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Merchant Distress Flares
Greetings All;
Is there a mod that equips the merchants to fire a flare when attacked or sinking? I vaguely remember that when I hit one at night it fired a red flare but I cannot remember what mod? Thanks |
I want to say there was a SH4 effects for SH3 GWX that had this feature. I'm pretty sure it was tied to the Ship Sinking message so it didn't happen when a ship was just hit. It had to be sinking. Can't remember the mod author though. Sorry.
T |
I use the optional flares mod from LSH3 in GWX and LSH3. You have white flares when a ship is attacked and red flares when sinking.
Regards. Fitzcarraldo :salute: |
From the LSH3 5.1 manual...
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Interesting, I must check that out.
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Regards. Fitzcarraldo :salute: |
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Only thing is, LSH3 v5.1 seems to require the entire DL to get just this one piece. Is it possible to somehow only DL the portion that adds the flares/horns? |
Thanks for the input and info gents, I'll have to search it out and use that JSGME tool to instal it in the game.
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Hi PhilipWebb059,
the best way to get the red flare is to use h.sie's "Seenot-Leuchtrakete - Do it yourself". This is original SH3-programming - not something arrond 4+ corners. It's very easy, just one entry in the Zones.cfg, nothing more. Greetings rowi58 |
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<old thread> Anyone know if Hsie's mod works in single missions/academy or only in the campaign ? I tried it in academy and single mission and nothing. |
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https://sun9-59.userapi.com/c858416/...-AJ3hbTUm8.jpg |
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Been trying to get the mod out of LSH that has the ships fire the flares when hit but no luck so far. Another thing AOD had outta of the box. |
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Do to its nature it works anywhere: in Academy, SingleMission, or in Campaign. Greetings. |
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Nothing. Triple checked I had it set up right, it's not difficult. Have to look again I guess. Thanks for the info. |
With the h.sie method i get normaly two red lightballs when a Ship sinks intact. None when it breaks into pieces. I use some more entries in Zones.cfg as it states in the small docu:
[NSFuelBunker] [NEFuelBunker] [NFuelBunker] [NFloodF] [BBFuelBunkers] [FuelBunkers] [Floodf] Greetings. |
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So, you put the "Effect1....." text line in each of the zones you list vs. just the two he lists ? |
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But i like some more LightBalls. When a Ship sinks over astern, the bow is swimming vor a long time, so that the ship stays vertical in the water, the result can be awfull. The Lightball is then shout out nearly horizontal, strait over the waterline. The Fuelbunkers i use are generaly more effective, or better watchabel. Greetings. |
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