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For the guys playing with crew fatigue...
Hi all,
Have you ever wondered why your crew get fatigue Working at low TC but not at high TC? Just discovered why... In your time compression settings, you have a line called « When in 3D view » (in Cmdr, or 3D rendering in Doc/SH3/Main) If you put X32, your crew will have fatigue working up to X32, but not above! If your max TC is X1024, and you put X1024 in your « When in 3D view », even full TC your crew fatigue will work! In other words, the setting you put in your « When in 3D view » is the value at what your time compression stops the fatigue working :03: So if you want to cross the Atlantic with no crew fatigue, but keeping a fatigue working when close to Action, setting X32/X64 in the « When in 3D view » is the solution. If you want to manage your crew fatigue even when full TC, you have to put the same value you have in Max Time Compression in « When in 3D view » :03: Hope that helps! :Kaleun_Salute: PS: I’m even wondering if this setting can impact the sunrise and sunset shifting we have when long high TC...not certain, but it could anyway. In all cases, it was recommanded To set those values identical for some good reason. |
Nice find.:Kaleun_Applaud:
Good hunting, FUBAR295 |
heavy black humor
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Come on lazy! Go Go! to work! they will have time to rest when they are dead! Hahaha! |
Probably the best setting would be to put the value just below your maximum TC in 3D render (or When in 3D View in Cmdr), so sailing max TC you don’t have to care about crew management (for long distances) but all TC below you have crew fatigue working :03:
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Good catch. Have always hated the SH3 Fatigue model, mainly because the crew organization provided by the game bears so little resemblance to the actual personnel organization of operational U-Boats. There may be an opportunity here to use the existing fatigue model in a more reasonable manner. Thanks for sharing.
-C |
In Commander/Cfg/crew fatigue model you can adjust values to your liking.
Ie stock SH3, modify all lines COEF| Increase value increase fatigue (or endurance) rate... until you find the graal :D There are 12 different compartments (including Flak/Deck gun station) You can have different fatigue rate per compartments. Hardest thing is to figure the lines corresponding to compartments! So in the Diesels room, it could be more tiring than in Command room etc And...there is also the bad weather factor, wich can increase the fatigue too (important for deck station) Onealex fatigue model is quite nice in that matter. That’s even the first time i enjoy playing with crew fatigue on.... |
I'm surprised so many weren't aware of this. :o
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GWX/8h in Sh3_Cmdr
I use the GWX/8h fatigue setting in Sh3_Cmdr. Works pretty good for me.
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Great finding, Fifi!!! :up:
However, I also share John Pancoast's surprise... I'ts a big finding that nobody did before.. Thanks for sharing it. It's a very valuable piece of info... :Kaleun_Cheers: CapZap |
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Actually it's been known about since very soon after the game's release; I was just surprised some long term players didn't know about it. No big deal. :up: |
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Now that i tested it, and figured out this weird 3D rendering value affecting the crew clock (still don’t understand why, it should not), it’s interesting to set a crew fatigue compromise (Enjoyable/playable) :Kaleun_Salute: |
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This is very cool. Thanks!
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However, what I am wondering is how do you guys do medals and awards. I have noticed that if I give my crew medals and such through SH CMD, they now never get tired. I find this very unrealistic. Also how do you do your qualifications? Through game or CMDer? Have you done any testing with the sunrise, sunset? |
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It isn't Commander that makes crew with medals get less tired; that is a stock result too. |
I'm thinking from now on I will only give medals through the game since it seems more stingy. Where do you stand on qualifications? I have done some research on it (opinions) and my overall conclusion is that all men should have some sort of qualification. I have no concrete testing but it seems the more medals or a certain amount of medals leads to no fatigue.
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I.e., as you've discovered awards, etc. affect how the crew functions. However, I do give each sailor (seaman, rating, whatever) a qual but that is just for "bookkeeping" help as it makes it easier to keep track of who belongs where. Ordinary sailors do not benefit from a qualification so it doesn't matter in that regard that they have one. I.e., each motor room sailor has a machinist rating, each watch has a watch rating, etc. derstrosstrupp did some excellent work in this regard recently, look for his thread. Also be sure to read the section in SH3 Commander about qualifications, etc. Makes it clearer. |
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