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new Dido
Hello,
after long silence some news. The new 3D model of the Dido is almost finished. Considering the time I can spent on it the estimated release will be in December. For those who may wonder why working on the replacement of an old model - here's a comparison of the original SH3 Dido model, already improved by a GWX texture. Well, it meets the most striking features of those ships ... (the SH5 model of the Dido is essentially same): https://www.mediafire.com/convkey/0d...ikdtnb8c6g.jpg Finally, a collection of deguises: http://www.mediafire.com/folder/l6lo...25a20a3/shared Cheers |
Very very nice work as always The_Frog ! :Kaleun_Thumbs_Up:
a small request: is there a place that i can download all of your finished ships for sh3 (with their last update library)? or ,even better, a single pack of them ? ps:i had a small 'accident' on a backup disc and lost the downloaded ships |
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+1 |
Absolutely stunning ! :Kaleun_Applaud:
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Outstanding work, as usual! Looking forward to your next masterpiece :up:
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Great!!!!! :)
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Another great unit! What a nice model!!
Best regards, Vd |
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all models are available on my mediafire account but it is pretty messy and things are no easy to find; you actually need the links. You could retrieve them all here at subsim but that would take a while. I plan a major overhaul since ages ... well ... The other idea is to prepare sooner or later packages of ships and uplaod them to subsim. One single package holding all ships would be massive but probably I can provide one within the next weeks. Cheers P.S.: Not so long ago I accidentially almost deleted my mediafire account, which is the major backup of all my work ... |
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If it is not big deal , yes make a single pack :yep: thank you :up: |
All the lovely pictures of the Dido models in various SH3 versions posted over the last days gave me enough motivation to proceed with this project :03:
http://www.mediafire.com/convkey/e69...o7fgogi36g.jpg First museum tests; model is still not completely edge-splitted, which causes the strange surface effects. @makman94: I did small changes to almost all my older models, mainly to make them fit my own mod soup. So, I now need to see if they are still compatible with other SH3 versions. Placing all what I did so far in one file will result is a fairly big archive :) |
Beautiful !! :Kaleun_Applaud:
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are you going to add AO map to this ? Quote:
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It's great!
But, with AO map, I think it would be even better.:yep: |
Hmmm, the SH3 can use only one AO map which either limits the colour schemes to one or it's conflicting with very light camouflage schemes. I prefer to see ships with different paint schemes instead of one or with schemes that appear light in bright sunshine since made up by very light colours ...
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Dear colleague!
I will dare to object you. In SH3, under one diffuse-texture, really, use only of one AO-map. But this map not at all doesn't contradict use of a set of camouflages. |
Hello Wise,
I just noticed that what I wrote is probably easy to misunderstand ... sorry for that. I know that the single AO map can go also with multiple textues. I have a copy of your re-work of the J class :). What I meant: I can prepare an AO that includes one camouflage scheme, with the shaddow effects fitting the colours. Or I use one AO with mutiple textures as you did. That latter results in a slight overall darkening. The effect is little visible with dark colour schemes under overcast sky. Light colours, especially in bright sunshine, appear more dark, which I do like much. I prefer white to be white and very light grey to be very light grey. Or in other words, I do not like the dark and gloomy appearance of models having AO maps in SH3. I usually remove all AO maps. I even did with your M04B and MX04B freighters :oops: |
ah, now I understand you.)
Yes, blackout of the AO-map probably insignificant shortcoming. But.. For example, in night-time this nuance, seems to me, has advantage when the ship in the dark of night becomes more imperceptible, as in reality. Maybe, it would be possible to try to make the AO-map in the Photoshop is slightly lighter, than an automatic render of ambient occlusion. Thereby, white colors won't lose brightness and, at the same time, there will be a some semblance of shadows.:hmm2: Nevertheless, your ships are fine in any kind. and, undoubtedly, play a huge role in SH improvement. You have now no right to stop work on new projects. Remember that.:DL My great respect. |
Also , the environment sunlight-sunreflect-ambient colors values are effecting the final look of the ship's colors.For that reason ,at MEP v6, i have setted the sunlight-sunreflect-ambient colors values (during daytime) to zero saturation in order the ship to be appearing with its original colors.
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