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Disable hull damage indicator
How to disable the display on damage scrren, that shows a number/percentage of hull damage or is this a hard coded thing?
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if i was to make a SWAG, it would be to say that the hull damage is a calculated field within each mission/patrol. its calculation is hard-coded and its storage is in one of the in-mission binary files stored in the save folder. but that it only a SWAG. :Kaleun_Salute: |
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[G3E I24] |
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Yes. What do you change there to make the hull damage indicator disappear or at least not show the damage? |
:hmmm:
Wanna say, I think a semi colon ( ; ) would do it... but, as for the proper placement, as to where to place it, for it to kick in as a.... circuit breaker... not sure... But... that's a SWAG, so take it with a heaping, cargo ships load of salt... :Kaleun_Salute: M. M. |
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Zone= 41 673 150 21 0 1 0x3E080000 0.5 0 0x3E0A0000 -0.5 0 0 0 any line is all working: Zone= 41 673 150 21 0 1 0x3E080000 0.5 100 0x3E0A0000 -0.5 0 0 0 Zone= 41 673 150 21 0 1 0x3E080000 0.5 2 0x3E0A0000 -0.5 0 0 0 Zone= 41 673 150 21 0 1 0x3E080000 -0.5 0 0x3E0A0000 -0.5 0 0 0 Zone= 41 673 150 21 0 1 0x3E080000 0.5 0 0x3E0A0000 -0.5 0 0 200 |
When mazzi posts, people should listen... :arrgh!:
Seriously though, 25 posts, and each one a gem. Good to see you here again mazzi! I must thank you again for all your help with FotRSU! You are a true gentleman. :salute: |
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in computer science we would ask for a data map of the Zone parameter but that is techno-geek talk: what does Zone mean? how many zones are there? |
zAmboni's Tutorial: Deconstructing the menu ini
It gets to be a slightly difficult concept to explain... lol - Position is in relation to the screen, and Zone is in relation to the Position... I think... but what mazzi is saying it to just have it display out-of-site, out-of-mind... |
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Is the uptake I get from that. :yep: :shucks: :Kaleun_Salute: M. M. |
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That's what the zAmboni link is for though - it is complex, to me... lol :yeah:
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i was at the MD's office...using my GD telephone. :oops: |
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the real question is why make the screen build so duplicit and convoluted? i suspect that UBI had to accommodate two different manners of screen build: one for the Uboats which was based on SH3 and one for Fleet Boats which was new...and they thought up this cockamamie way of handling both in one parm system. i have to leave now and go and break some concrete blocks......unbelievable half-arsed development. un-frickin-believable. |
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So... as I always suspected, that 4, was built on the bone's aka carcass, of SH3... :hmmm: going the el cheapo route.... instead of investing proper time, & development of doing the uboat side of things. *Just... shakes My head* Figures... can't say, that I'm shocked. :Kaleun_Salute: M. M. |
Oh yeah, definitely built on top of SH3, but the Pos and Zone actually give the modder more flexibility, though the coordinate system is not the exactly same as SH3. Each part in the menu ini builds and displays on top of the previous one...
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