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[REL] Kingfisher class coastal escort
Hello,
here's the model of a small class of 9 escort vessels built in the late 1930s, neither particular important nor particular successful, but kind of pretty: https://www.mediafire.com/convkey/dc...scuqxf976g.jpg https://www.mediafire.com/convkey/c6...42p6krc86g.jpg DL: http://www.mediafire.com/download/5f...Kingfisher.zip Please note: when installing one of my ship models, make sure the newest one is installed last; that is is especially important for the Royal Navy ships because of the evolution of the respective library files. Please also note: the model comes plain, with no campaign files; that means the ships will only show up in game as result of generic class type entries (= seldom). Frequent sighting can be achieved by editing the campaign files, however, all big mods use different campaign files ... Happy hunting :sunny: the Frog |
Meticulously detailed, as usual! Love your work. The lookouts stationed on the bridge with binoculars are a nice touch.
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the Frog, as usual awesome work. Thanks for the replenishment fleet with new models and forward the following works.
Good luck ++Ahnenerbe++ |
Beauty! :/\\k:
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Nice ship, great in the details.
Greetings, fsaconi |
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Nice Bridge there Mate.
Where have I seen one like that before? Oh ya! http://i108.photobucket.com/albums/n...0.jpg~original :03: |
@Jeff:
right, the British and Dominion naval architects often recycled successful designs but never without modifications :D. That makes modelling British and Domnion ships so interesting but also a bit painful :yeah: @everyone else: thanks for the kind words :salute: |
Yep I like that :cool:
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Nice ship that I didn't know of until now, and a beautiful rendition, as usual :up::up:.
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You still haven't answered whether I can marry you or not, from all the previous threads you posted new ships.
Marry me. |
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I sent all my stuff to the_frog. I asked him to complete it. :yeah: |
Hi The_Frog,
wonderful model, as always. In the meantime I´ve read several sources stating that type 290/291 arials were revolving although I´ve never seen an antenna beeing NOT directed straight ahead. Do you see a possibility to get that antenna spinning? Best wishes |
@jeff:
I assume, Jimbuna was refering to the Kingfishers, which were a rare breed. @leitender: What I read, the 290/291 aerial was pivotable, which could mean it was not permantently rotating but directed towards an object when detected. That may explain why there are no pictures of ships with rotated aerials. Of course, it is possible to do rotating aerials or aerials pointing at detected targets. I did that with different devices (e.g., ZH1's FuMO, directors). It's just that I do not want to have the 290/291 aerials rotating :03: |
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can you please give me a hint where you have implemented rotating elements and where elements pointing at detected targets? BTW, would it be possible to have blinking lights on ships? Regards, LGN1 |
Hi frog, thanks for the new model :up: I made a testing mission to see how this model act in action. Perhaps it might just be at my end, but all the time when I'm at pericope depth Kingfisher does not make an attack run.
When I'm at dead stop and at periscope depth it keeps pinging and circle around, only when I dive deeper Kingfisher makes an attack run straight above me. I wonder what it is :hmmm: |
Hello, the vessel has ASW sensors and devices in line with other SH3 escorts. So, I have no idea what that could be. Perhaps a mod soup issue?
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P.S. I also noticed that Kingfisher sinks together with visible crew on their duty places. |
@Sailor_X:
The Tribals have about the same ASW sensor layout as the Kingfishers ... the difference is the Tribals are class 4 (destoyer) and the Kingfishers are class 1 (corvette). I guess the bridge crew is on post while sinking? That likely means the lookouts.sim is not installed. Did you install older ships, e.g., the Tribals, after the Kingfishers? @iambecomelife: Right, the "watchman" controller is one option; I prefer KeyFrameAnimation for rotating objects and Gun controllers for gunnery directors :yep: Whatever pathway used, all require having the device in question as separate 3D object. I guess that's the major obstacle for Leitender. |
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