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-   -   Optical Targeting Correction RFB 1.4 (https://www.subsim.com/radioroom/showthread.php?t=215040)

Captain Diver 08-11-14 03:19 PM

Optical Targeting Correction RFB 1.4
 
To whom it may concern,

I recently tried to download "Optical Targeting Correction RFB 1.4" from our download section. However "GameFront" states that the file cannot be found or is no longer available. I have tried to PM the owner of that Mod but I do not know if he is still here, so I am asking anyone out there that might know if there is another location that I might download from. Any consideration that you could afford in this matter would be greatly appreciated. Thank you.

Respectfully,

Captain Diver

les green01 08-11-14 03:30 PM

yep I got the same response ill check around

in_vino_vomitus 08-11-14 03:58 PM

It ought to be up on this site - I DL'd it a month or so back.

TorpX 08-11-14 11:47 PM

I wasn't aware there were any versions of OTC for RFB.

in_vino_vomitus 08-12-14 02:17 AM

Quote:

Originally Posted by TorpX (Post 2232680)
I wasn't aware there were any versions of OTC for RFB.

It's funny - I seem to remember downloading it when I set up an RFB install [I thought I ought to try it out] But checking out the MODS folder, I see that you seem to be right - I can only put it down to early onset dementia - whoops :(

BigWalleye 08-12-14 06:16 AM

Quote:

Originally Posted by TorpX (Post 2232680)
I wasn't aware there were any versions of OTC for RFB.

There definitely are. There just isn't one for RFB v1.5.

Quote:

Originally Posted by Captain Diver (Post 2232562)
To whom it may concern,

I recently tried to download "Optical Targeting Correction RFB 1.4" from our download section. However "GameFront" states that the file cannot be found or is no longer available. I have tried to PM the owner of that Mod but I do not know if he is still here, so I am asking anyone out there that might know if there is another location that I might download from. Any consideration that you could afford in this matter would be greatly appreciated. Thank you.

Respectfully,

Captain Diver

CapnScurvy is around. He was on last night. I expect he will respond shortly.

Capn, you out there?

CORRECTION:

The latest release of RFB is v2.0, with a patch to v2.3. It is NOT v1.5. There is an RFB v1.52 available here: http://www.silenthuntermods.com/foru...hp?topic=160.0

merc4ulfate 08-12-14 08:52 AM

To my knowledge there is no OTC for TMO only RSRD.

All OTC mods can be found in the download section of subsim. If you get them anywhere else you take your chances.

CapnScurvy 08-12-14 09:13 AM

Yep, still here.

I responded to Captain Diver's PM the other day, and found he's referring to the fact that the OTC for RFB 1.4 was taken down from the GameFront server (which is where the SubSim "Downloads" menu link will take you.....found HERE).

GameFront removes uploads after a specific amount of time. SubSim doesn't, yet there is a specific amount of server space SubSim gives to us, which I'm at my limit. Actually, I reached my limit some time ago and had to ask for more from Neil Stevens which is where I am today....at my limit again. Still not enough to put all my mods, or their various versions in one place.

That's why the RFB 1.4 version of OTC was on the GameFront site. It's an older mod, for an older version of RFB, that just isn't going to draw much interest.

I'll look into it for you Captain Diver. As you pointed out, your particular situation has valid reasons why you haven't moved up to version 1.5. Reasons that I'm completely sympathetic with! What I can do is see if I've still got the OTC for RFB 1.4 mod (I think so), put it onto the GameFront "permanent" mod uploads server.....which means they won't remove it, nor can I change anything with it once its uploaded. Then I can let you know that it's there for you to download. This will take some time though. Today I'm not home to even look for the mod on my computers, plus IF I'm going to upload the OTC mod for RFB 1.4, I think I'll try to make a version compatible for the older RSRDC v390.....much as what your mod list has now. I know many folks use RSRDC, in its many versions, so, I think I should make a compatible version for it too.

I should tell you though, RSRDC has it's flaws. One that I've discovered is Lurker permits many of his ship speeds, in their "historical" routes, will drop below half the ships rated maximum speed when traveling these routes. When this occurs, the subs sonar (no matter what sub you use, or what year it is) won't allow the target ship to be heard by you...the Captain, when you listen for yourself at the sonar station. Your sonar man will hear it and give you a report within the Message Box, but if you try to pin point the ship yourself with the sonar......you won't hear a thing, even if the ship is within viewing range!

Also, many times you'll get a CTD with RSRDC when using the Museum. Sometimes its a specific plane he's added, others it's a specific ship or sub. I usually try to fix this CTD Museum problem since I've found anytime the Museum piece causes a CTD, so it will when its encountered within the game. The fact that I make a mod to overlay another, I'll try to fix what's broke, because chances are, a user will find the flaw and blame my mod for the problem!

