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TRAINING_ASW
A while ago I modified some missions for my own personal training purposes and it was suggested to post them to share with the forum. Reinforce Alert 1.40 required.
https://www.dropbox.com/s/jnz0k53ish...ining.zip?dl=0 1) "Training ASW", and "ASW"(RU) are variations of the same mission, and is as straight forward as they come. I developed these for testing various attack profiles and sensor experimentation. More of a skills developer than anything else. Versions for east and west. 2) "Training ASUW" was modified from an existing mission pits ownship against multiple surface units and is meant exclusively as a torpedo attack simulator. 3) "Training TLAM" is a time critical land attack strike conducted in theater with mild resistance. Have at it! Please keep it in mind these mission are meant for training and in no way meant to be complex campaign styled scenarios. Perfect for when time is an issue, but the need to go out and blow something up is there. Enjoy! Feedback much appreciated. |
Thank you for share this! I'm very interested in training missions and I will try them!
As a LAWAMI aficionado, I will see if I am able to "translate" these scenarios for this mod! Inviato dal mio GT-I9505 utilizzando Tapatalk |
First "training ASW" finished!
10:28 target detected (under layer) by TB-16 at 18 kts 10:30 praparing to attack - going above layer at 18 kts almost straight to target 10:33 attack and eveding possible counterattack (25 kts, course N) 10:37 next step of evading tactic (25 kts, course WsN) 10:40 next step of evading, active torpedo speed up to 55 kts (25 kts, course WSW) 10:41 first torpedo makes round on decoy, second (passive) chcange to run over layer. (8 kts, course S SW) 10:45 TIW! , zigzagging own torpedoes seaerching target, contact with enemy by TB-16 (8 kts, course S) 10:51 my torpedo (passive) lock target on north and speed up to 50 kts (8 kts, course S SE) 10:52 Victor hit! Link to my replay file Afterall i think this kind of mission are good only for Single Player. Its because AI have own, specific algorithm of actions. Please stop with "training missions" and do something more complicated for SP or MP modes :03: From my experience not detection but identification is really difficult. In this mission I knew, first detected 50 Hz signal is my target. BTW: this kind of "training" takes in editor 3-5 minutes (for yoursefl do not need text messages and "win/lost" triggers) Thanks for new mission - it is always good for DW community, but please next time for something more complicated! :salute: sorry for my bad english :oops: |
Link to ASuW training replay file.
There is something wrong with this mission. Surface ship Udaloy "AI" and MH-60 "user" is not good combination because of sonobuoys (not compatibile) and game engine. I launch again ASuW training and this time was not any surface unit, only MH-60 You gave probability 50% to each ship and 75% to helo. Both ships should be in different group with 50% probability of inclusion. fixed ASuW training: |
TLAM strike finished.
Nice and very easy mission with lot of time to action. Good things is placing pakistani sub with "west" type acoustic signature: 60 265 340 1127 1466 for Daphne (was in mission) 60 265 340 1214 1258 for Agosta (was not) I did not detect enemy submarine. After attack I left "Launch area" at 25 kts. Link to replay file. Replay files placed for mission designer for a better understanding of the tactics of an experienced player. It is helpful for making new missions (I hope). |
ASW (RU) finished! This time with manual TMA all the time.
Sturgeon was detected after 5 minutes by TA Link to replay file. Screenshots: Thank You for interesting (but little boring :03: ) training missions. Almost all (except last one) was play with Auto TMA + Auto Intercept. I am hungry for more :arrgh!: |
p7p8, I quite enjoyed reading your after action reports and comments on these missions. Thank you for posting the reports. However, as a fellow mission creator, (many of us here have experience in the editor, including yourself.) I take issue with a few of your comments.
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@p7p8 - Bad form and unacceptable. Along with that English perhaps some manners might be your next conquest. |
I fixed your mission and I have reviewed others completly for free and you call it "rude and seriously ungrateful".
