Comprehensive Tutorial Redone for Wolfpack
Hi All,
I have retooled my tutorial in my signature specifically for Wolfpack (was previously geared toward SH3), marrying it with the Excel file in my signature (save a copy for yourself), which contains: 1. computing speed based on constant bearings and bearing changes over a minute 2. an attack disk 3. scope range based on target length and AOB 4. scope range based on target height 5. distance from track 6. computing AOB based on aspect ratio Please give a read through if you'd like - hopefully this can help folks! Mileage may vary when viewing on a mobile device so please download to your PC. To recap, this is what I understand historical procedures for data collection and tactics to have been (support referenced in the document) based on my research. Even the Excel file is straight from Kriegsmarine archives (kidding of course, but all calcs within are based on what slide rules and sine tables would achieve). WP is Alt+tab friendly, so have the file open and effortlessly go back and forth! With some tweaks for Wolfpack, this tutorial gets the job done! :Kaleun_Cheers: |
Thank you so very much for all of your hard work and effort!
After briefly skimming through your revised document, would it be possible to expand upon some of the TDC and attack profiles that are or were used in the war? The reason I ask is I was recently on a boat with someone who set the speed and range to 0 and calculated a lead angle and fired when the ship passed the lead angle and took down three ships at the same time using this method. They also used the gyro angle and bearing indicator to confirm a ‘good solution’. This level of mastery I admit I have not yet accomplished but I’m desperate to learn. What’s of the SH3 TBC and attack tactics videos would you recommend considering you recommended them in your article? And are they so different from Wolfpack that they would be hard to adapt? |
Gutted wrote a Steam tutorial/guide about this Fast-90/Dick O'kane method you describe this person performing. Showing how easy it is to shoot at an entire convoy-row and hit almost simultaneously, as shooting a single target. I suggest you look into the Steam Workshop/Community guides. (maybe his steam-handle is slightly different as here)
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No need to look that far:
http://www.subsim.com/radioroom/showthread.php?t=240349 |
Well, he didn't just described that, it was a walkthrough of all stages of the approach and attack. Here it is:
https://steamcommunity.com/sharedfil...?id=1695655869 |
Thanks for the share :up:
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The guide leans on plotting and fixed-wire methods for speed determination. Plotting at long ranges with the scope marks in degrees instead of mils leaves an unacceptably large margin of error I’ve found. Instead, plot bearings and get in front of him to determine course and then measure between bearings for speed, then use bearing change as a check. I like fixed-wire for speed but only if you are pointing at the target already. I like the attack box concept in there. Overall that guide is well thought out though I think! |
Why is stopping so bad? You can hold your depth almost perfectly with the right amount in the trim negative tank.
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As for standard profiles, ideal solution with TDC would have been (I’ll add to tutorial): 1. Range < 1 km 2. Impact angle as close to 90 as possible 3. Gyro angle as close to 0 as possible (to mitigate impact of parallax due to range errors especially at close range) For no-TDC shots the handbook only addresses 45 deg and 90 deg angled shots, as well as the pure bow/stern straight shot, but it recommends a near-90 deg AOB at the shoot bearing regardless of method. Quote:
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Hello
With.. all the methods that are taught, Only one or a few should be mastered, in my opinion!! and for me, the one that takes you from not using a lot of outside the scope resources Is the king. I am re-learning again about this method but using it for SH5 now. anything that draws from history will prevail for me, after all methodically as a sim - are we not trying to simulate that time and space in history?. The only drawback I have is I never was interested sines or cosines, but old salts can be re-tooled and.. Learn!!. As long as a method can give you a near correct answer, then I am in !! STUDY.... lol.... New things are learned :)
https://docs.google.com/document/d/1...tDtzbpBcA/edit Thanks |
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Looking fwd to seeing this |
Tutorial is on the WP Steam Page as a guide, including Excel tool and videos!
https://steamcommunity.com/sharedfil...?id=1728346564 |
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