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mod to change the sea to lighter hue
I know, I am being fussy...
as one does, I lost my gaming machine a few weeks back and have been spending time getting everything back on the backup machine - which includes SH4Gold, of course. I only have TMO 2.5 on there, but before I put it on I started the game in vanilla and saw the sea was a pleasing light blue, but in TMO it is a very dark blue - and I prefer the lighter colour. I thought I had originally solved this minor irritant by downloading a mod that changes the sea colour to the SH5 appearance, but I cannot locate such a mod, can anyone point me to such a beastie please?? Ta :) |
I don't recall seeing such a mod. Sorry, wish I could be more helpful on this one. Cheers
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that's OK ol' bean - not a disaster if I can't find what I am looking for - thank you for responding :):up:
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I believe it is, thank you - I found it a short while back in the graphics mods, and duly installed it, but it makes the sea look black, so that will not do either. Disappointing.. oh well.., thank you anyway, kind of you beanie. :)
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I used to use it, and can't remember what I changed in it... I'll look around tonight and try to get back with you...
Bismarck1011 might come along and comment too... |
kind of you. I did try swapping the files in the Env(ironment) folder in the game back to the original and then enabling TMO again, but that did not produce the expected effect either, so there is something else involved which I do not know about. Oh well.. I don't have to use TMO I s'pose.. will think about it. Ho hum! :)
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Hi She-Wolf (v cool avatar name BTW:up:)
I have no idea what the name of the mod you are looking for is However - please read on I am no expert on this - but I am sure the answer you are looking for is contained in the scene.dat file I remember messing around with this file last year to change the water clarity I have a pretty good feeling the environment colours are also defined by this file Do not have time to check this out right now, but will happily take a look at it this weekend to see if I can figure it out :D |
A simple fix.....with TMO 2.5 "deactivated" within JSGME. Open the TMO 2.5 mod and Cut/Paste the Data/scene.dat file from the mod. Put it into a folder of your choosing.....call it "TMO Original Files" or whatever, then re activate the mod into your game. You'll have the stock game parameters back. :salute:
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aha! perhaps you have the solution boys - I had already tried just what you both describe, but I thought it must be the env folder that I needed to change the data of. I shall reinstall TMO and then do as you suggest scurvy and report back if it works - just gotta go and make Him indoors a cuppa first. Thank you both!
..yup, changing scene. dat gives a better shade to the water; thank you kindly sirs, I can live with that. max-peck. Glad you like my name and avatar. I wanted a name that showed I was female, to avoid a few awkward conversations with posters who assumed they were chatting to another guy, the pic is of Maisie our dearly loved and long departed GSD (better looking than me as well), and the 'watchdog' status was granted as a permanent title by Onkel Neal...bless his cottons! |
I would not advise to change the scene.dat - to my understanding then you play no more TMO (it would not work Ducimus balancing).
Alternatively you can try this out... Real Environment RSRDC_TMO by Kriller + Caustic http://workupload.com/file/kdwbDXp The correct sequence via JSGME would be as follows: 1. TriggerMaru_Overhaul_2-5 (with or without the optional modes) 2. Real Environment RSRDC_TMO by Kriller + Caustic Grüße Ralle |
Bleiente, I have changed it, and TMO did appear to be working - though I am only just starting out on a mission.
Your alternative suggestion does pique my curiosity though; I have never tried the runsilent mods ever, so I may well give it a go just to see - thank you. :) Ah! I see it includes TMO and optical target correction... sounds too good not to give a try. Thank you :) |
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However, I have assumed that you prefer the TMO campaign. Therefore the special dll, where only the Env-Mod for TMO is contained. You have the choice and can gladly try my ModPack. I would be glad, of course ... :up: |
I have just finished the download. Since I have never used any megamod but TMO on SH4, I will not know if I prefer that to your package until I try yours - that is the excitement of trying new mods! :up:
Well, I am in the full mod Bleiente, and everything seems to be working as it ought. The sea is a bit dark, but it is not that strong blue that so jarred on my eyes in TMO, so that OK. I have no choice but to start in Pearl Harbor, so I have a long trek ahead to get to my patrol area - and I am not allowed to shoot at anything unless I really have no other choice. Humph! Still, the adventure is on! Thank you! :) |
I have to ask again now...
