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The MaGui Mod ~ U-BOOT_HAHD Edition
The MaGui Mod ~ U-BOOT_HAHD Edition
----------------------------------- Still in WIP (mostly at its adjustments files for each supermod and not at its core),this is my final UI builted for sh3 . this UI was started about 3,5 years ago for the U-BOOT_HAHD project (http://www.uboothahd.com/index.html) but ,finally (as you all know by now the fate of this project), it will be released as Standalone for each supermod. My friend John (aka Reaper7) helped me VERY much on this project with his tremendous skills(Thank you John:salute:).Thanks to John,for the first time,sh3's players will be able to have in their hand a very important TDC dial (the Impact Angle Dial.have a look about the info that this dial is supplying here:https://www.youtube.com/watch?v=S2S714vSnz8) and ,also for the first time, will have an original U-Jagd Clock (100 sec/round). Unfortunatelly , the 'Clicable' Stopwatches didn't work every time we fire up our pcs so i will not include them in the release.the 'Clicable' Stopwatches need further search but ,without doubt , Reaper7 was damn close to it. you can have a look about it here:https://www.youtube.com/watch?v=GutjFGuDbmE Historical U-boat Scope's Reticles and FOV (based on info-documents supplied by Hitman-Thank you Alberto:salute:) for both Scopes (Attack and Observation),historical Reticles and FOV for UZO and Binoculars,historical FOV for Deckgun ,for first time Highly Accurate Dials to all elements (TDC's and U-boat's), a historical design (as Sh3's engine allowed) and fully working TDC ,a historical design (as Sh3's engine allowed) and fully working Fat-Lut Torpedo Panel,historical and working clocks (Stopwatch ,U-jagd and U-boat's Clock),a complete redesign to a even more detailed,bigger and accurate Range-AoB Finder Tool,even more Improved Malloy's Ruler and even more accurate and bigger for all the rest Geometrical Tools ,a complete redesign to Navigation and Attack Maps pages, a complete redesign to all Menu Screens and pages , a new Kriegsmarine Compass,working Indicators for the Open Tubes and many many other stuff ...(the list seriously goes on). The Code for this UI is completely written from scratch and i builted that way so everybody can very easily customize it to his tastes with very (and i mean...very) simple steps (instructions will be included with the release). The Mod is still in WIP stage but pretty close to its final shape. At this demonstration is showing one method for aiming with its Observation Periscope: https://youtu.be/V7YOlc-BAyw 19/01/2017 New video showing its Attack Periscope: https://youtu.be/wX90CkzdUFU Enjoy! |
Glad to see some great achievements of U Boot HAHD can be published as standalone mods. The GUI is stunning. I hope there will be a WS version (a 1360x768 is good for me).
Many thanks Makman and looking forward the release! All the best. Fitzcarraldo :salute: |
Nice :yep:
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Does this mod work with GWX?
Steve |
Smashing :arrgh!:
That's the mother of all mods :yeah: |
wow awesome :D i am waiting for it :D
makman94 always a master of UI's |
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Regards. Fitzcarraldo :salute: |
Very good.
i tryed many gui and Magui is the wich i prefer. Keep doing. Waiitng for a finished U-BOOT_HAHD Edition |
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glad you like it guys ! thank you for your kind words :up: Quote:
it will be released at three resolutions : 1024x768 , 1360x768 and 1680x1050 there was one more resolution at 1600x900 but i left it unfinished as i thought that after 1360x768 the most common would have been a ....1920x1080 Quote:
please, the answer to your request is allready in post#1 Quote:
yes it will work with GWX |
Thanks Makman! 1360x768 is good for me.
All the best and....canīt wait! Fitzcarraldo :salute: |
Wahoo the day is almost upon on. :)
Cant believe how long ago it was that we started on that project, so glad to see it will finally see the light. This UI is such a work of art that you alone Manos could have pulled it off, your attention to detail and dedication are second to none. :up: Best of luck in its release, you are going to make an awful lot of happy Kaleun's. :Kaleun_Salivating: |
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http://www.subsim.com/radioroom/imag...humbs_Up-1.gifhttp://www.subsim.com/radioroom/imag...humbs_Up-1.gifhttp://www.subsim.com/radioroom/imag...humbs_Up-1.gif |
1680x1050?!?? I freaking love you! Can't wait :salute:
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Oooohh 1920x1080 would be so cool please makman.
Best regards. Fubar2Niner |
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no, without you , i would have never get into it. preparing a mod that would have nothing new to bring , is not interesting at all and all the new things (most of them) were exactly 100% your achievements :salute:. ps: if only you could locate these values for the clicable stopwatch... Quote:
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nothing can beat the analogies of 16:10. i am sure that all of my future monitors will always be at 16:10 Quote:
you are probably right but my devices are not running a 1366x768 res. i am sure that they will take care of that a few very talended subsim members :yep: Quote:
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i can't make a 1920x1080 version for the reasons i said here: http://www.subsim.com/radioroom/show...0&postcount=16 |
Hi makman94 !
First of all, thank you very much for all your work on this mod :up: Let me ask a question: Since the 1680x1050 version is 16:10, do you think that it will be compatible with the 1920x1200 resolution that is also 16:10, just by changing the numbers in the d3d9.ini file? I am asking it because the original SH3 that has 1024x768 resolution (4:3) is compatible with 1600x1200 (4:3) just by changing the numbers in the d3d9.ini file... Does this make sense? Txema |
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it depends on which d3d9.cfg file you are going to edit. (and ,of course, on which d3d9.dll you are using) if you are talking about editing the d3d9.cfg of the ''sh3_xpsp2_res_fix_for_14b'' (by Kegetys) then yes , it will work also at 1920x1200 :yep: if you are talking about editing the d3d9.cfg that is in the files of MaGui (by Seeadler) then ... no it will not work. this file must not be edited becuase,yes, it will render the game at your desire resolution but the UI will keep following the coordinates of the 1680x1050. my suggestion ,as you have a 16:10 monitor (1920x1200), is NOT to use the ''sh3_xpsp2_res_fix_for_14b'' at all as i am suspecting that you can use only one d3d9.dll and not both of them so ,in this case, you can use ONLY the d3d9.dll that is inside the files of MaGui. The UI is written on 16:10 (1680x1050) so it will full your monitor (as it has the same res ratio) without stretching anything (i mean that circles will be ...circles on your screen). you will lose only the quality on 2d images as these are made for 1680x1050 resolution.( imagine something like an image to just enlarging it without changing its ratio) |
@makman
Thanks for the clarification and sorry I didn't read your post more carefully, got too excited :oops: Perhaps on reading Txema's post I might try changing the d3d9.cfg as I did when I had a 16:10 monitor. Very successfully I might add. Thanks again for your continued great work old friend. :salute::salute: Very best regards and gratitude. Fubar2Niner |
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