I know that kind of missions are not good for teaching players "how to do something" in MP session. I have some experience in teaching players about DW in MP mode (tactics and mechanics). Furthermore that missions are harmfull (in some sense) because AI act copmletly different than other players. For exapmle: AI can directly attack you by subroc after launching torpedo or ASM. Normaly player have only bearing. AI have bearing, speed, course and range! Afrerall if you want "sweet review" of your missions please read this: 1) ASW training US - excelent mission! - 2) ASW training RU - outstanding! 3) ASuW training - very nice! - good work! 4) T'LAM training - marvelous! Is this what you want to read? |
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Excuse me - Did I charge you for the missions to begin with? NO? Then I'd say you got your value out of the deal. Be grateful I spent "3 to 5 minutes" of my own time to your benefit at all. Lastly, whatever I upload here in the future is my prerogative, I don't do requests. Go satisfy your own hunger. I got an idea, start your own training series or whatever if you think you're all that, Mr. Big Shooter. Lets see what you got. But be aware, I am highly advanced in dangerous waters, and there is absolutely nothing you can tell me that I don't already know six ways from Sunday. Whatever. We're done here - Thank you for playing my missions. :nope: |
Chill Out Man!
I know you are superb player and mission designer. Quote:
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Are you ready to take the gauntlet? BTW: Why you share your mission if you cannot stand any criticism? I know this is training so for many players means little boring. It is normal for me, why you are so pissed? |
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No matter what you create, feedback and criticism is a part of it. If you can't handle it, don't share things, really. His words might not have been the most diplomatic, but the wasn't trashing it or rude or something. Also, offense is taken, not given. Grow some skin. It is one thing when you receive completely nonconstructive criticism, sure, but even then, just ignore it if it is of zero value. Otherwise, be glad you get feedback at all? Others create missions and never know how it was received. My 2 cents (as a mission designer as well). |
Hostile? I'm just keeping it real.
These mission were not created to be a demonstration in mission building, multiplayer exercises, or anything complex, or anything to impress. They were developed for a very specific market in mind, and that was made perfectly clear in the disclaimer. I even went out of my way to warn players before hand not to expect very much. So the fact someone feels the need to complain that they weren't complex enough, and that they are "harmful", and I need to Please stop with "training missions" and do something more complicated for SP or MP modes. That's not a critique of the missions, that's being rude, and I'm going to rightly push back on that. Fact is these missions were headed to the bins until another forum member thought someone would like some throwaway missions to play with. That was it. To generate some activity in this dead forum. Totally and completely irrelevant to me anyone likes them or not. Its the rude attitude, obviously expecting more than was offered. The complaints are silly, or unfair as someone else put it. Criticize the missions sure, but don't get mad because you got exactly what was told to you at the very outset. |
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While (constructive) criticism is always good, this community has been rather quiet for a while in terms of mission production. We are seeing a revival in interest in creating missions and also trying to teach others how to make missions. I think it's important we encourage this growth but we don't need to completely sugar coat everything either. Just because people are only posting training missions does not mean that they can make a Bill Nichols-quality mission but just choose not to and instead decide to make these "simple" missions. We are all learning as we go and making a good scenario for Dangerous Waters is definitely not an easy task. I say bring on all the training missions and tutorial stuff we can get. No one becomes fluent in Dangerous Waters overnight and no one becomes an amazing map maker overnight, either. There is always something to learn when it comes to this game. I think there has been a lot of misunderstanding in this thread. Please continue posting and contributing! :subsim: (P.S. I feel terrible for what has transpired in this thread since I had a hand in suggesting USA~Driver share his missions here.) |
Misunderstanding completely. I was the one who originally suggested to USA~Driver that he post the missions.
p7p8, I understand your frustration with the recent abundance of training missions. All types of missions are shared here. I feel like the types of criticism expressed in this thread could be of a more general nature and in their own thread, rather than here in a simple mission release thread for the OP to endure. Consider the quotes that I take issue with in the context of their own thread. It is clear that this humble community is itching for some fresh content. I want to motivate people to create missions. Not create drama. |
I'm not frustrated and i had never been!
