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-   -   Command Room lights color (https://www.subsim.com/radioroom/showthread.php?t=248460)

CapZap1970 02-12-21 12:31 PM

Command Room lights color
 
Kaleuns, I was wondering if there is a way to change the color of the night light (red) in the command room when it's night time to blue.


I use this mod: DivingDuck - Open Hatch V3.09 20091209162038, and if possible i would like to keep using it but modifying the color of light only.



This is what I am talking about...


https://i.postimg.cc/dVCMqG06/SH3-Im...0-25-0-292.jpg
https://i.postimg.cc/YSB5jjGH/SH3-Im...2-12-56-47.jpg


I would love to see them in blue, but I have no idea what to look for or where. Could somebody please give me a hand or a guide of what or how to do it if possible? Thanks a lot in advance for the input, help or tips... :up:


CapZap

Anvar1061 02-12-21 01:14 PM

Easily
https://www.subsim.com/radioroom/ima...aleun_Wink.gif
https://sun9-47.userapi.com/impg/t8P...e2c&type=album

CapZap1970 02-12-21 01:17 PM

Thanks a lot for that info my friend!!! :salute::up:

Fifi 02-12-21 01:32 PM

And what was the common real night light color in those U-Boats? :)

John Pancoast 02-12-21 01:49 PM

Quote:

Originally Posted by Fifi (Post 2729561)
And what was the common real night light color in those U-Boats? :)

Red. Blue was strictly a "Das Boot" movie item.

Fifi 02-12-21 02:31 PM

Quote:

Originally Posted by John Pancoast (Post 2729569)
Red. Blue was strictly a "Das Boot" movie item.

That’s what i thought :D

John Pancoast 02-12-21 02:36 PM

But it does look cool regardless. :)

CapZap1970 02-12-21 08:58 PM

Quote:

Originally Posted by John Pancoast (Post 2729594)
But it does look cool regardless. :)

:03::yep::yep::yep:

a-kermit 02-13-21 02:18 AM

Go to the Interior folder and open the "NSS_UboatXX_CR/CT/ RR dat's with the S3D one after the other.
The Command_Room is CR ....
search for the AmbientLightXX Controller Node. (yellow)
In this is the InteriorLight Controller, where you can set the respective color.
You have to do this for each type of submarine.

... mfG Kermit

CapZap1970 02-13-21 02:19 AM

Quote:

Originally Posted by a-kermit (Post 2729674)
Moin, moin ...
Go to the Interior folder and open the "NSS_UboatXX_CR/CT/ RR dat's with the S3D one after the other.
The Command_Room is CR ....
In this is the InteriorLight Controller, where you can set the respective color.
... mfG Kermit




Thanks for the tip, a-kermit!!! :yeah:
Got it!!!

Belmondo 02-20-21 10:07 AM

Quote:

Originally Posted by a-kermit (Post 2729674)
Go to the Interior folder and open the "NSS_UboatXX_CR/CT/ RR dat's with the S3D one after the other.
The Command_Room is CR ....
search for the AmbientLightXX Controller Node. (yellow)
In this is the InteriorLight Controller, where you can set the respective color.
You have to do this for each type of submarine.

... mfG Kermit

Well, I can't find that in R R

FUBAR295 02-20-21 10:27 AM

Quote:

Originally Posted by Belmondo (Post 2731431)
Well, I can't find that in R R

Go to the CR.dat file and scroll down to Interior root and open that node. Scroll down the files to you come to Light-AmbientLightCR.

Good hunting,
FUBAR295

Belmondo 02-20-21 03:08 PM

Quote:

Originally Posted by FUBAR295 (Post 2731437)
Go to the CR.dat file and scroll down to Interior root and open that node. Scroll down the files to you come to Light-AmbientLightCR.

Good hunting,
FUBAR295

I would have a question about the moon, is there an option for the rays to reflect more strongly on the water, do you know what I mean? As in Das Boat

FUBAR295 02-20-21 08:04 PM

Quote:

Originally Posted by Belmondo (Post 2731498)
I would have a question about the moon, is there an option for the rays to reflect more strongly on the water, do you know what I mean? As in Das Boat

I get what you mean, but I have no idea what file(s) would need to have changes made to get the effect you want. Maybe a ENV file?

Maybe others can help with this.

Good hunting,
FUBAR295

Belmondo 02-21-21 04:39 AM

Quote:

Originally Posted by FUBAR295 (Post 2731534)
I get what you mean, but I have no idea what file(s) would need to have changes made to get the effect you want. Maybe a ENV file?

Maybe others can help with this.

Good hunting,
FUBAR295

Ok, I found a file from the moon but help is needed because I have no idea what to change where, thanks

Fifi 02-21-21 04:47 AM

I’m afraid you will not get your desired effect in SH3.
Only controller you can tweak is moon’s water reflection, but it will not increase the rays radius on water (assuming it’s what you mean).
At least i never got the same rendering as in SH4.
Good luck!

:Kaleun_Salute:

Belmondo 02-21-21 03:38 PM

Quote:

Originally Posted by Fifi (Post 2731577)
I’m afraid you will not get your desired effect in SH3.
Only controller you can tweak is moon’s water reflection, but it will not increase the rays radius on water (assuming it’s what you mean).
At least i never got the same rendering as in SH4.
Good luck!

:Kaleun_Salute:

You know in which file I can change it, I'll try to figure it out

Fifi 02-21-21 04:07 PM

Quote:

Originally Posted by Belmondo (Post 2731719)
You know in which file I can change it, I'll try to figure it out

Scene.dat :up:

Belmondo 02-21-21 04:17 PM

Quote:

Originally Posted by Fifi (Post 2731721)
Scene.dat :up:

Thanks

Subtype Zero 02-22-21 03:42 PM

Moon reflection on water
 
Are you referring to the brightness of the reflection? If so, there may be a few variables in scene.dat that you might try.

More specifically, open scene.dat with Silent 3ditor and navigate to Node 9: EnvData. Look for ReflIntensity ad ReflBias. You might also try messing around with FresnelCoef, but I am not sure what altering this value does in regard to reflections.

Good luck! Keep us posted!


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