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"New" old unit: Queen Mary ocean liner \ troop transport (Reworked 2017 edition)
Hi everyone!
Im glad to release my not-so-new unit: HMS \ HMT Queen Mary https://image.ibb.co/fCx0zF/RMSQueen_Mary.jpg This replace the original one released in 2008. New features (many taken from SH5's huge european liner) includes reworked funnels, masts, command deck, new lifeboats, improved 3d stairs, 3d oblos\windows, reworked hull, with also different propeller position and reproportioned rudder, anchor chains, more details ecc ecc ecc.. Also, as a collaboration with Stefan Thimme, a totally new damage profile, improved .sim file and improved .sil. Thanks to author of the original model, UBOAT234 Thanks to Stefan Thimme for .sim, .zon e .sil (angled and frontal view) files, beta tests and advices! V2.01 Thanks to gap and Kendras for advices in improving bow design! Download Link: Queen Mary version 2.01 Both Cunard and grey ghost livery included! Best regards, Vd PS REALLY IMPORTANT 09/07/2017 uploaded up to date version v2.01 - this replace previous version! |
Thank You for this unit. It is really very nice. :Kaleun_Applaud:
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Thank you, nice work ! :up:
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Thanks you so much :Kaleun_Salute:
Best regards, Vd. |
Ben fatto VonDos :up:
I have just a minor remark: if you look closely at your model's bow and compare it with pictures of the real Queen Mary, you will surely notice that the prow was sharper in reality than it looks in your model. If you want. you can correct this little inaccuracy by splitting the edges composing ship's prow in your model :yep: |
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https://i.imgur.com/PgxXay1.png |
Hi!
I'm going at work now, this evening i'll work a little again on this. I'm also reducing a little the draft of this model, hull ander water appear to be a little too big, looking again at blueprints... https://image.ibb.co/dfGQUF/SH3_Img_...2_12_9_140.png https://image.ibb.co/mbHcbv/SH3_Img_...2_13_6_424.png Thanks for your suggestions, best regards, Vd Quote:
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The drawing posted by Kendras brings another small issue to our attenction. Apparently, anchors were accomodated in a recess of the hull in their rest position, but these recesses are hardly noticeable in your model. Once again, edge-splitting their borders, would make them more obvious :salute: |
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I've also refined bow design, more linear "\" Best regards, Vd |
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Uploading update 2.01 version, here's a couple of pics explaining bow's differences from original:
https://image.ibb.co/g42Aya/SH3_Img_...0_5_45_588.jpg https://image.ibb.co/kJuerv/SH3_Img_...0_9_12_414.jpg Best regards, Vd |
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:yeah:
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Hi,
Last remarks (I promise ! :D ) because I think it's important.** The bow should be reworked as follow : 1. Your current model : 2. Reworked : 3. With the real bow : 4. Your current model + real bow : Can you do that ? :yep: |
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Before modify 3d model, please give an eye to this (ok, i'm confused). This is the picture you put here as reference (blueprints are almost identical), enlarged but with blocked proportions, with my actual model (v2.01), with and without faces. https://image.ibb.co/kNnooa/PgxXay1.png As you can see, they match almost totally. Could be the problem solved just shifting a little up the height of line between black and white part of the hull? (UV map rework will take time, but i think this could be do). Best regards, Vd |
Hi VonDos, hi Kendras,
provided that the picture you want to use as template for bow shaping is a scale drawing, you should overlap it to the current model using a side view and an orthogonal projection, so to avoid any perspective distortion. I know my statement above sounds pretty obvious, but some of the pictures you have posted here during the last few days made me think that a reminder wont harm :) |
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I agree :up: I've "sliced" bow part and overlapped with x-side view ortho (maya 2017): https://image.ibb.co/dY4oOa/test.png Again, they match almost totally (exception for white\black paint for hull). Best regards, Vd |
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