Los Angeles Flt II/III VLS mod
Adds VLS to Los Angeles class Flight II and III. Plus an MK48 ADCAP torpedo.
More description on the subsim mod DL page. http://www.subsim.com/radioroom/down...o=file&id=5233 or http://www.mediafire.com/file/why6wf...tIII_ADCAP.rar Thanks to subsim! and ofc KFG! |
Good stuff!
Quick question tho, can animation/moving parts be modded? It'd be cool to actually see the launch tube/cover being opened before launching. |
welcome aboard firsttime poster!
Skwabie!:Kaleun_Salute:
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Would've loved to move the planes from the sail to the front of boat for a proper 688i visually otherwise. let alone adding animations!.. Quote:
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is it compatable with the 1984 campaighn?
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excellent! will try this tonight. nice to be able to carry lots of torps as well as missiles.
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"uses some text from lrodgy's 688(i) mod."
Now I have to give it a try! :Kaleun_Cheers: |
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will probably make an update after the un-beta 1.01 gets released. I foresee many future updates for this game! Edit: nvm.. mod updated to b1.01 |
Good Stuff
Awesome
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welcome aboard firsttime poster!
skinner82384!:Kaleun_Salute:
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will this work with 1.02?
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Yes, but only by itself as far as I have tested.
This mod doesn't play nice with the others, at least on my system. Right now I'm running Cold Waters underwater visibility mod and RussianSubs (it has the 688i) Along with Reshade 3.0.7 with this profile. |
Mods that add new subs usually are not "copy-paste compatible" with each other or even other mods this one included.
But it takes like 10 seconds of manual editing since it's all plain old simple .txt. I'm not likely to update this further until CW has reached a state that offers more modding possibilities than just messing around with simple texts. - There are "complex" texts, like Flight Modelling of an aircraft that involves good understanding of game mechanics and aerodynamics, but what we have here is not. Right now the mod maybe serves as a clean working VLS template for others that want to tinker a bit. |
great mod!
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RE: VLS
good job. now it is a bit more realistic. :)
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anyone know if this works with 1.03 beta? devs mentioned changes to file structure and localization that may effect mods. :salute:
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Does it work with the playable russian mod? :O
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All I have is the SSN(X) Seattle Mod and that seems to sit in the Override folder adjacent to the Default folder. Works fine with 1.03.
With that in mind, I just downloaded to my desktop the FTII/FTIII mod, but I don't know where to extract it to. Would be grateful for direction. |
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try this m8 |
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