Are you USA Driver want to make another simple training missions? If not, I don't understand your reaction for this words: Quote:
It wasn't agressive! .. but you take this as personnal attack - this is very sad. What is rude here: Quote:
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Like I said, i did some missions (also training one) but not for RA 1.40 (it was RA 1.36 + Betamod 4.11- not compatilile with RA 1.40) Quote:
About my opinion "harmfull in some sense" i still know it is absolutly truth. Experienced MP players - they know what's going on. I gave you one example but this was drop in the ocean of differences between SP and MP. games. Unexperienced player after this kind of trainings will be act versus real player same like versus AI. It equals almost all time useless player in your team. I hope we will verify mine and yours metods of training very soon in great MP battle. But last weekend i was waiting 2 hours for MP session and nothing happend :( Rentacow was informed i can begin mission at least for 2 hours. After my 23:00 was too late for 2-3 h of game. I it risked falling asleep in the middle of battle. |
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to be honest to say,his Missions helped me a lot for Training. He did not claim that it is complex, this mission should be used only for training, for me and for others. And also I was killed in one of the mission, it was not easy like it is now. But I think you seem like a Pro to me. When you can do better then do it. And complex multiplayer missions we've had enough, so it had to go out every 2 or the game crashed after time, complex MP missions just do not work. Dangerous Waters has no save function in the game, you cant savegame in multiplayer. And such people like you, we've also had enough, if you are Pro, then we prove that in the game. It is no wonder why hostile is if such there people like you are. This mission should help others like me to practice more was here not talking. I am always grateful when someone gives me a mission, and you do that in the future also sry my english is not good,me german,but you know what i mean. |
Welcome aboard!
BestofBest!:Kaleun_Salute:
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This is where you're absolutely off the tracks. These missions were not intended to teach multiplayer tactics to newbies. These were simple SINGLE PLAYER missions, to be played as SINGLE PLAYER missions to have the player work on differing techniques with different submarines. The fact that this is the third time I've had to state this indicated to me either someone isn't reading what was posted, or there's a misunderstanding somewhere. I'm glad "Best of best" spoke up because he's the person these missions were created for, the fact he was killed testifies to that fact they are helpful to some. Not everyone is as advanced as some others and we all learn at differing speeds. These missions cannot be deemed harmful because they've already helped the sole person they were created for. So I reject the argument because you're trying to misrepresent their intended purpose. The fact you keep trying to make this into a multiplayer situation when no one said anything about it speaks to you not understanding what my intentions were. Now I have the person here that can give his own testimony. I let future readers decide for themselves. I didn't donate these missions to spark some great debate on who's training methods are better. We are not as multiplayer focused as some, we primarily play single (or at least I do) missions and save the multiplayer for get together's on the weekends. You say you want more? I hadn't planned on releasing anything else, as I said these four missions were slated for deletion until I was asked to post them here. I don't give a flying fig whether anyone likes them or not: I'm totally aware you can't please everyone. My beef was the attitude. Perhaps we misunderstood each other, maybe . . But I stand by everything I said. I'm going to push back on the misrepresentation as I see it. However I do have something else (SINGLE PLAYER) that may provide some fun - a weapons range that I developed that rentacow wants me to release. I hadn't planned on it but just maybe. @P7P8, as for your challenge you know where to find me. We can play. But only if done in the spirit of comradery and fellowship that is is the hallmark of multiplayer play. I have been playing subsims since 1989 way back on SEGA GENESIS with"688 Attack Sub" and every game Kim Castro has put out since then - I am a well seasoned player both at single and multiplayer and I am full aware of the differences inherent in both. You've been training up folks for about a year, I have about two decades on you in that department. We've played with Jacik and his boys before - I'm sure we can have fun and exchange ideas, that's what its all about to me. Bottom lining it: I have nothing to prove to anyone. So I hope this goes a long way to clearing this bit of kerfuffle up and maybe lead to some benefit to everyone. |
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My asking for non-training missions does not imply those training missions was created for MP. "I am much more experienced player because when I was 4 years old i took a bath with my rubber yellow duck" - once again, please chill out man :) |
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