![]() |
24-hour analog clock
Hello every one,
I've recently read the topic about the analog clock by Tycho (http://www.subsim.com/radioroom/showthread.php?t=208895). I found his idea very interesting and the result is very nice. But as we are supposed to sail all over the seas (and sometimes in arctic waters with days without sun or without night), far away of any society, we have to know if it's 8 o'clock AM or 8 o'clock PM. So I've made a 24-hour analog clock, with the same face as in the film "The enemy below" (1957). Download here : ftp://hartmuthaas.no-ip.org/public/S...DS/FAHNENBOHN/ (User : Maik, Password : Woelfe) http://nsm08.casimages.com/img/2014/...9012710250.png ----------- (First version) It works perfectly, the numbers are not very clear but the hands are very accurate. I have not added the second hand, as I don't see the point. Here a picture : http://nsm08.casimages.com/img/2014/...9012698419.png If I have enough time and if enough people are interested, I could release this little mod for download. Tell me what you think about. And thank you Tycho for your detailed explanation in your topic, it has saved me a lot of time ! Greetings, Fahnenbohn |
Quote:
Don't wait, just release it. I'll point this in first post in my topic, to have various choices is nice. |
Quote:
Since Ahnenerbe (Kudos to him!) did the tricky part, figuring out how to add the second hand to dials.cfg, a second hand on any timepiece is a thoroughly useful addition. |
Quote:
as you designing it from scratch why not making it a little bigger ? will be more detailed and much easier to read |
@ Tycho and BigWalleye : OK, I'm going to add a second hand.
@ Manos : Yes, this one is two times smaller than the first one I did. But as it took up too much space on the screen, I reduced it. But it remains perfectly readable ! ... |
http://nsm08.casimages.com/img/2014/...9012700141.png
This is the original size of my clock. It would be nice to make it movable when the mouse goes on the upper edge of the screen, as the white compass. But I still don't know how to do... |
Quote:
my suggestion was to make it a little bigger (for example a factor of 1.2 is shown at the pic) just for the seconds marks to be more readable ( maybe i am getting older but were not so clear to me) http://i62.tinypic.com/2qun251.jpg about your question: put the clock at the position you want on screen and then add the line ''VertSlide=xxx'' at the end of the clock's menu entry. the ''xxx'' is determing how many pixels you want your image to slide to upper direction and hide . pay attention to the dimensions of menu entry 'box' as ,by a carefully selection, you can totally hide your image and make it slide out only when you place your cursor real close to screen's edge ps1: the command ''HorizSlide=xxx'' is for use if you want to make your image slide at a horizontal direction ps2: what is the ''white compass''? |
|
@ makman : I've tried your solution, but it doesn't seem to work. Is there anything wrong in my text :
[G3F I345] Name=Clock Face Type=1031;Stat bmp array ItemID=0x3FE00000 ParentID=0x3F000000 Pos=1,740,155,155 Materials=1 Display=0;No stretch Mat 0=data/menu/gui/24_Clock.tga MatFlags=0x29 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF VertSlide=180 And here is the white compass (maybe i didn't well explain myself) : http://nsm08.casimages.com/img/2014/...9012700403.png @ Tycho : very nice dial, you are good at graphic design, I especially like the reflection effect. :up: |
I'm away from my computer and SH3 now, but try with menu group, like that:
Quote:
Quote:
|
Quote:
I'll try that when I have enough free time (busy right now). Cheers |
Quote:
Tycho is correct and is showing you were to put the command (type=26 is the menu entry) |
OK Makman. :sunny:
I was not competant enough to understand what you were talking about ... :03: |
OK. My slippery clock is now working properly.
I would like to add one last option : would it be possible to fix the clock on the screen by clicking on it, once it has come down from the upper edge of the screen ? And then make it disappear again by clicking on it again ? :hmm2: |
Quote:
Alternatively, you could put the clock off-screen, with an invisible "tab" on-screen. Click and drag on the tab to pull the clock on-screen. It then stays on-screen. You could either have it disappear when changing screens or have it remain on-screen until dragged off. If you are interested in either approach, post and I'll PM you some example menu.ini entries. I imagine it's too esoteric to cover on the public forum. |
Thank you BigWalleye for your suggestions and help, but I prefer a free draggable clock to these options. So now, I have to write a "readme", and this little mod will be downloadable. I will wait a day or two to see if anyone would have a solution to my little challenge :
Would it be possible to fix the clock on the screen by clicking on it, once it has come down from the upper edge of the screen ? And then make it disappear again by clicking on it again ? F. |
|
The 24-hour clock is available at Plissken_04 FTP server : ftp://hartmuthaas.no-ip.org/public/S...DS/FAHNENBOHN/
(User : Maik, Password : Woelfe) I hope all will be OK, it's my first mod ... ;-) |
Hi, Fahnenbohn! I will use my 12h clock, but decided to convert your 24h clock for one of the 3d interior clock.
Conning tower 24h clock: http://oi59.tinypic.com/20z65xw_th.jpg |
Does anyone know if the 24-hour clock is attested historically? I always assumed that the 12-hour clock faces in the central and tower were based on surviving prototypes. But now I'm curious. Were clocks in RL U-boats 12-hour or 24? If there is a surviving example, then that's what I want to see in my boats.
Either way, Fahnenbohn, yours is a nice piece of work. Thank you. |
All times are GMT -5. The time now is 09:39 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.