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-   -   Blind escorts part duex. (https://www.subsim.com/radioroom/showthread.php?t=240183)

John Pancoast 03-08-19 12:23 AM

Blind escorts part duex.
 
I was attacking a convoy in NYGM tonight and had a hard time believing the escorts hadn't seen me.
So to test, I went right at one escort. Pulled up right along side. Second time this has happened and the installation is 100% correct.
Could whatever file controls the escorts sensors or whatever get corrupted in game saves ? I have a few in this patrol. They load fine though and have all been done via the "SH3 save rules".

Obltn Strand 03-08-19 12:50 AM

Sounds like early war behaviour. Are you sailing with type II? That canoe is almost invisible. Alertness is also an issue.

John Pancoast 03-08-19 12:52 AM

Quote:

Originally Posted by Obltn Strand (Post 2595654)
Sounds like early war behaviour. Are you sailing with type II? That canoe is almost invisible. Alertness is also an issue.

I'm in a VII and like I said, I literally pulled up along side of the escort with no reaction from it. I need to edit my original post to make that clear.

John Pancoast 03-08-19 01:00 AM

Same thing in GWX......
 
Loaded up the Russian convoy single mission in Gwx. "Vanilla" gwx; no other mods installed.
I was able to pull up alongside the lead escort in the mission, also with no reaction.
What is going on ?!?! Maybe something to do with night scenarios, the NYGM convoy above was at night too, as in testing day time single missions the escorts act as they should.
Shouldn't be able to pull alongside an escort at any time though of course.

John Pancoast 03-08-19 01:43 AM

Just did the Scapa Flow mission in RuB 1.45, GWX 3, and NYGM.

RuB - escort attacked me a few hundred yards from it.
GWX - escort attacked me *after* I had rammed it.
NYGM - escort never attacked, even though I rammed it. No damage to my boat either.

Very strange stuff; RuB had the best escort response.

Obltn Strand 03-08-19 04:04 AM

Can't say about other mods than NYGM but something is definetly wrong. Six things affect detection. Light level, sea state, boat aspect and speed, experience of escort and it's alertness. NYGM manual should contain some numbers.

My experience with NYGM has taught me to keep distance to warships. They eventually get me during -42:hmmm:

ThePrody 03-08-19 04:14 AM

something is not right, nygm escorts are quite nasty , what's your mod list>?

bstanko6 03-08-19 07:03 AM

Yeah you have a bad installation or something is corrupt. I don't have that issue. It's not a neutral convoy is it?

If not, then rediwnload the NYGM and try again that is wrong.

bstanko6 03-08-19 07:04 AM

To add you will find very few people with your problem. Few threads because NYGM prides itself on tough escorts. So if you downloaded everything right, then you have a bad file.

John Pancoast 03-08-19 07:12 AM

Here's the lists.

NYGM exactly as Stiebler has listed here:http://www.subsim.com/radioroom/show...postcount=1533

from this thread page. I asked him because I wanted to be sure I had it right.http://www.subsim.com/radioroom/show...39231&page=103

The Hsie and Stiebler patches were done per instructions and as you probably know, they're much easier to "get ready" for NYGM.

GWX: Just 3.0 over stock 1.4 As said, GWX escorts had problems too.

RuB: Just it over stock 1.4.

bstanko6 03-08-19 07:12 AM

I went to the download site. The following is what the site shows. Numbers 1, 2, 3, 4 are the main mod. All others are optional. Did you install with JSGME in order 1 2 3 and 4? Did you allow for overwriting when the prompts told you? If yes, I have no other reason why you are having theses problems except a bad download.

