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-   -   [REL] Kingfisher class coastal escort (https://www.subsim.com/radioroom/showthread.php?t=216452)

the_frog 10-26-14 06:01 AM

[REL] Kingfisher class coastal escort
 
Hello,
here's the model of a small class of 9 escort vessels built in the late 1930s, neither particular important nor particular successful, but kind of pretty:

https://www.mediafire.com/convkey/dc...scuqxf976g.jpg

https://www.mediafire.com/convkey/c6...42p6krc86g.jpg

DL: http://www.mediafire.com/download/5f...Kingfisher.zip

Please note: when installing one of my ship models, make sure the newest one is installed last; that is is especially important for the Royal Navy ships because of the evolution of the respective library files.

Please also note: the model comes plain, with no campaign files; that means the ships will only show up in game as result of generic class type entries (= seldom). Frequent sighting can be achieved by editing the campaign files, however, all big mods use different campaign files ...

Happy hunting :sunny:

the Frog

iambecomelife 10-26-14 06:07 AM

Meticulously detailed, as usual! Love your work. The lookouts stationed on the bridge with binoculars are a nice touch.

Ahnenerbe 10-26-14 07:25 AM

the Frog, as usual awesome work. Thanks for the replenishment fleet with new models and forward the following works.
Good luck
++Ahnenerbe++

Sailor Steve 10-26-14 07:58 AM

Beauty! :/\\k:

fsaconi 10-26-14 10:59 AM

Nice ship, great in the details.

Greetings,
fsaconi

Aktungbby 10-26-14 11:31 AM

Great stuff! http://www.sherv.net/cm/emoticons/he...y-emoticon.gif

Jeff-Groves 10-26-14 03:49 PM

Nice Bridge there Mate.

Where have I seen one like that before? Oh ya!

http://i108.photobucket.com/albums/n...0.jpg~original

:03:

the_frog 10-26-14 05:39 PM

@Jeff:

right, the British and Dominion naval architects often recycled successful designs but never without modifications :D. That makes modelling British and Domnion ships so interesting but also a bit painful :yeah:

@everyone else:

thanks for the kind words :salute:

Jimbuna 10-27-14 06:59 AM

Yep I like that :cool:

JapLance 10-29-14 04:07 AM

Nice ship that I didn't know of until now, and a beautiful rendition, as usual :up::up:.

Missing Name 10-29-14 12:47 PM

You still haven't answered whether I can marry you or not, from all the previous threads you posted new ships.

Marry me.

Jeff-Groves 10-29-14 02:24 PM

Quote:

Originally Posted by JapLance (Post 2256256)
Nice ship that I didn't know of until now, and a beautiful rendition, as usual :up::up:.

If you mean the Bathurst image I posted?
I sent all my stuff to the_frog.

I asked him to complete it.

:yeah:

Leitender 10-29-14 06:15 PM

Hi The_Frog,

wonderful model, as always. In the meantime I´ve read several sources stating that type 290/291 arials were revolving although I´ve never seen an antenna beeing NOT directed straight ahead.

Do you see a possibility to get that antenna spinning?

Best wishes

the_frog 10-30-14 04:03 PM

@jeff:
I assume, Jimbuna was refering to the Kingfishers, which were a rare breed.

@leitender:
What I read, the 290/291 aerial was pivotable, which could mean it was not permantently rotating but directed towards an object when detected. That may explain why there are no pictures of ships with rotated aerials.
Of course, it is possible to do rotating aerials or aerials pointing at detected targets. I did that with different devices (e.g., ZH1's FuMO, directors). It's just that I do not want to have the 290/291 aerials rotating :03:

LGN1 10-31-14 03:31 PM

Quote:

Originally Posted by the_frog (Post 2256769)
Of course, it is possible to do rotating aerials or aerials pointing at detected targets.

Hi the_frog,

can you please give me a hint where you have implemented rotating elements and where elements pointing at detected targets?

BTW, would it be possible to have blinking lights on ships?

Regards, LGN1

sailor_X 10-31-14 03:47 PM

Hi frog, thanks for the new model :up: I made a testing mission to see how this model act in action. Perhaps it might just be at my end, but all the time when I'm at pericope depth Kingfisher does not make an attack run.

When I'm at dead stop and at periscope depth it keeps pinging and circle around, only when I dive deeper Kingfisher makes an attack run straight above me. I wonder what it is :hmmm:

the_frog 10-31-14 05:27 PM

Hello, the vessel has ASW sensors and devices in line with other SH3 escorts. So, I have no idea what that could be. Perhaps a mod soup issue?

iambecomelife 10-31-14 06:12 PM

Quote:

Originally Posted by LGN1 (Post 2257134)
Hi the_frog,

can you please give me a hint where you have implemented rotating elements and where elements pointing at detected targets?

BTW, would it be possible to have blinking lights on ships?

Regards, LGN1

You can implement rotating objects using the "watchman" function in S3ditor. It's basically the same thing that causes your watch crew to scan predetermined arcs. You can adjust rotation speed and arc of movement very easily.

sailor_X 11-01-14 02:04 AM

Quote:

Originally Posted by the_frog (Post 2257172)
Hello, the vessel has ASW sensors and devices in line with other SH3 escorts. So, I have no idea what that could be. Perhaps a mod soup issue?

Well I made another test mission with Kingfisher and Tribal class DD. Tribal attacked me in persicope depth without question. So I asume there is something with Kingfishers alone ?

P.S. I also noticed that Kingfisher sinks together with visible crew on their duty places.

the_frog 11-01-14 05:13 AM

@Sailor_X:
The Tribals have about the same ASW sensor layout as the Kingfishers ... the difference is the Tribals are class 4 (destoyer) and the Kingfishers are class 1 (corvette).
I guess the bridge crew is on post while sinking? That likely means the lookouts.sim is not installed. Did you install older ships, e.g., the Tribals, after the Kingfishers?

@iambecomelife:
Right, the "watchman" controller is one option; I prefer KeyFrameAnimation for rotating objects and Gun controllers for gunnery directors :yep:
Whatever pathway used, all require having the device in question as separate 3D object. I guess that's the major obstacle for Leitender.


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