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Functional Draggable Chronometer
Functional draggable chronometer!
Download This sh3.exe patch will give you the opportunity to make the draggable chronometer at G3F menu to be not only repeater, but to be fully functional. The patch will work on original sh3.exe, will work after H.sie patch, will work after H.sie patch plus Stiebler add-on, and will work after my TychoSh3Patch. Will not work directly with Steam version! Steam users must first apply H.sie patch. To install it, first extract the ChronoPatch folder from the archive, copy and paste your sh3.exe file in this folder and then start the file "ChronoPatch.bat". Copy and paste the patched sh3.exe file back to the game folder or in mod folder for JSGM install. The patch itself will not give functional draggable chronometer to the end user. You can do it yourself or wait for gui modders to rework their draggable chronometers. Basically, you need to add in menu_1024_768.ini, one Type=1031 item to the G3F menu with the specific ItemID=0x3F310005. It can be everywhere, but of course is more suitable to be part of the draggable chronometer. If your chrono have separated graphics for glass above the arrows, you can make the glass element to be 0x3F310005. Or, you just add new one, after draggable item. It is not needed to have graphics (without "Mat 0="), just right "Pos=" for dimension and position. And after my patch, when you click over this item, the chrono will start, stop or reset. https://i.postimg.cc/QMr5jNfk/image.jpg https://i.postimg.cc/3R8vDS5k/image.jpg https://i.postimg.cc/C1cfCGSm/image.jpg Above examples: If your draggable area is the red rectangle on the above screens, and you made this new item with dimension and position like the blue square: The draggable will be what is left of the red area, and the blue area will be for activation of the chrono. This version is without ticking sound outside of the scope screens. I can make the version with the ticking sound, but for now this have some problems. Because, in the game code have three functions, that works with this sound and this interfere with my one. In the future, if I come with solution will release a new version with ticking sound. Tycho Old post: Quote:
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Kelly621 |
Sweet! I'll give it a go once I am home! Thanks for your hard work!
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Explain the installation method. Show an example of how many changes are waiting for me here:"Basically, you need to add in menu_1024_768.ini, one Type=1031 item to the G3F menu with the specific ItemID=0x3F310005."
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Now i have to find the final position for my new Stop-Button. Greetings. |
I make this not on my computer with SH3, result is not checked, but must be right.
1. First I'll find the draggable chrono in this menu_1024_768.ini file sended me by Anvar, let's use the word "chronometer". 2. Found it: [G3F I400], if you don't find it with this word try with "0x3FF00000". I think that every draggable chrono in every gui have this ItemID, by inheritance from the first one made by Jonz. 3. Let's look over it: In this particular gui, graphics for the chrono is taken from the file "data/menu/gui/Periscope.tga". But, because this file contain many things, is used crop function, to take only the chrono. I open the Periscope.tga with Paint.net and I look over the Crop 0=digits. The resolution of the file is 1024x1024, the first number of the "crop 0=" is for horizontal direction: 1024 x 0.00292969 = 3,00000256, so 3 pixels from left to right. The second number is for vertical direction: 1024 x 0.767578 = 785,999872, so 786 pixels from up to down. This is where cropping start, the next two numbers: are how many pixels will be cropping to the right and down from this position. In this case this is equal to the resolution of the chrono, I see this in: third and fourth numbers of "Pos=", 163x213. So, with this information I will crop it from the Periscope.tga with the Paint.net. 4. I did that only because I need to measure the right parameters for the "Pos=" of the new Item that I must add. From ChronoPatch I know that this item must be "Type=1031" and "ItemID=0x3F310005", the [G3F I400] also is Type=1031, so I will copy it and will paste it immediately after [G3F I400], and will renumber it to [G3F I401]. I make "Name=Activation" , "ItemID=0x3F310005" and "ParentID=0x3FF00000", and delete "Mat 0=" and "Crop 0=", don't need these. Now, over the graphics of the chrono that I cropped, I decide what will be the area for activation of the chrono, and will make the proper "Pos=" of the new item. So, from the upper left corner of the chronometer the position will be "36,-79" and resolution will be 101,101. "Pos=36,-79,101,101" 5. Now, I need to renumber all of the rest of G3F items. Happily, the chrono is close to the end of G3F, the last item is [G3F I417], so I do it manually. I raised with one the number of every G3F item after my new one, so the last one come to 418. If the case was to renumber too many items, I would have to use the Hsie menu renumbering tool. 6. Finally, I apply ChronoPatch over sh3.exe, and now when I click over this new menu item, the draggable chronometer will start/stop or reset. Just like the original one on the periscopes screen. |
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this ^ A superb addition to the game thanks to Tycho :Kaleun_Applaud: Bravo Tycho :Kaleun_Salute: |
In this particular menu_1024_768.ini, I did not pay attention to the chronometer position.
