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-   -   who is still playing sh4? (https://www.subsim.com/radioroom/showthread.php?t=214602)

avers 07-16-14 05:58 PM

who is still playing sh4?
 
Hey guys, just a question out of curiosity how many of u guys are still playing sh4 and what mods are u using (if your using mods) and what r u guys up to in your careers? Follow up question, for those of u who don't play sh4, why did u stop playing?

THEBERBSTER 07-16-14 06:03 PM

Just finished my 1st Patrol with RFB December 18th 1941 Manila

RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
MaxOptics IV for RFB 2.0
MaxOptics Binocular for RFB
Eye Patch for RFB
Bigger Better Protractors
Radio RAK-7 (CND-46155)
Fixed_CD_sonar_RSRDC
Nav Map Make-Over v2.1
NMMO v2.1 Patch 1 no AB
Improved Stock Environment_v3_TMO&RFB
SH4 Authentic Flags Mod
#2 ISE Realistic Colors < just added this mod
Webster's Eliminate Floating Plankton
Webster's Reduced Radio Traffic
Webster's Missing Voices
Webster's Improved US Torpedo v2
Stop The Shouting
Remove grain effect
Webster's Better Air Patrols

avers 07-16-14 06:06 PM

That's quit the list there, Berb.

captgeo 07-16-14 06:54 PM

Just running TMO right now, no RSRD yet, I need to get my bearing's again in the game, just started my second patrol, first was a disaster, tried to get in front of a Task Force but got spoted by DD's and took 45% damage to the hull along with gun knocked out, so I ran away and managed to get to base.

Second just started so nothing to report as of yet.

started with S-18 out of Manila

THEBERBSTER 07-16-14 06:57 PM

My mod list originally based on this list by Fitzcarraldo

I just used a few of the essential mods plus some of my own.

(Some tweaks via S3D).

RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
Radio RAK-7 (CND-46155)
Fixed Zero Bomb Load RSRDC
Fixed_CD_sonar_RSRDC
Eye Patch for RFB
Nav Map Make-Over v2.1
NMMO Airbase Add-on
NMMO v2.1 Patch 1 with AB
Improved Stock Environment_v3_TMO&RFB
#3_PE4_TM_Submarine_Stock_caustics_rolllpitch_deep er
Snarf_WoodModel
SH4 Authentic Flags Mod
#2 ISE Realistic Colors
700 S-Boat Dazzle Color Camo
Gato Class My way
#4 PE4 Ship_debris_SH4_with bodies
PE4_low quality bow wave and stern wakes (more FPS)
SMALLER SEABED ROCKS
SMALLER SEA PLANTS SMALL
Webster's Eliminate Floating Plankton
TMO19_interior3d_SCLASS_overhaul
TMO19_interior3d_SALMON_overhaul
TMO19_interior3d_PORPOISE_overhaul
TMO19_interior3d_GATO_overhaul
Webster's Missing Voices
Webster's Reduced Radio Traffic
Webster's Ship Manuvering Fix
Webster's Ship Draft Fix for v1.4 & v1.5
Webster's Real Lifeboats Fix for v1.5
Webster's Improved US Torpedo v1 )
Webster's Torpedo Test Missions for v1.5
sobers better sand II
sobers compass mod_grey-scale
410 TMOPlot09032013

d3d_antilag101
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
MadMaxs_SH4_DD_Pack_V3.0


courtesy acknowledgement to Fitzcarraldo




avers 07-16-14 07:00 PM

We'll good luck captgeo. Keep rolling in the stories this is intresting.

merc4ulfate 07-16-14 07:13 PM

When do I not play?

Generic Mod Enabler - v2.6.0.157
RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
Real Subs


I started RFB three weeks ago and I am testing out some issues with ISP while using this list.

I tell you what ... one of my last missions was a night surface attack against two carriers, two heavy cruisers and 4 destroyers. I passed within 900 yards across the bow without the escort seeing me and fired a salvo of fish at 500 yards at the lead carrier. that is when they lit me up and I dove to periscope depth. I caught them coming up the Bungo. I do not know where pete was ... maybe he was the one that got away. Tally was two carriers, two heavy cruisers, and thanks to being ran over by the cruisers three destroyers out of the way.

captgeo 07-16-14 09:13 PM

Quote:

Originally Posted by avers (Post 2225449)
We'll good luck captgeo. Keep rolling in the stories this is intresting.