That's pretty much why I've tried to avoid making mods compatible to other mods. The RFB 1.4 is just one of a long list of RFB versions (which I was a part of at one time). RSRDC changed versions as often as a person changes his socks! It's hard to keep up with the changes, when your compatible mod needed to be updated to match.

BigWalleye 08-12-14 09:14 AM

Quote:

Originally Posted by merc4ulfate (Post 2232773)
To my knowledge there is no OTC for TMO only RSRD.

All OTC mods can be found in the download section of subsim. If you get them anywhere else you take your chances.

The mod entitled 1.5_Optical Targeting Correction 031312 TMO 2.5, found here, http://www.subsim.com/radioroom/down...o=file&id=4051, is intended for use with TMO v2.5. There is no version of OTC compatible with RFB v2.0, which is the most current version of RFB .(NOT v1.5, as I misstated above.:/\\!!) There is a version of OTC for RFB v1.4, http://www.silenthuntermods.com/foru...hp?topic=160.0.

I understand that CapnScurvy was working on a version of OTC for RFB v2.0. I don't know what the current status of that project is.

Captain Diver 08-12-14 12:01 PM

To everyone concerned,

Thank you all for your quick response and input to this situation, I can not thank everyone enough for this. I would also like to thank the people who put in the long hours creating these wonderful mods to make SH4 such a blast to play.

Sincerely,

Captain Diver

pdiddy 02-08-15 12:59 PM

CapnScurvy,

Another shameless plug by me for OTC for RFB 2.0 (RSRDC 575)

If subsim upload space is holding you back, I'll offer my unused space for rent...for cheap...goose egg cheap!

Crannogman 02-08-15 01:11 PM

CapnScurvy, what led you to stop at RFB 1.4? Eg, did you find that be the purest form of the mod? Or too much work to keep up with them all, and RFB the least popular?

CapnScurvy 02-09-15 12:00 AM

I didn't like the way LukeFF decided to take RFB.

SWDW asked me to come onboard with him years ago to work on RFB. He was managing the overall project. I did, along with several others including LukeFF. SWDW stepped away from the project and left it in LukeFF hands. At the time of the management change, my Ship Centered, Accuracy Fix (SCAF) was incorporated in RFB. Much like Optical Targeting Correction, it corrected the mast height measurements, giving a player a better chance of using the Stadimeter as it was intended. The fact that the stock game had ships producing found Stadimeter ranges off by as much as half the true range distance was the main focus.

LukeFF decided to remove SCAF from his version of RFB due to his idea that it gave a player too accurate of a Stadimeter reading. Nothing could be further from the truth, but that's the way he saw it. He even has gone so far has to have some ships deliberately list inaccurate mast height measurements, just for the ability of throwing off a player's range reading. His idea of the 'ol "fog of war" BS, that he thought was realistic.

I don't buy it!! I won't make another compatible mod for RFB 2.0. I'm tired of walking behind someone else's ideas. What I will do is make a mod that's better. Been working on it for a while, have no set time for completion.

pdiddy 02-09-15 08:08 PM

Quote:

Originally Posted by CapnScurvy (Post 2285819)
What I will do is make a mod that's better. Been working on it for a while, have no set time for completion.

Excellent!

pdiddy 02-09-15 11:35 PM

P.S. Testing OTC for RFB for personal use:

http://snag.gy/D3jAl.jpg

CapnScurvy 02-10-15 11:31 AM

pdiddy, I guess you're using OTC for RFB, the 1.4 version?

I should point out that when identifying the target in the Recognition Manual, don't forget to note where the proper point of height reference is for the particular target you've selected. In the case of your image of the Kitrurin Maru, the height reference point is the top of the funnel. Always use the RED marked reference point on the picture. Also, some ships have their national flag added to the RM picture.....use the top of the flag where it's positioned to the mast.

Another thing to remember is when using the Stadimeter, use the "L" key to lock the target before taking a reading. The important thing to know when doing this is when you "Send" the information to the TDC, the target's "Relative Bearing" is also sent to the TDC, not just the found range. Knowing this is very important when counting the Telemeter Divisions, then using the Omnimeter to find range. You usually will not want the target "Locked" in position to use the Telemeter Divisions to make a reading.

The trouble comes when you "Send" the found range after setting the Range Dial......you need to make sure the target is centered to the periscope or a wrong Relative Bearing will be sent to the TDC. If the center line of the scope is off center of the target, the wrong bearing is sent to the TDC. A good practice is to count the Telemeter Divisions while positioned on the height reference point, then "Lock" the target back to the center position before sending the found range to the TDC.

If you're "testing" the accuracy of either the OTC Stadimeter, or counting the Telemeter Divisions/Omnimeter process, you can do a couple of things. With the Stadimeter found range, use the active Sonar to ping the target, then "Send" the found range to the TDC. When you return to the periscope screen, the Position Keeper "Range" display shows the accurate distance to the target. Compare it to the Stadimeter found range...as long as there isn't too much time lost between the checks. This is also a good way to compare any mods accuracy with the Stadimeter.

