![]() |
GWX 3 Wilhelmshaven,St Naz,Schleuse and xtra ships V7 Question
GWX 3 Wilhelmshaven,St Naz,Schleuse and xtra ships V7 Question:
- does this mod have the GWX merged campaign in his campaign folder? Because if activated before GWX merged campaign, We probably loose harbor ships and patterns... And if activated after, we will loose the merged campaign... In other words, is there any GWX 3 Wilhelmshaven,St Naz,Schleuse and xtra ships V7 WITH the merged campaign adapted for it? :06: |
this might be what you're looking for
http://www.mediafire.com/download/5d...ination_Mod.7z 1 Dave's GWX 3 Combination Mod<<<<<<<This is what I'm using, loaded in this order than add all your favorites. 2 WAC4.1 SubPen_animated_18.02.2010 3 WB's USAM v69.61.1 Part 1 4 WB's USAM v69.61.1 Part 2 5 WB's USAM 2 Rubini's GWX 3 rocket fix here's the link to the forum topic. https://www.subsim.com/radioroom/sho...=218138&page=9 hope this helps. |
Ah, many thanks DiveMonkie :up:
But it seems from what i readed on thread, WB's USAM v69.61.1 Part 1 is not needed...only part 2 :yep: |
Hope it works :up:
I do think you'll need webs part two. that's all the extra ships. But I've never tried running it without Webs so I could be wrong. |
Well first attempt gave...a nice CTD at loading.
|
DOH!
this is all on top of GWX3. I should have posted that in my stacks list...sorry :oops: 1 GWX3 2 Dave's GWX 3 Combination Mod<<<<<<<This is what I'm using, loaded in this order than add all your favorites. 3 WAC4.1 SubPen_animated_18.02.2010 4 WB's USAM v69.61.1 Part 1 5 WB's USAM v69.61.1 Part 2 6 WB's USAM 2 Rubini's GWX 3 rocket fix<<<<<this is an extra, be sure to try out the test mission included with it...DAMNED ROCKETS! |
Quote:
http://www.mediafire.com/file/ioi6ak...on_Mod.7z/file Good hunting, FUBAR295 |
Quote:
Doh! again. I didn't think to check the link :oops: Hope Fifi gets it running, I'm having great fun with this mod set. |
Quote:
:Kaleun_Salute: |
Hmm,
I've got the following MODs (listed below). I installed Merged Campaign first, then GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 then WAC4.1 SubPen_animated_18.02.2010 then New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7. What is USAM and what is Dave's GWX 3 Combination Mod? GWX - Alternative Flotillas GWX - Axis Mediterranean Aircraft Skins GWX - Enhanced Damage Effects GWX - Late War Sensors Snorkel Antennas GWX - Merged Campaign GWX - No Medals on Crew GWX Turm Lights fix OLC's Modified Searchlight Beams for GWX3 Torpedo damage Final ver2.0 M.E.P v6 Optional - FSF for MEP v6 Optional - ShipVanishingHull for MEP v6 M.E.P v6- VisualSensors for GWX3 Waterstream+Exhaust Combi V2.3 for GWX3 Waterstream+Exhaust Combi - Single Exhaust for TypeII Tribal Class Mod Southampton and Fiji Dido Class Hunt I-III A_to_I_class_mod J to Z Class Mod J_to_Z_Class_visual_fix Torpedo_HAHD_1024_GWX TMT v2 with EFS (GWX3 version) Convoy-Routes on Map - BL!TZKR!EG Edition LifeBoats&Debris_v4 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 WAC4.1 SubPen_animated_18.02.2010 New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7 Q Ship mod GWX3.0 GWX_DFa-Flag&Pens_2010 TKSS18 German U-Boats Compilation No Eagle New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) German U-Boats Compilation FuMO_Fix_SNS German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) FixAllSubGWX TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Conus' Historically Accurate U-boat Emblems 1.0 Conus' Historically Accurate U-boat Emblems 1.1 Conus' Historically Accurate U-boat Emblems 1.2 Conus' Historically Accurate U-boat Emblems 1.3 Destroyers&Corvette Thomsen's Sound Pack V3.2cg Evan82's Uniforms II ARB WideGui 1920x1080 Color Dials with Dark Compass Adaptation for English & Deutsch ARB WideGUI 1920 x 1080 v0.3.1 HotFix MFM-Improved MFM v3.3 Silhouettes by Izgud Ship Names S3H-H.sie-Patch-V16B1 MFM-v3-US+UK_Skins19390901 |
Quote:
https://www.subsim.com/radioroom/sho...ight=Webs+USAM Daves pulls it all together. |
Quote:
Cool - does this play nice with MFM? |
Quote:
:Kaleun_Salute: Oh! here it is http://www.mediafire.com/?sharekey=f...1041a3fc51d567 |
Comparing the campaign SNS file of this mod to the GWX merged campaign one, many things still missing :hmmm:
More than 5 thousands units for the mod vs more than 6 thousands for GWX merged campaign...obviously all is NOT there (and might explain my CTD) |
Quote:
Hope this helps |
Well now I'm thinking your right. CTD tonight while trying to load saved game.
November 1940. I was racking up a pretty good score to! Sorry if I misled anyone, I really thought I had it working :/\\!! tore it all down and went back to GWX - Merged Campaign GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V6 I'm guessing the the only way (safe way) to add all those ships is to edit the campaign files. |
Quote:
Many things involved in those files...plus probably some errors...sometimes game run it ok, sometimes not. It’s lot of work to merge all things right here. For the moment, i run GWX without all those mods. I don’t care to not have the harbor locks and other extra stuff...just enjoying GWX original merged campaign files. Anyway i spend just few minutes in the harbors! :haha: If i want all this extra eye candy in harbors, i have it in Ccom12 anyway. And all settled right without CTDs... Rowi did an absolute awesome job. |
Quote:
two hrs stoking a convoy I need that money shot baby. :salute: I'll keep digging, been going far back in time here and reading up, maybe at some point it'll start making sense to me :oops: again, sorry if I gave bad advice. I had it working for almost a year (in game time) before it hit the wall. checking back on old posts seems it's a ships names issue. |
Maybe I will add here an occasional question. :)
Anyone know why Terrain.bfd and Terrain.bfi version 7 (2009/08/08 ymd) have an older date than version 6 (2010/03/07 ymd) ? Because besides, that the Harbor_kit.dat file is 11 times larger (260 974 482 B) than version 6 (20 370 803 B) is probably due to the amount of information added in ports? Version 7 is in my opinion much more unstable than version 6. I hope it is only because of the amount of memory used, which may be lacking, and not the number of errors it contains. |
Quote:
So it seems V6 is more stable than V7... i may find and get V6 then... |
All times are GMT -5. The time now is 12:36 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.