Horizon band fix
I know OLC did this years ago for the 16k environment. Unfortunately he doesn't receive private messages and hasn't been here in years anyway.
I'd like to try to eliminate the band on the stock 8k environment if possible. Anyone know his steps on how he did it for the 16k ? |
John,
Did you look at this thread? https://www.subsim.com/radioroom/sho...d.php?t=151558 Not sure if this helps. :06: Good hunting, FUBAR295 |
Thanks Bob. Much is about extending the horizon which I'm not interested in but the comments about the sky, cloud, and fog domes may be a help.
Time to take a look and see. :) |
Not much around for what you are looking for. There may be a nugget in that thread somewhere. Have you tried reaching out to Hitman?
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I'm sure the sky, cloud, and fog domes are crucial to it. I've found the fog section in scene.dat but not one for the sky and cloud domes. Other sky/cloud info. but not seeing that. :hmmm: No, haven't contacted Hitman but think I will. Maybe I'll dig around OLC2 too and compare that to stock for clues, even though it's a 16k env. |
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1. Remove the fog texture. 2. Modify the 3D model of the fog or its UV-mapping. |
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It's that narrow band from the horizon line to the cloud or sky layer. Most visible at night as a narrow black band. 16k envs had it too until OLC figured out how to get rid of it. |
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Thanks ! Yes, lots of good information. |
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Such a Band does not exist in unmodified SH3 nor in GWX v30 8k. |
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Right, OLC fixed it for 3.0 via OLC 2 (Gold, etc.) Iirc, he fixed it on NYGM's 16 too. On my installs anyway, the band is easily visible at night with stock and 3.0 8k. No big deal though; I'm more curious of the "mechanics" behind the fix vs. anything else. |
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Yes, but messing with the colors in those files messes up the sensors I believe. :hmmm: |
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Hmmm....I seem to recall OLC stating that messing witht the EnvColors files does too. Right, here it is. |
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:up: Thanks ! |
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