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Playable CA Baltimore
Playable Baltimore Class Heavy Cruiser for Silent Hunter 4 v1.5
Author: ETR3(SS), Ubisoft Romania This is a career playable Baltimore Heavy Cruiser based on the stock game files from Silent Hunter 4 v1.5. Of note in comparison to the stock Baltimore, is the addition of two more 5" 38 cal dual mounts #4 and #5. Both located port and starboard of the aft superstructure, respectively. These seem to be over looked during the initial development of them game. Any questions, comments, concerns may be directed to myself at the Subsim forums. http://www.subsim.com/radioroom/down...o=file&id=5410 |
Oh-ho-ho... much nicer. Loads faster also! :salute:
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Thanks! Thinking of writing up a tutorial on making a playable surface ship, or at the least uploading the template I made.
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I'd say do both.
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:yeah: :salute:
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Congratulations ETR(SS) your blood is worth bottling :Kaleun_Salute:
Here she is departing Pearl pre-war start. Just wondering, is there a way I can increase the ammo on the 5" twin mounts? https://i.ibb.co/nbyq1nS/SH4-Img-201...-57-23-775.png |
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You should do a tutorial, i know there's already one on here but it's confusing and people blow my pms up asking if they can have a tutorial, once i send them the link they end up getting confused. So i hope when you make one it's more simple. By the way your templates help allot! Great job with that! :Kaleun_Salute:
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just to update.
There is an issue with the cannons. The main and twin barrel cannons all stop firing after a short time. I'm currently in a heated battle with a large convoy and whilst I have a ship locked, the cannons remain idle. |
In my single mission, it did that, but I changed direction, went to the bridge again, used the binocs to spot the "target" with the space bar again, and it resumed firing. If you're in the main turret firing, and then leave, the other fellows seem to think that's all they have to do too, and quit when you leave. Put 'em at Battle Stations...
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Agreed with the Battlestations comment.:yep:
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:o |
My playable baltimore class
Here is my newest version i am almost finished with.
https://ibb.co/4K8rB6X https://ibb.co/19vwFyb https://ibb.co/xXxknbS What you guys think? |
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Here she is in action. So far all guns blazing. :Kaleun_Salute:
https://i.ibb.co/VH2SQ1G/SH4-Img-201...-35-37-465.png https://i.ibb.co/GxkwxpT/SH4-Img-201...-39-42-219.png |
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It could but not all my ships are like that. For example the Northampton and New Mexico class once the ai spot the ship I advise to engage and once destroyed it automatically locks the next target and engages them. I've a feeling it's something to do with sensors
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I have a tendency to agree, Fearless. My last experiment, the guns didn't start until we were well within 8k yds. 'Course, the AI may have been toying with the enemy... One broadside salvo at a Naka, it was sunk. They turned their guns, and a broadside salvo from the other side, and down went the 2nd... :hmmm: The 5 inchers may have gotten in two shots each, but only one shot from each of the other two mains turrets. I was in #1, wasting ammo... I don't thin I've hit anything yet... :doh: shades of Destroyer Command for me... :har: :salute:
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Most interesting...
It would be nice to at least have some of the DC UI for the newer versions... :hmmm: |
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