Is everything fun with ModPack to full satisfaction? I just remembered that the flotillas after the realistic diesel consumption (of course adjusted accordingly in the game) did not clean up of the inadequate submarine types. For a start before or at the beginning of the war of Pearl Habor (SubPac) you need at least one Salmon class. If you want to drive an S Class or Porpoise class at the beginning of the war, better start from Manila. Mhmm - I must correct that still... :yep: |
hello Bleiente - well, it has been a tad frustrating - but NOT because of your mod! All seemed to be going well enough, with minor issues in respect of moving the message box up and then not being able to put it back where I wanted it, but after a bit I noticed that the fuel was going down, and I like it to be limitless because it is a drag to have to go back to base when you are busy a thousand miles away, so I went back to Options, and all the sound and graphics options were as I set them, but the game play had defaulted ( yes I had pressed 'save changes'). Starting a new campaign did not solve that issue. Then I noticed other things were not working -free camera for instance, again to do with the gameplay options not staying set. Then I noticed that the sonar did not always pick up the subs own engine - no green light or engine sound, and there was something else that was not opening as it should. forget now. Anyway, to see if it was the mod or the game itself, I took your mod off and put TMO back on. I immediately got the 'passing thermal layer message' repeated over and over despite being very firmly on the surface, but that is one of the bugs I am used to with TMO - and in that mod also things were not happening as they should, so it was not your mod that was the problem, and the gameplay settings were not staying as I wanted them with that either. So, being an old lady and somewhat tired by now, I have taken both mods off and have started a vanilla campaign, and everything seems to be OK, but I have barely got out of port yet, so I will take another look tomorrow and run the game for a while to see if anything crops up in the vanilla version.
Can I tell you what I like best ( so far) about your mod? It is the background chatter of the crew - love it, really gives depth to the game's ambience I felt. :up: |
You have to go to the radio at the beginning of the campaign in the office on the left.
There you have to make your desired settings. This is unfortunately something unhappy with SH4 ... I have misjudged the situation, since I am playing with a very high demand ... but it is and still is only a game. |
the settings seem to be holding in the vanilla, but I note what you say.
As you say, it is only a game - but a good game, even without mods, which is why we all still play it I think. I shall have another fiddle tomorrow and now that I have your mod to hand I will return to it, but am going to give vanilla a run first - don't think I have played it without mods before :) |
Hi SW
You will find the vanilla game well bugged. Webster took the Stock game and made his excellent GFO mega mod containing over 40 mods and patches which has removed many of the game problems. I can thoroughly recommend this, and is very enjoyable to play. You must have version SH4 v1.5 You can find the mods in my SH4 tutorials. This is my current mod list. Game Fixes Only Mod v1.1 Webster's New Orders Bar Menu for v1.5 #1 Real Environment mod install GFO Patch for Real Env Webster's No Crew Fatigue Bigger Better Protractors Extra Allied naval bases for Stock SH4 + UBM v3.0 3000 Yard Bearing Tool (1024x) Webster's Upgraded Deck Gun v1 Webster's New sonar view for v1.5 Eye Patch for Stock Webster's Improved US Torpedo v2 Pacific Sound Mod Stop The Shouting sobers Compass Mod Version Color Magnified Hud Dials for v1.5_Medium Peter |
Peter, the Bigger Better Protractors, Stop The Shouting and Magnified Hud Dials for v1.5_Medium are probably the three most important little mods for the older gentleman, wouldn't you say?... :lol: - I can't see ~nuttin~ from across the desk anymore... :up: I also concur on his opinion of GFO, or what I refer to as GFO+, since I have a very similar list to THEBERBSTER's...
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