Enemy detection
Guys I have this mods installed
Accurate German Flags DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights DynEnv v2.9 - 8.b Wave Mechanics - Gale DynEnv v2.9 - No U-Mark DynEnv v2.9 - No Underwater Impurity Patch Moon_light_mod MightyFine Crew Mod 1.2.1 Alt w beards Pascal-sh5-Crew-Uniforms sobers mega mod fog V9 SH5 Shadow Improvement Mod SubFlags_0_0_9_byTheDarkWraith SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch TDC Graphics by Naights v1.0 3D_Deck_Splash_FX_v1_0_0_byTheBeast FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) Fuel Gauge WoGaDi_SteelViking's Interior NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 MadMaxs_SH5_Subdiesel (mono) v2 TDW_Mines_Subnets_Detectable_in_hydro (OH II ) AilClouds 3.0 Reboot's Water Drips 1.1 Nauticalwolf's_Poster_Mod_v1.0 sobers darker harbor walls Nauticalwolf's_Torpedo_Textures_v1.2 No Damn Bubbles, No Damn Halo Mod MightyFine Less Annoying Footsteps 1.0 Drifter's Damage Control Screen v1.02 RemoveLogoIntroTheDarkWraith German U-Boat Internal Routine SFX Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_ERM_Reaper7_NightVision NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha Large Optics for TDW UI Large Optics for TDW UI 8 by 5 German U-Boat Crew Language Pack OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 MCCD_1.04_MFCM_1.2.1_compatible nVidia missing lights Church's SHV 1.01 Keyboard Commands v1.1 TDW_Ship_Inertia_1_1_0 Now I am having an issue that is in fact very unrealistic and annoying at the same time, For same reason My Boat is detected at 1000 meters of any target and if at periscope depth the same, now its very hard to find and get closer to targets this way since the distance to increase % for our Torpedoes to hit effectively is better the closer you are ....even if I menage to get closer then 2000 meters submerged at PD most of the times I have to run the electric engine at speed 1 and around 1000 meters I have to get silent run on, now this gets crazy in the moment I raise the periscope to get my fire solution in the moment my Periscope is out it doesn't matter how out in the water I tried to the point that I could not even see the ship or warship , in that moment I get detected...what I find very unrealistic and even game braking...This means I can not get closer any ship and just target him the normal way..tried the lower difficulty the same... Is there any Mod that fixes this ...: Kaleun_Salute: |
I would be VERY astonished if with such a modsoup you are out of trouble for a lot of things not working, and not only what you mention.
How can you be sure that all what's in this soup is compatible each other ?! You must be God to know... Here some ideas (with no guarantee label of course...): For the torpedos, you must carefully read what to install in the following mods, not everything goes. FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) Why do you install the first or the second one? Installing OHII at last will throw out most of the mods you did install first (and mess up everything) IMO, check the readmes and OHII thread. |
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First thank you for the reply.. Mod Soup...???? I don't get why you say this , but if you watch carefully its not a bad soup... Installed Open Horizons at last cause it seemed logical since its a Campaign Mod...Now the torpedoes second Mod can not recall but someone told me or saw in a video that fixes some issues with the torpedoes.. If you can take a moment and post here the correct load order for this mod list of mine I would appreciate...:Kaleun_Applaud: |
OH2 is not only a campaign mod, please read its thread, it should contain pre-requisites and incompatibility notes for known mods, but be aware that a mod author CANNOT foresee and predict all compatibility between mods!
Here a 'Feature' extrac from the thread: --------------------------------------------------------- FEATURES:
--------------------------------------------------------- Also TheDarkWraith's NewUIs (7_5_0...) add a lot of stuff, not just things for the GUI, read carefully also there. I don't understand why you use this mod at all. As good as it is, it's OLD STUFF not updated anymore. It changes so much from the stock game that instead you should simply install the TWoS mod, TWoS is an ALL-IN-ONE which does EVERYTHING possible - it does it without errors and it's UPDATED in regular fashion. |
If I play the stock game, here is my - humble - modlist:
FX_Update_0_0_22_ByTheDarkWraith Torpedo Circle FIX (my mod; taken from TWoS and will replace files from the 1st mod above whith better results) DeckGun Friendly Waves No_Damn_Bubbles_No_Damn_Halo_Mod_ADJUSTED (my mod) Accurate German Flags Shooting Range - Single mission (my mod, optional; a single mission for training purpose) OHII (optional, why not play TWoS instead...) For everything else: install TWoS. |
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Ok ...Obviously you do not know me... Man I am asking for help , but I am not a moron that doesn't read things before installing them, Its ok if you give me ideas and say install this after or don't install this, but it seems that you are just either making fun of me, or just assuming that I do not know what is SH games and installation of Mods... ... My game doesn't have CTD of any kind, the only bug I have I also looked for info and so many people with this detection bug... If you say TDW its not compatible I know it is cause its in the OH II mod page description, that is why I installed TDW Gui and not any other...The interiors and other stuff most of them are FX and texture mods, I see no problem in those, , now .... ...if you say install the DynEnv v2.9 - 1. Main Mod on top after TDW GUI and after OH II mod and after all the rest I would say great now this is the kind of help I was looking for when I posted the Mod list and load order... If this is your help great..thank you , cause you are assuming I am an expert with SH5 Mods and I just installed it 2 days ago and downloaded what I saw was better for me and what I wanted to improve in my game...This does not mean I do not read stuff or follow install instructions before installing mods... As I said I have no CTD, and for sure only this detection problem that I know other people have ... So maybe you can use your time here to say to me how to fix my load order and what mods should I take out...cause I have no conflicts between them just maybe the way they are installed... So thank you for your help and this was it thank you for nothing..:Kaleun_Salute: |
Ok, knowing who you are (I wish you can take out possible Mouseclick problems for your SH3 Widescreen...and also get a larger map), I guess it's not help what you want but a wire link to God... So I'll stop to respond here.
