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-   -   Me and SH4 (https://www.subsim.com/radioroom/showthread.php?t=218289)

thegrindre 02-10-15 08:55 AM

Me and SH4
 
Whoopee. :up: I just received my SH4 Gold Edition in the mail a little bit ago. I installed it then fired it up... wow, there is a lot to learn in this sim. :-?

Is this a good place to ask questions?
:)

Crannogman 02-10-15 09:16 AM

Quote:

Originally Posted by thegrindre (Post 2286199)
Whoopee. :up: I just received my SH4 Gold Edition in the mail a little bit ago. I installed it then fired it up... wow, there is a lot to learn in this sim. :-?

Is this a good place to ask questions?
:)

Welcome! I doubt there's anyplace better to ask

merc4ulfate 02-10-15 10:34 AM

Welcome and congratulation.

razark 02-10-15 07:02 PM

Quote:

Originally Posted by thegrindre (Post 2286199)
I just received my SH4 Gold Edition in the mail a little bit ago. I installed it then fired it up...

Welcome to the club. Next step is to figure out what mods you want to use to make it the best experience you can.

Quote:

Originally Posted by thegrindre (Post 2286199)
Is this a good place to ask questions?

This is the only place I know of.
Aside from posting questions, there's a ton of information in the stickied threads up top. Read through those. There's some on the game, and some on the actual war. You can also read other members' patrol reports, and possibly learn some more in there. There's a reason the patrol reports were distributed to the fleet during the war. (Those reports can be found online, too.) And don't forget that the forum has a search function. You might find that you aren't the first to ask most of the questions you might think of.


Now, don't just stand there on the pier chatting! Get out there and sink some ships! :salute:

fitzcarraldo 02-10-15 07:14 PM

Welcome aboard and:

SINK'EM ALL!!!!

Regards.

Fitzcarraldo :salute:

Zeus_Faber 02-10-15 08:14 PM

Welcome! I'm kind of new here, too.

Ron

fireftr18 02-10-15 09:02 PM

Welcome aboard thegrindre! :salute:

New victims, I mean, skippers are always welcome.
Don't be afraid to ask a question, we're all glad to help.

Now join the rest of the newbies polishing the props.

razark 02-10-15 09:27 PM

Quote:

Originally Posted by fireftr18 (Post 2286395)
Now join the rest of the newbies polishing the props.

Should we be nice and stop them first?

ReallyDedPoet 02-10-15 09:43 PM

Welcome to SUBSIM :-)

TorpX 02-11-15 12:00 AM

Quote:

Originally Posted by razark (Post 2286399)
Should we be nice and stop them first?

:har:



***



Make sure you get a copy of JSGME installed. You'll need that.



fireftr18 02-11-15 11:09 PM

Quote:

Originally Posted by razark (Post 2286399)
Should we be nice and stop them first?

Stop them??:06:

TorpX 02-11-15 11:41 PM

Quote:

Originally Posted by fireftr18 (Post 2286734)
Stop them??:06:

Stop the props/screws - so Zeus_Faber could polish them.

I thought is was pretty funny.



thegrindre 02-12-15 03:22 AM

I thought it was funny, too. I chuckled at the joke. :haha:

:)

Webster 02-12-15 12:27 PM

I strongly suggest you start by creating a backup copy of the games "data" folder and burn it to a cd so you can fix any game corruptions that always seam to happen when using mods with a game or creating your own mods.

next download and install the jsgme utility that is used to safely install mods to the game.

after that you are ready to start playing but first you should install my GFO mod which is 90% still the stock game but it has added fixes for game issues and adds a lot of extra game content to the game as well as some things to correct game "visuals" or eye candy issues with the way things look.

play the game like that for a month or so until you get good at it then decide if you want mods for increasing difficulty (TMO / RFB) or adding realistic battle scenes and removing the random shipping you run into all the time (RSRDC) plus there are endless small mods for individual taste that change a lot of little things in the game since we all like different things with our game, some want it to be more fun and some want it more realistic.

welcome to the community and enjoy the game

any questions you have just ask and we will guide you as best we can.

in the sig under my posts click on "my mods" where you find a list of my mods that many love to use so look it over and click on anything of interest and you can see what it does.

thegrindre 02-12-15 01:50 PM

Thanks Webster. I've done a lot of looking at your stuff but don't understand it all yet.
I will ask when I want/need something.

Right now I'm running the 'vanilla' version and am in Sub School. I need to learn more about operating a submarine before I add any enhancements (mods) to the game. :-?

Thanks again, sir, and to everybody else that's tossed in some input. :up:
:salute:

Webster 02-12-15 08:04 PM

Quote:

Originally Posted by thegrindre (Post 2286911)
Thanks Webster. I've done a lot of looking at your stuff but don't understand it all yet.
I will ask when I want/need something.

