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Enemy SET-65s seem to be wire guided?
Couple things......
First, I tend to see incoming enemy torpedoes visually in the water from a distance before I see them on the map. Is this the way it's meant to be? Seems kinda cheesy. Feel I should only be able to see what my sonar people hear. Second, I'm playing in the '68 campaign and these enemy torpedoes seem to be following me when I change course to avoid their base course and then acquisition cone before they go active. I thought SET-65s weren't wire-guided? But they ARE behaving like wire guided torpedoes!! Thoughts anyone? |
if they are changing course after the initial shot, it is a bug
in the game file, its says WireGuided=FALSE |
I've noticed this as well that the torpedoes are maneuvering. The only way this can be rationalized is that they may be using some kind of active / passive mode where by after transiting to activation point, it starts seeking passively before kicking into active for terminal homing. What kind of shoots this idea down is, I don't see it running a snake pattern, it runs straight and adapts to movements I make.
I'm not sure about wire-guidance though because I've seen this behavior from torps shot from subs that are running away (assuming AI units can lose their wires too?) or even dead. |
It's a bug alright.
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Also, are we supposed to see torpedoes visually before we see them on the map? |
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I just would like to know what guidelines to go by. Helps with tactics and attack planning. |
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As far as the other 1968 subs are concerned, the Permit and the Sturgeon can maintain two simultaneous wires. |
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I'd rather we got a warning that "we can't fire at this speed", like when trying to fire Mk 16s or missiles when your boat's too deep. |
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WeaponObjectReference=wp_set-65 ..... WireGuided=TRUE WireBreakOnLaunchProbability=0.99 WireBreakSpeedThreshold=1 |
"Active and passive torpedoes no longer home on sinking/sunk vessels"
AmI the only one upset about this? I loved using wrecks to deter torpedoes away from me, especially in my diesel boats |
welcome aboard!
Whitzwolf!:Kaleun_Salute:
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I am really glad this is being fixed. |
It will also be more realistic which is strong enough argument for some of us.
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I'm only slightly on the fence with this. Reason being is that a sinking ship makes a lot of noise and I think, all other things being equal, probably would attract a torpedo (assuming its passing though the same depth ect.) Also a ship on the bottom (or any other large object) would likely have a decent enough return on active to bring in a pinging torpedo as well. I'd honestly like to see stuff like that stay, but what has to go is the torpedoes being attracted to the wrecks from miles out vs going after their intended targets.
Same idea as the wrecks having the same sonar signature / still emitting radar. |
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