It is hidden to the upper left corner of the screen. Then, this option is more suitable: http://oi63.tinypic.com/2zz80ag.jpg Replace for 0x3F310005, Pos = with this: Pos=71,-9,29,29 Or: http://oi68.tinypic.com/29vkmeq.jpg Pos=66,-83,41,41 |
Wow!! Good job!!!!
:Kaleun_Thumbs_Up: |
Has anyone gotten this working?
My Chrono-Patched sh3.exe (with H.sie patch plus Stiebler add-on, but not TychoSh3Patch), crashes almost immediately upon launching. |
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(Why i should say 'Thanks' abowe in Thread when it would not work?) Maybe my SH3.exe (with h.sie v16b1 and Stiebler4C) is different then yours. My version is from ftp:COMMUNITYMODS. Greetings. |
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The right order here is: Take the original sh3.exe, move it to H.sie patch, patch it and do all needed by instructions there, but don't use option selector there. Next, move the sh3.exe to the Stiebler add-on, patch it and do all needed by instructions there, now use the option selector here to setup it. After that, move sh3.exe to the ChronoPatch, and patch it, of course menu_.ini must be edited to prepare the chrono to be functional. Now, the sh3.exe is ready to be send to the game folder. |
Wow !
That is another great enhancement after your full nav map f5 and f6 for widegui ! I will try to place this functionnal draggable chronometer in ARB ahnenerbe wide gui for wac5 ! http://subsim.com/radioroom/showpost...14&postcount=1 Thanks Thycho ! :Kaleun_Thumbs_Up: |
Hi, I try to add functional dragable chrono into
Optimized ARB-Ahnenerbe WideGui 1920x1080 for WAC5 http://www.subsim.com/radioroom/showthread.php?t=239167 But i think it does'nt work because in this widegui (as in all 1920 x 1080 Ahnenerbe WideGui) the dragable chrono is taken in a different file : Optimized ARB-Ahnenerbe WideGui 1920x1080 for WAC5\data\Menu\Gui\Chronometer.tga https://i36.servimg.com/u/f36/19/84/56/02/captur15.jpg not in data\Menu\Gui\Periscope.tga So the changes to made in menu_1024_768.ini are not the same as you describe. here you can see that in menu_1024_768.ini, it is different that in your exemple : https://i36.servimg.com/u/f36/19/84/56/02/captur14.jpg But I am sure it will be possible to add this great enhencement in 1980x1080 widegui ! Perhaps you can help us :-) Thank You ! :Kaleun_Salute: |
If you want me to write you, what to do? I will just copy/paste my preview descriptions.
Nothing different, the principle is the same, how I already describe it. You must create one new item to the chrono. Over the chronometer.tga you measure the resolution and position of this new item, that will define the area, where you will click for the chrono to start/stop/reset. Or, the easiest way is, just send me your menu_1024_768.ini and this chronometer.tga, and I'll do it. :Kaleun_Salute: |
Thank you !
I had already modified the menu_1024_768.ini and create one new item to the chrono as in your example. i will going deeper and test it. If i have problem i will write you. EDIT : I do not succeed yet, it seems dragable chrono is differently made in widegui1920x1080 mods as in gui 4x3 mods I send you a PM sorry for my lack of doing this :-( |
Well, I come back home too late this night, don't have time for this.
But now, when I look over your screenshot, maybe I know where is your mistake! Maybe, you connect the new item to the ParentID=0x3FF00000 (item 343)? Yes, in my example it is child to the 0x3FF00000, but it is different case. Now look close to your case. This item, 343 is a type = menu group, and it is stationar, and from my point of view - completely redundant. Your draggable element is the next item 0x3FF00006, and all other chrono element (Arrow, Glass...) are probably connected to it. So, what happen maybe is this: When you drag your chrono in the game, the 0x3FF00006 and all its children are moving. 0x3FF00000 is not child to the draggable item, but opposite, it is a parent to the 0x3FF00006, but this don't make it draggable. It stay on its position and only define the original position of the chrono, before you start dragging it. Now if you connect the required new item to the 0x3FF00000, then it also will be stationar and stay on position. So, try it again, but this time make it next after 344, and make its ParentID=0x3FF00006 If still don't happen, then tomorrow night I will do it! |
Hi Tycho !
Your are a master that was the solution !!! ParentID=0x3FF00006 (not ParentID=0x3FF00000) https://i36.servimg.com/u/f36/19/84/56/02/captur16.jpg Now functional dragable chrono works and will work with all 1920x1080 widegui mods ! After your FULL NAV MAP for widegui 1920x1080, now your functional dragable chrono ! 2 very important enhencements in the story of sh3 ! BRAVO TYCHO !!! :Kaleun_Applaud: :Kaleun_Cheers: :Kaleun_Thumbs_Up: :Kaleun_Salute: tomorrow I’ll place the on/off area on the stopwatch top button and everything will be perfect ! https://i36.servimg.com/u/f36/19/84/56/02/4c63cb10.png |
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