the crosshairs is not realistic, it is a bit idiotic to again and again check the box for identification. Once a merchant or whatever is in sight and identified, i will not lose the identification only because the periscope submerges for 1/10 of a second ... i wonder if we could not completely remove the connection between checkbox and aiming - i mean if you identified a ship you know how deep it's keel is, can measur it's distance etc. - but then it simulates the orders you pass to your officers. Greetings, Catfish |
same problem here, also noticed it since installing RUB 1.42.
So far I did not attack in wind's over 10 m/s so problem wasnt tooo big yet, but I suspect doing an attack in 15 m/s winds will be impossible (under that conditions i usually need a minute or two to get a somewhat accurate range reading - but no stadimeter reading possible when the target "unidentifies" during that time... (even though I've the scope up all that looooong time [shuders on thought of late war radar] and hardly ever loose the target from sight) |
I have no mods installed (yet) and running with the 1.4b patch. I have noticed similar behaviour, I often have to re-ID the targets (at 100% realism) after I have had the scope under water for a short while (e.g. between two timed observations to measure target speed). Funny thing is, it doesn't happen all the time - sometimes the notepad seems to "remember" my previous ship identification, but then again often it doesn't. Is it to be expected that the ID is lost if the scope was underwater for say a minute or so?
I can't tell whether it would happen in bad weather as well, if the scope just momentarily dips under, since I am still perfecting my skills in the Naval Academy (after I've had the game for a month now... you can see I am a slow learner). In the training missions the sun seems to shine all the time, so I haven't seen any waves yet. |
I have the same problem since installing 1.4b and RUb 1.42.
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Me too. same problem...
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Yep - same problem here with 1.4b and RUB1.42 - as it turned out, RUB1.42 seemed to be giving me CTDs for some unknown reason, so I have uninstalled it and am running plain 1.4b again - however, I haven't spotted many ships since the last time I uninstalled RUB so I'm not sure if I'm still having that problem with just 1.4b - next time I spot one I'll try to remember to check the ID thing and see if it's still happening
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Did you post all this over at the mod forum ?
Greetings, Catfish |
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Looks like Drebbel took care of that for me (thanks, Drebbel)! Beery, any hints about this bug? Nate |
I am not sure if it is related but when I am stalking a convoy (my first!) I am keeping a constant distance around the escort as I sneak up from the back. It is light fog and my watch crew keeps saying "ship sighted" and points to the escort every ten seconds or so over and over and over again. I know! I know! I see him. I wish they would stop that.
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Hes nagging a big hole in my head by this repeating!! :rotfl: /Rulle |
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Hmmm.... same here! Good observation - I bet the two are related - I didn't even think of that. Nate |
I believe it's an SH3 1.4 issue.
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I've just spent the last 2 hrs testing this and I finally found the problem.....unfortunately it has to do with RUB 1.42.
The latest version of RUB includes the Realistic Plotting mod (which i love btw). There is a change made to the contacts.cfg file in the following line: Decay Time For Precise Sensor Contacts=0 ;[>0] seconds When I change the value back to the default value ( 60 ), I no longer have that problem with the ship ID disappearing when the peri is submerged. Unfortunately, setting this back to the default value means contacts will now stay on the map which kills the whole point of the plotting mod to begin with. The easiest/fastest way to test this is to change the value back to 60 and load up the Academy Convoy lesson and see that the ship ID's no longer reset. Beery..any ideas how we can have our cake and eat it too? I would really hate to have to remove this portion of the mod. I tried setting the value to 1 but no good. Contacts still stay marked on the map and the ID issue still present. I am going to try a decimal value out of curiosity and see what happens...but very doubtful. -Captain America |
How about changing it to ...say.... 10?
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I have an idea on how to address this, but is means eliminating single contacts from radio reports. Is this something that wouldn't bother people?
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I've had different results as far as the game remembering what I've ided. I recall losing id after some waves or after a slightly extended period in which the scope is down. I don't think it always happened, but then, I was only at 74% realism. I would argue that it is unrealistic to have the game forget what I've ided *too* quickly (obviously it should forget at some point). For example, if a wave crashes past my periscope after I've ided target A, I (as a commander) surely wouldn't have forgotten what I ided. The game should remember, just as I remember, what boat target A is.
This was happening to me before I installed RUb and playing at 74% realism. (I just installed it and haven't played yet with it aside from the academy missions, which I might remark become very hard, especially the deck gun mission.) And it wasn't a huge deal since I was only looking at one ship. So I knew what it was and could leave my recognition manual on the right page to quickly re-id when needed. But suppose you have two targets, A and B, following one another. One is an escort. The other is a merchant. You estimate range and bearing on both. Scope down for 1 minute. (I use Wazoo's nomograph mod to get a speed estimate given two marks 1 minute apart.) Raise scope for new bearings and ranges (to get course and speed). Here the problem actually wastes time (because there are two targets). The book will remain on the page of the last target you ided, so that will be just a quick check-mark, but now you have to back out to the list of categories, change over to merchant (or appropriate country) and find the other target in the book again. That's an unrealistic waste of time. Surely I would remember what I had ided before. It shouldn't be necessary to scroll through the book to find the second target (or even the first for that matter). That would waste valuable time that you just wouldn't waste in real life. You'd see both targets, recognize them (it's only been a minute, after all) and make the same mast calculations as you did before. You wouldn't reach for your book to make sure that target A is (still) a C2 and target B is (still) a destroyer. Also, just to be clear, I don't think the worry is about the ship id disappering while the scope is submerged so much as it is a failure of the ship id reappearing when the scope comes back up. The notepad is just a notepad. It represents where I would write my notes down in real life (if I bothered to keep them written down at all). And in real life, my notes wouldn't be erased from my notepad or my mind simply because I lowered the scope. I wouldn't have to jump through hoops (like scrolling through a manual) to help me recognize the very ship I was looking at 60 seconds ago. The requirement of scrolling through the manual (even when you know exactly what you're looking at) is just an artifact of the way information is entered into the game system. It isn't realistic. If you don't know what you're looking at, you grab the book and scroll. If you do know what you're looking at, you wouldn't grab the book. You'd just say, "There's that C2 again. What's my range estimate now?". If each of Nate's 10 ships were of a distinct type, it might be a bit unrealistic to expect the captain to remember all 10 types, mast heights, and which was which (unless he's Rain Man). But the situation in the game is something that would've affected Nate even if he had only met 3 or 4 ships, which we could easily expect him to be able to remember off the top of his head (i.e. what the ship types and mast heights were) without having to look them up again. The game should credit him with this much memory capacity by remembering (in the notebook) each ship type (at least for a few minutes). |
Edit: I posted this without seeing the post above...my apologies for the redundancy.
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I thought it was common practice that when I move into my firing position, I gather all of the target info and then I dip my scope to prevent being spotted. I use the data I just collected (range/speed/etc) in conjuction with my stopwatch to get a good idea when the target will be close to my "fire" position. I then raise my scope, hit the update button and soon after an artificial reef is made. The problem now is that extra steps are needed because I have to open up the ID book again, scroll through pages to locate the matching ship in order to re-identify it before I take the shot. It gets even worse if your the nervous type that lowers/raises the scope frequently because you'll have to repeat those steps over and over again. Rough seas also make this worse. If realism is what we are after then think about it...if you saw a ship with your own 2 eyes and with the help of a book determined it's ID; would you have to have to refer to a book again if you took your eyes off it for a couple of min? The answer is obvious. -Captain America |
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