The way to check the accuracy of the Omnimeter is to play the game with Auto Targeting selected. Let the game tell you what the accurate distance is when its shown in the PK Range display. Yet, use the Telemeter Divisions/Omnimeter to do it yourself, comparing the results. I think you'll find the accuracy acceptable. :up:

pdiddy 02-10-15 06:42 PM

Quote:

pdiddy, I guess you're using OTC for RFB, the 1.4 version?
That's OTC with RFB 2.0 for SH4 v1.5.

I had to "futz" with it a bit, had a few CTDs, but I appear to now have a stable version (more testing required). Your changelog was extremely helpful. (I have OTC installed over a stock RSRDC version and over a TMO version so have some familiarity with the files.)

Using your Hiryu test mission verified the stadimeter accuracy initially. :up: And that screen shot is from your AOB test mission. All seems to be well so far. (I haven't ported over the whole mod, e.g. I left out the AI sensor tweaks, the ship*.sim files because of ISP, and the weapons/sensor upgrade tweaks.) I concentrated on the radar screens, corrected visual world, corrected rec. manual, omnimeter and range dial.

Although I've read/skimmed through the RFB manual and the thread here on Subsim, I didn't realize the RFB rec. manual was rigged until reading one of your posts. (I had read about the A-B-C ratings of reliability, but since they weren't in the rec. manual, had assumed that idea had been abandoned.) Anyway, I'm sure some love it, but I can't live with a rigged rec. manual. If the A-B-C ratings had been included, that would be one thing, and I get that ships changed their mast height and had different heights based on different drafts, many more ships to identify, etc. RFB is an outstanding mod, but having purposely incorrect values with no way of knowing the reliability of any given piece of information is its worst feature imo. The real manual (late war at least) had more and better information than what we get anyway (as I'm sure you know):

http://archive.hnsa.org/doc/id/oni20.../img/pg023.jpg

Besides it is way better sinking a "Nippon Maru" than a "Large Modern Tanker" or whatever!

Thank you for making this great mod which has added so much to SH4. (And thanks for the quick lesson in its use in the previous post.)

avers 02-16-15 06:06 PM

Quote:

Originally Posted by CapnScurvy (Post 2285819)
I didn't like the way LukeFF decided to take RFB.

SWDW asked me to come onboard with him years ago to work on RFB. He was managing the overall project. I did, along with several others including LukeFF. SWDW stepped away from the project and left it in LukeFF hands. At the time of the management change, my Ship Centered, Accuracy Fix (SCAF) was incorporated in RFB. Much like Optical Targeting Correction, it corrected the mast height measurements, giving a player a better chance of using the Stadimeter as it was intended. The fact that the stock game had ships producing found Stadimeter ranges off by as much as half the true range distance was the main focus.

LukeFF decided to remove SCAF from his version of RFB due to his idea that it gave a player too accurate of a Stadimeter reading. Nothing could be further from the truth, but that's the way he saw it. He even has gone so far has to have some ships deliberately list inaccurate mast height measurements, just for the ability of throwing off a player's range reading. His idea of the 'ol "fog of war" BS, that he thought was realistic.

I don't buy it!! I won't make another compatible mod for RFB 2.0. I'm tired of walking behind someone else's ideas. What I will do is make a mod that's better. Been working on it for a while, have no set time for completion.

fantastic, I would love to see a new mega mod for SH4

CapnScurvy 02-16-15 10:57 PM

Quote:

Originally Posted by avers
I would love to see a new mega mod for SH4

Yes, there are still folks working on mods for SH4!! TorpX being one of them.

I could probably bring this up in its own thread, but I'll do it here.

One of the most obvious issues with the stock planes is that they don't attack as expected. They will fly over your position more than they will attack. The problem is in the visual sensors, and in which direction their pointed. Also, there's an issue in the general "loadout" of the aircraft.....if the plane doesn't have a bomb in the basic loadout, its more than happy to fly right over your sub, even though its within visual range.

I've also been working on adding additional planes to SH4 beyond the half dozen that's provided by the stock game. One in particular is a Japanese "Kamikaze" plane that will directly attack Allied forces with severe damage results. I'm almost done with it, and the effects are amazing. The Japanese plane will seek out enemy shipping, and deliver a direct blow to a target ship as expected.

I can tell you, if a sub get's hit, it won't be pretty!!

Pictures to follow!

TorpX 02-17-15 02:26 AM

Quote:

Originally Posted by CapnScurvy (Post 2288487)
I've also been working on adding additional planes to SH4 beyond the half dozen that's provided by the stock game. One in particular is a Japanese "Kamikaze" plane that will directly attack Allied forces with severe damage results. I'm almost done with it, and the effects are amazing. The Japanese plane will seek out enemy shipping, and deliver a direct blow to a target ship as expected.

Sounds good Cap'n! :up:




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