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Improved Ship Physics 2.0 is READY!
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Gotta say this mod is really making me want to fire up SH
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Downloaded and in use
Thank you Generic Mod Enabler - v2.6.0.157 RFB_2.0 RFB_2.0_Patch_23April2010 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 ISP2.0 EAXsoundsim_without_WebstersManeuver_STOCK_GFO_OM |
GET THIS MOD PLAYERS
bump
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Nice :yep:
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Ehm, it may be obvious to some, but what does ISP stand for? Only that single line, and some in the download section tell me that it changes the movement characteristics. Also, in the download section I can find that it is for RFB.
Please don't be obscure with the details. It would be a shame if no one uses it because they don't know what it is for. |
ISP 2.0 is Improved Ship Physics (for RFB 2.0) |
Thanks TorpX for the hard you put into this mod. Plan on giving it test drive when I get done with this campaign!:salute:
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I would think anyone who has been a member since 2004 with 3000 post would have heard about ISP by now.
"Please don't be obscure with the details. It would be a shame if no one uses it because they don't know what it is for. " What a condescending remark to someone who has put a lot of effort into making mods and player experiences more enjoyable. gezues $H|Tz, there is a dead bilge rat on every boat isn't there? ... and it's usually an XO. :gulp: Generic Mod Enabler - v2.6.0.157 RFB_2.0 RFB_2.0_Patch_23April2010 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 ISP2.0 EAXsoundsim_without_WebstersManeuver_STOCK_GFO_OM ====================================== |
You are all welcome. |
Did anything in ISP adjust DD sensors?
I was running Flank, radar depth, 2000 hours inside a huge task force with about 14 DD's. They never even turned to chase me. They stuck with the TF and zig zaged on their bearing while I was in the middle of them. |
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No. |
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It's no big deal. I should have provided the extra info; it was just an oversight on my part. Anyway, the readme covers everything pretty well (I hope), and should help people who are unsure, decide if they want to use it. :) |
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Fairly calm but very dark |
I'm guessing they just didn't see you because you were at radar depth and it was dark; and they didn't hear you because you were in the middle of their task force. |
I managed to bag three of the 6 carriers in the TF and 1 Heavy Cruiser.
2 Carriers and a Crusier on the first round. Exited TF surfaced in the dark made an end around and sat up for another attack. Was just getting light now ... 1 more carrier down but this time 4 DD came after me ... heavy flooding in the Conn, Control Room and Engine Room but managed to stabilize at 458 feet ... repaired damage, escaped further depth charging with the depth and limped back to Pearl after pumping out the water over the next 36 hours. Warning if your stationed at Majuro Island ... Do not hit the subnet. Men saved ... they swam ashore being it was only 200 yards away ... boat lost due to striking an unseen subnet at home port. I wish we had a mod that showed friendly mine fields and friendly subnet locations on the map. |
Torp I have noticed merchants are now very hard to sink.
I just put 8 fish in a medium old split freighter plus 50 rounds from the deck gun before she sank. This was over at least a 48 hour period, while she sat dead in the water. 5 fish in a medium tanker plus 50 rounds from the deck gun ... she never sank. 6 in a medium composite freighter ... she never sank. These last two were over a three day period less than a mile from each other. During the day I was harassed by aircraft and did not wish to remain on the surface. I would put 3 fish in and see if they went down and then waited but nothing. I finally was out of fish due to the earlier engagement. The deck gun simply seems ineffective anymore. |
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I'll look into it. I don't know why there would be much of a difference, though. None of the damage points, torp, gun, shell numbers have been changed. They only thing about this that I changed was the CrashSpeed. This was done to reduce sinkings in heavy seas. :hmmm: |
I took out a Heavy Cruiser with two fish.
Carriers 3 to 4 fish. I have sighted no other capital ships other than those since running the mod. There were DD and a Fuso BB in that Task Force but my concentration was on Carriers and the Cruiser since the Fuso was farther in range then these mentioned. I have a save point before the attack. I might rerun it to check on the Fuso. |
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