Is Cold Waters moddable? Yes, yes it is.
I've been on the phone with the devs and they pointed out a lot of ways game's file structure is open to modding. Boys, this game is seriously moddable. :Kaleun_Applaud:
You can create your own missions, and your own campaign even, but you can also customize the sounds you associate with different events and pieces of equipment; you can change the HUD for a single sub if you want (ex: you could make a HUD for the Permit class boat that appears different that the Skipkack), so when you get a sub, it has its own customized feel. Of course, you can tweak the performance attributes of the ships and aircraft, so if you want the Alfa to be a little noisier than it is in the game (and doesn't everyone love a noisy Alfa?), that's possible. And yes, the missions have an amazing amount of RANDOM factors you can use, so replaying a single mission will never be canned. I especially like that. Dr. Paul has posted a Modding Guide here. It will be updated and expanded on as time passes. So, yeah, not only will you get a lot of enjoyment from Cold Waters straight out of the box, there are a lot of ways you can get more gameplay from the upcoming mods that Subsim mod gurus love to create. :) |
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Wow, this title just gets better and better! :yep:
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Do you know if the 3D models are moddable?
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I believe so.
Correction, I was mistaken, 3D models not moddable. |
interesting
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No worries - thank you for checking on that for me Neal :Kaleun_Salute: Still can't wait to create some tense campaigns though! |
I hope it will be possible to add new units to the game. :hmmm: I have a couple of sub models ready at my shipyard...
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Does anyone plan to make soviet missions?
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How? Is a US sub going to fight for the Commies? :k_confused:
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Great info thanks for it!
Sounds very mod friendly. Did it seem that adding the ability to set a depth and course would be something that could be modded in or would that go beyond the scope of what is possible with a mod? Just curious, kind of the last thing holding me back but if I know its coming or can be added then I am in. Thanks again. |
As someone who has just gotten into modding in general, is it bad that my mind is about ready to burst with ideas of things to make? Like, for example, supertankers. And the Red October. And...
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Please note that at this time new 3D meshes (ships, aircraft weapons) and maps cannot be added by users. Its a limitation of the Unity engine.
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That is sad, maybe it is VLS related? Did you try cold war era classics ie Victor-IIIs?
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For starters, you could try copy/paste the Los Angeles vessel file, then swap out the model data with the typhoon data. Be careful to include the masts (AI subs don't have masts!!). That should at least put you in a LA skinned as a Typhoon and keep all the weapon systems/masts and other player needed variables in place. After that you can tweak tube positions, mast positions etc... If this doesn't work, paste your vessel file and we can look over it. |
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Also: to mod some sounds and voices would be nice like "brace for impact!" |
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Devs: have you tried this tool: https://www.assetstore.unity3d.com/en/#!/content/152 Haven't tried it myself but seems to be just the right tool. |
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Regarding model edits, im aware off that unity is a pain when it comes to this but i thought there are options. |
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