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Convoy Discussion
Just wanted to make a thread regarding what your expectations are when you see a convoy. I am getting better, but still don't have the hang of it. So, right now I'm in a Type VIIB and let's say I encounter a convoy of 10-12 ships. I look for the biggest and juiciest target and fire tubes 1 and 2. I will then look for smaller targets and fire tube 3 to one, and 4 on the other. If I get REAL lucky and something is behind me, tube 5 will be fired. Expectations on this are usually 1 to 2 ships. Destroyers will then keep me at bay for quite a while, so any additional shots are not happening. The convoy will be long gone before I can put my head up again, so no more attacks. So how's your luck given this scenario?
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Always trying to infiltrate convoy rows, firing 2 torp to best target, 2 others to someone else, rear one to one behind and...escape.
If convoy is running medium or slow, and weather not too bad, i try to catch him again and repeat. Always from front or 3/4 front. Always submerged even at night (Kretschmer surface tactic is not doable in SH3, other than making all ships almost blind at night) |
So, you go in the middle (or one of the rows) as opposed to on the outside?
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Yes, i enter external (right or left) row by front, then turn to be almost perpendicular to ships...usually...at least until end 42.
Of course if escort don’t spot me before. Sometime, quite rarely, i have to abort because spotted. Can fire when 300m close. |
I usually summon a wolfpac. But if it is not there, then I go into battle on my own.
https://www.subsim.com/radioroom/ima...n_Salute-1.gif |
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I.e., if it's been two hours since you lost the convoy, they're heading 270 degrees at 6 knots means they'll be approx. 22 km away. Plot a course to go after them. Also, night surface attacks are easy to do in the game from outside the convoy, as are day submerged either inside or outside. |
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Very sorry for your loss, and I hope justice is served quickly. |
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RIP
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Thanks, guys. It's just been so rough. I saw my brother on Wednesday and he's like a zombie. There's no life in his eyes. He's not eating, not sleeping, and living off coffee. Unbelievably, his boss actually fired him because he said he is taking the week off. We are looking into whether that is legal or not in his state. In the meantime, SHIII has been keeping my mind occupied. I just really miss my nephew.
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@drowssapmama: pure horror & good luck with it.
As for the convoy: my tip is: I first launch 2 torps against targets in a lane further away. Then directly I launch 2 torps against targets in the lane closest to me and then aft. The result should be that all impacts happen at the same time. So the convoy does not have time to start evasive actions or start zigzagging and I will have maximum possibilty to get away and avoid being detected. On top of it the spectacle on the surface when the detonations start.... |
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Forgive me as I have little experience with SH 3, mostly SH 4 in the pacific. However, SH 4 is basically a clone of SH 3 from what I gather, I mean the fleet boats in SH 4 are actually just U boats with a facade lol (Thus, only two independent engines not four etc) . I have modified SH 4 in paritcular the mod TMO where can pull off surface attacks, including moving inside columns such as Kretshmer did in the Atlantic, which US subs did on larger convoys in pacific as japanese began sailing in larger convoys. The vessels are not blind, just use a darker nights mod (nights in SH 4 were way too light) with proper settings in sim.cfg for the light factor. Of course Allied radar was much better than Japanese so not sure how to deal with that in the ATO. Just surprised no one has found this work around (or have they?) in SH 3. |
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To infiltrate convoy at night still surfaced like kretschmer did, merchants should not see you more than 150m away! (Rows are generally 500m spaced) So merchants should be almost blind at night...that is not the case presently in any SH3 megamod. Only way to represent this, is to modify the Sim.cfg night settings (and probably fog factor too for different weather types) and maybe the AI sensors dat visual adjustment...not easy task to get the correct settings for all kind of weather, keeping in mind warships must keep some better visuals at night (slightly better than merchant, but still lower than actually) To me, and according to what Kretschmer wrote in his testimony, cargo ships should not see you surfaced at 150m when dark night, and warship should not see you surfaced at 300/400m! |
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