Good luck, |
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Yes its better for you to just shut up and move...so its thank you for nothing, You mention God 3 times and still i think that either you are in a bad mood or you are just like that, but for sure when I say who I am, I was not presuming of nothing just saying that I am not an ignorant...And all this talk just to find out that you really didn't wanted to help but came here to just troll my post then... My SHIII wide screen Mod was not even released pall... http://www.subsim.com/radioroom/showthread.php?t=221951 so what problems are you talking about cause I have no idea...You could however take a moment to just think why you came here just to insult and troll my post in every reply???!!! But I do not have time for people like you for sure...Never in the time I have been here saw some one with that large ego just trolling posts cause they want...And I am in this place (community site) for quite a wile... That attitude is just great for you... Do me a favor don't wast my time anymore... |
Sorry for the misunderstanding: In my last reply I meant: I hope you will be able to avoid the problems I relate, I've read your widescreen thread and looked at your images, great stuff.
No, rest assured, I'm not in bad mood, it's only that I could give you only sub-standard quality replies if I go on, I should more be looking in the Pictures on the left which I only do for the Name, sorry... Best Greetings, :Kaleun_Salute: |
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Man you have a huge problem with that hate for every thing.... I just don't get why bother cumming here just to behave like this...But that is your problem not mine.. Thanks again for nothing...:Kaleun_Salute: |
You are too fast replying. Please read again my last responses above, you will realize that I have *edited* my posts. It takes some time to get all right...
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I am installing TWOS as we speak...:Kaleun_Salute: PS: add to uninstall the game and reinstall it again...cause I had it patched with Generic patcher... |
Done it ...and playing it, apart from Menu screens it looks fine...its ok I think...
Maybe I do this all menus screens one day...like I did it for GWX in SH III...LOL added only Mods that came with it, and some interior boat sounds from crew from Venatore... We will see now...Thanks for the suggestion, the truth is that I add the Mod already but didn't had tried it yet...:Kaleun_Salute: |
Nice that you tried it. I bet you'll get more satisfied with it - and you won't miss most of your mod list above because included.
And...I mentioned 'God' only 2 times, not 3 times...:) |
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I am looking for some graphic changes , Binoculars don't please me in this Mod... and diesel engines are way to low and not very realistic.. Do you know any good substitutes for this 2 ???::Kaleun_Cheers: |
For the Binoculars I don't know, but 'low' for the diesel engines, do you mean the sound?
I have loaded Stormy's DBSM which will make further changes to the crew appearance, crew voices inside subs, and...other sound effects. But I cannot say if the diesel engines will be different. It for sure makes the game more immersive. Problem with this is: all mods that you install additionally over TWoS must be compatible with it, the problem is not that you may get CTDs (this would be easy to sort out), but something may not work anymore as it should and you may take long to realize it, and then always catch some errors...Not a pleasant idea, don't you think? In the case of Stormy's DBSM I have ripped-out what could cause problems to make it compatible, call it an ADJUSTED mod. And of course it's not in any download list. If you are interested I can PM you the 'readme' of this adjustment so you will know what to do to install it based on the original Stormy's mod. (I think if you browse the mod thread you will find the procedure, because I did post it there and did the changes after that.) |
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Well if you can the read me will be useful, but I do not intend to install the all Stormy Mod , I am in fact planing in using just the sound files...But yes the readme will help on this Thanks.:Kaleun_Thumbs_Up: |
@JCWolf,
I just want to make corrections about my responses above. Now that I know a bit more about modlists and correct mod order, my first replies are totally...false. Yep, your modlist in your first post is ok. Also yes, OH2 is only a campaign mod with some extra units and not the culprit of your initial problem. My current testings however with a setup like ... ... FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) ... TDW NewUIs 7_5_0 ... OPEN HORIZONS II v2.5 such a setting does have problems with OH2 in that campaign transfers may not work correctly. My testing continues. Alas this doesn't answer your initial question why you get detected at any distance of 1000m , this must lie in sea objects and their config files, try to look out for mods that make such changes and watch which files JSGME does overwrite. Best, |
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@JCWolf
Try these, I use them Binoculars http://www.mediafire.com/file/xjl8qd...Torpedo+v1.zip More powerfull engine sounds http://www.subsim.com/radioroom/down...o=file&id=3758 Happy hunting NIDGE :Kaleun_Salute: |
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