Right now I'm running the 'vanilla' version and am in Sub School. I need to learn more about operating a submarine before I add any enhancements (mods) to the game. :-?

Thanks again, sir, and to everybody else that's tossed in some input. :up:
:salute:

well I strongly suggest you use my GFO mod to learn the game, its more of a game fix then it is a mod so you are still playing the vanilla stock game, just with a few changes to correct things. it doesn't change difficulty or gameplay.

I suggest you start learning by keeping duds turned off until you get the hang of things so you don't keep thinking you are missing. sometimes most of your torps may not explode with duds turned on and it may have nothing to do with the angle, however if it hits the ship at more then a 45 angle it can cause them not to hit the warhead trigger and bounce off failing to explode. also my GFO mod fixes many ships underwater draft heights that mean they dont sit in the water correctly causing torps to go right under them and miss.

thegrindre 02-12-15 09:12 PM

Yes, I have downloaded that mod and am trying to figure out how to install it. I've been reading up on it all afternoon. :)
I just finished backing up the data file.
Thank you,
:salute:

Webster 02-12-15 10:50 PM

Quote:

Originally Posted by thegrindre (Post 2287035)
Yes, I have downloaded that mod and am trying to figure out how to install it. I've been reading up on it all afternoon. :)
I just finished backing up the data file.
Thank you,
:salute:

first you install the jsgme utility, after that you umm, wait hold on let me start over here.

first download and install 7zip if you don't already have it, it is needed to open just about any mod you will download

you can find it here: http://www.7-zip.org/

then download jsgme here: http://www.subsim.com/radioroom/down...o=file&id=4333

and open the folder using 7zip to find an exe file there, place that in the C:\Program Files (x86)\Ubisoft\silent hunter 4 folder if you have windows 7, otherwise it should be something similar.

now just click the exe and it will open the files there and its ready to use.

click on the big yellow "g" and that opens the utility so I right click on it and select to "send to desktop create shortcut" so I can open it to add or change mods as desired.

now you are ready for any mods you might want so open GFO with 7zip and then copy the contents to your desktop. inside the folder is other folders and the read me that explains what the files are for and all that.

I left out some files for the mod so you should also download this mod to get those files: http://www.subsim.com/radioroom/down...o=file&id=1192 and then copy those folders to your desktop

its always best to open all your mods to your desktop first so you can check them and be sure you are putting the correct folder into jsgme or the mod will not work. so the mod folders should have a name and when you open them you should see a folder named "data" or you are using the wrong folder. now back to the instructions?:

now you should have the "Webster's GFO Mod v1.1" and the "Webster's New Orders Bar Menu for v1.5" both on your desktop.

next open jsgme by clicking on the yellow "g" icon you put on your desktop. you now see thre utility and to put mods into it you just drag them from your desktop and drop them into the left window of the utility. you will do this for both of these mods but first you need to open them and select the right folder.

with my mods the folders are all mostly named the same but without my name in front so open GFO folder and put your mouse over the "Game Fixes Only Mod v1.1" then hold the left button down as you drag it to jsgme then let off the button and it is now in jsgme. you do the same for the orders bar and it is named "New Orders Bar Menu"

if you click on these folders you see the data folder there first thing so you always know with any mod that this is the folder that needs to go in jsgme.

now both mods are in jsgme but they are not installed in the game yet so in the left pane of jsgme window click on GFO and select install, then do the same for the orders bar, in that order so the menu mod overwrites some GFO files and tell it ok when it warns you about that. its very common for mods to overwrite each other like that but always read up and ask questions to be sure it wont cause a problem such as alter how the first mod works.

that's it, both mods are installed and can be uninstalled in seconds by clicking on them and saying uninstall. that's why jsgme is such a great tool, it makes installing and uninstalling mods fool proof. when uninstalling a mod, if another mod has overwritten it jsgme will tell you the other mod must be uninstalled first before you can uninstall that mod then you can reinstall that mod if you still want it.

when you run the game you will see the GFO screen on startup and the single missions folders will have dozens of new missions and the german side will have missions and patrols that the stock game never had.

if you have any questions just PM me and if you have mod questions just go to that mods thread and see if the answers are already there or just ask your questions there. if I don't respond after a day or two send me a PM

sorry for the long winded reply but its important for someone new to the game and installing mods to understand all this

thegrindre 02-13-15 12:06 AM

Got it. Just had to do a bit of figuring is all.

I believe that jsgme is an old version (2.1xxx). I found a much later version elsewhere.
Here's v2.6xxx
http://www.subsim.com/radioroom/show...ighlight=jsgme

Thanks a bunch, Webster. :yeah:

TorpX 02-13-15 12:11 AM

Also, it is a good idea to use JSGME to take a "snapshot" of your game files, before you start using mods. That way, JSGME can verify the integrity of your files, when that becomes an issue.


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