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[REL] Fleetboat Interior: Officers Quarters
https://www.subsim.com/radioroom/dow...4_oq_1_Cc1.jpg
update: 21.5.22 - TMO Radar fixed update: 14.5.22 - TMO version released TMO version: https://www.subsim.com/radioroom/dow...o=file&id=6130 FOTRSU version: https://www.subsim.com/radioroom/dow...o=file&id=5593 ** be sure to delete your User/Documents/SH4 folder before using ** * start new career * Performance much better performance by simplifying models without losing quality. New lighting system for brass and metal objects so they dont need a lightmap anymore and freeing up ressources. Interior - new effects library interior_damage.dat added. - Broken glass effect restored - Electrical fires leave burn marks - Flooding visible to some extend - Boats with bad or no air condition (Narwhal, SClass) will get condensed water everywhere when diving - added real 3d pointers to depth gauges showing periscope depth, crash dive depth and official test depth of the actual boat. - more clickable objects (Radar/Sonar, map table objects from original FOTRSU - new full interior: SClass Ship sunk count on Torpedo doors (SClass) or in the Wardroom (Fleetboats), check folder EXTRAS in SH4 main directory and activate with JSGME. Main Features: ---------------- - Open hatch: conning tower, Officers quarters (as for now, there is no shortcut to the conning tower, you have to go up there manually) - custom pictures: (just edit with free getpaint.net) (see EXTRAS folder in SH4 main directory) use my Battleflags mod for the wardroom battleflags Cpt.Room desk picture: CPT_PICTURE.dds Cpt.Room name plate: LABEL_CPT.dds CPO name plates: LABELS.dds, LABELS_OLD.dds (see EXTRAS folder in SH4 main directory) ** be sure to delete your User/Documents/SH4 folder before using this mod** * start new career * https://www.subsim.com/radioroom/dow...4_oq_2_8v0.jpg https://www.subsim.com/radioroom/dow..._oq_2b_J86.jpg https://www.subsim.com/radioroom/dow...4_oq_4_8R0.jpg |
Re: Fleetboat Interior: Officers Quarters...
Just to be clear, your saying the plate for the Capt.'s quarters, changes to the name you go by when you start a career & are assigned to a Gato class sub...
If that is the case, then.... Sweeeeettttt.... :Kaleun_Thumbs_Up: Will see of downloading & adding this to my SH4-UBM FotRS-U-EN mod line up... :Kaleun_Salute: :Kaleun_Cheers: Edit: Downloaded... |
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Ahr-teest! Ahr-teest! Bravo! Excellente! etc etc etc. Wow! and a drop-in for FotRSU! We will have to do a link for this in the FotRSU release thread, of course! :salute:
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This is fantastic! Excellent work!
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Now it looks like I might have to finally move on from my customized TMO install. (Learning a new control layout is going to be a pain...) This is looking great! Thanks for putting in the effort! :salute: |
Absolutely fantastic! I remember seeing a similar mod years ago that went dead; great to see this accomplishment!
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Years waiting this....Awesome! :Kaleun_Cheers:
Downloading now.... Many thanks for the great job and congrats, Vickers, old master! :Kaleun_Applaud: Best regards. Fitzcarraldo :Kaleun_Salute: |
Re: Fleetboat Interior: Officers Quarters...
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:Kaleun_Thumbs_Up: :Kaleun_Applaud: :Kaleun_Cheers: |
This is absolutely fantastic, BZ!
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Re: Fleetboat Interior: Officers Quarters... further clarifcation please...
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Looked for .dds & did not see any, yet noticed .dsd Again, just wish to make sure am looking at the right file to look at modifying... :Kaleun_Thumbs_Up: Edit: After doing some more digging through the folders, found it... only question now is... what to use to edit the name plate..??? :k_confused: |
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Balao added.
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Are you planning on doing releases for TMO by any chance, or just FOTRSU? And based on the name, do you plan on doing the S-boat, as well? |
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Does anyone have performance problems with this mod?
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I do see a rather large performance hit, though I still do not go below about 45fps on my destop, which is an nVidia 560Ti inside an old DuoCore E8350 quad-core with 8 gig of RAM. My thinking is that with the camera coming from the original CR "pivot point", that a person down by the officer's kitchen is thrown about from floot to ceiling, but I don't know if that affects the lower end of the fps or not. I think it does rather well, for all of the info you've had to add. Is it possible to add like a "NSS_Gato_FR" folder and set of files instead of attaching it to the CR files? Or does that ruin the open hatch? My guess is that the game does not have an "attachment" point for inside the sub, if done separately? :salute:
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Regards. Fitzcarraldo :salute: |
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