1. NYGM_Tonnage_War_V2.5_Full_Version.7z (Essential, 322 MBytes)
2. NYGM3_New.7z (Essential, 102 MBytes)
3. NYGM3_6F.7z (Essential, 58 MBytes)
4. NYGM_2017A.7z (Essential, 14 MBytes)
5. IABLShipsforNYGM_New_Thomsen.7z (Optional, 14 MBytes. UPDATED VERSION March 2017 for NYGM_2017A.)
6. 3rd Flotilla Mod.7z (Optional, 60 KBytes)
7. SH3_Commander_Updates_for_NYGM.7z (Optional, 0.07 MByte)
8. MFM-Interim-Beta_NYGM.7z (Optional, 35 KBytes)
9. Stiebler4C_V16B1.7z (Optional, an upgrade of the 3A variant but more complex to install; 22 MBytes; includes many new turms for radar.)
10. EnvSimAct_10.7z (Optional, 5 KBytes)
11. NYGM_HiRes_Submarines_3_6F.7z (Optional, 104 MBytes - please observe large size to download)
12. WYGM.7z (Optional, 35 MBytes)
13. Hsie/Stiebler Options Selector (Optional, 157Kbytes)

John Pancoast 03-08-19 07:15 AM

Quote:

Originally Posted by bstanko6 (Post 2595692)
To add you will find very few people with your problem. Few threads because NYGM prides itself on tough escorts. So if you downloaded everything right, then you have a bad file.

That's what I'm thinking too (bad file). Downloaded everything from Stiebler's sig link to the NYGM page here.

bstanko6 03-08-19 07:15 AM

No you are missing number 4!!!

John Pancoast 03-08-19 07:16 AM

Quote:

Originally Posted by bstanko6 (Post 2595699)
I went to the download site. The following is what the site shows. Numbers 1, 2, 3, 4 are the main mod. All others are optional. Did you install with JSGME in order 1 2 3 and 4? Did you allow for overwriting when the prompts told you? If yes, I have no other reason why you are having theses problems except a bad download.

1. NYGM_Tonnage_War_V2.5_Full_Version.7z (Essential, 322 MBytes)
2. NYGM3_New.7z (Essential, 102 MBytes)
3. NYGM3_6F.7z (Essential, 58 MBytes)
4. NYGM_2017A.7z (Essential, 14 MBytes)
5. IABLShipsforNYGM_New_Thomsen.7z (Optional, 14 MBytes. UPDATED VERSION March 2017 for NYGM_2017A.)
6. 3rd Flotilla Mod.7z (Optional, 60 KBytes)
7. SH3_Commander_Updates_for_NYGM.7z (Optional, 0.07 MByte)
8. MFM-Interim-Beta_NYGM.7z (Optional, 35 KBytes)
9. Stiebler4C_V16B1.7z (Optional, an upgrade of the 3A variant but more complex to install; 22 MBytes; includes many new turms for radar.)
10. EnvSimAct_10.7z (Optional, 5 KBytes)
11. NYGM_HiRes_Submarines_3_6F.7z (Optional, 104 MBytes - please observe large size to download)
12. WYGM.7z (Optional, 35 MBytes)
13. Hsie/Stiebler Options Selector (Optional, 157Kbytes)

Yes, installed everything in order from this site, allowed overwriting, etc.

bstanko6 03-08-19 07:17 AM

According to the threads you just posted you are missing that

NYGM 2017a

John Pancoast 03-08-19 07:18 AM

Quote:

Originally Posted by bstanko6 (Post 2595702)
No you are missing number 4!!!

No, I have it installed. Just called it 2017 in my post. Thanks though.

John Pancoast 03-08-19 07:21 AM

Think I'll do a test with strictly the base NYGM. If that's ok, then it would be something wrong in my Hsie/Stiebler patches.

bstanko6 03-08-19 07:26 AM

I was reading a thread of yours but I did not see it. Something is out of place. I just can't see it. Is your h.sie working good? Did you test it?

John Pancoast 03-08-19 07:31 AM

Quote:

Originally Posted by bstanko6 (Post 2595709)
I was reading a thread of yours but I did not see it. Something is out of place. I just can't see it. Is your h.sie working good? Did you test it?

Yes, tested both it and Stiebler's. All added functions (O2, wolfpack, abandon ship, new patrol grid, weather meter, etc) are working as they should.

John Pancoast 03-08-19 07:48 AM

bstanko, maybe if you have the chance, try the Scapa Flow mission in NYGM.

Go SW down the coast until you run across that escort by itself. I've been using it in the Scapa tests I mention, going at it at flank speed for a bow wave effect.
Clear weather in all the tests.


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