I split my time between SH3 and 4 so it gets interesting.......and confusing :88)

lol:Kaleun_Party:

TorpX 07-16-14 10:33 PM

I'm not playing because I'm working on a mod. I can't really do both. At least not if I want to retain my sanity.

in_vino_vomitus 07-16-14 11:22 PM

I recently restarted playing with a Fleet boat again. I've been pretty single mindedly playing OM for the past year. I use TMO, RSRD and OTC, plus a few minor tweaks like chart symbols. When I'm playing the Kriegsmarine I use OM and OMEGU plus the Das Boot sound mod. From time to time I play around in the Med with WDAD, but it really needs a Brit voice sound mod. Shame that project went west :(

I've just started playing with the No Sub On Map mod and I'm trying the celestial navigation option using Stellarium. If nothing else it gives you a extra incentive to sink shipping for the position fix :)

Capt. Morgan 07-17-14 12:45 AM

Shure, I play SH4
 
Quote:

Originally Posted by merc4ulfate (Post 2225451)
...I caught them coming up the Bungo. I do not know where pete was ... maybe he was the one that got away.

I think Bungo Pete is a TMO thing. IIRC, the TMO AI is tough enough that the "elite" crew rating could be reserved for just one ship, a certain Akikaze DD which is always present, somewhere, in the Bungo Suido.

Although I've always previously prefered R.F.B, I'm playing TMO right now because I really like what Travelers Mod adds. OTC and RFRB are also must-have mods for me.

As for SH5 (love it, BTW), the graphics are better, but they're not out-of-this-world better, and I think TMO's environment is the best of any I have seen.

Here's my Mod Soup:

TM0_TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
1.5_Optical Targeting Correction 031312 for RSRDCv502
Traveller Mod v2.6 TMO
Traveller Mod 2.6 OTC 1.5 Patch
1.4b Assisted Plotting Mod (reduces map contact info)
Hydrophone Line Extended (from an RFB mod to restore sonar lines - makes accurate plotting of range impossible)
Sobers_better_rocks_and_sand
Sobers_better_bridge_compas
Merchant Skinpack v2 TMO
LST_TMO_v2
TMO Smoke Mod
TMO_Disarmed_Merchants (personal mod - removes TMO's deck guns from early war merchies)
Extended_Agents_intel_Reports-TMO_RSRD-Travellers
Convoy Routes TMO+RSRD
Remove grain effect
Zoomable_External_Cam
stock_water_transparency_for_TMO (personal mod - restores less transparent water)
Non_Historic_Torpedos (personal mod - reduces chance of duds)
3000 Meter Bearing Tool (1280x)
Webster's S-Class Mod

BigWalleye 07-17-14 06:48 AM

As a kid, I used to sit and watch The Silent Service with my dad. Have read all the first-person accounts. Loved Silent Hunter (That's SH One. Ace. Uno. The Original.) and longed for the day when someone would release a 21st century version.

I was thrilled when I got SH4. Then I tried to play it, threw it in a drawer, and didn't come back until I stumbled onto SubSIm and learned about all the great modding work that had been done. Tried again, and enjoyed SH4 with RFB and RSRDC. (Tried TMO, too. That's another story....)

I found modded SH4 to be good, but not the immersive, I'm-back-in-'42 experience I remembered from old original SH. Overcame my anti-Nazi sentiment enough to try SH5. It's just freakin' beautiful, but even modded to the eyeballs (100+) I found it too constrained.

Out of boredom and dissatisfaction, I tried that old SH3. State-of-the-art-a-decade-ago graphics, but with modding by folks who care deeply about Getting It Right. And now, that sense of immersion, of playing a game where the atmosphere feels right down to the little details, is back for me. It's all subjective, and I couldn't explain it, but SH3 (with NYGM) just has it for me.

I still wish SH4 could give me that feeling. I'd rather be in a Gato. But no one seems to be working on advancing SH4, and SH3 just keeps getting better and better. YMMV, but for now, it's Kaleun Fischer prowling the lonely wastes of the Atlantic and trying to survive the war.

Sailor Steve 07-17-14 07:58 AM

I'm currently not playing anything, because my computer won't run the latest, greatest mods. When (if?) I finally get an up-to-date PC I will certainly be playing SH4 (and SH3) again. :sunny:

captgeo 07-17-14 08:01 AM

Quote:

Originally Posted by Sailor Steve (Post 2225581)
I'm currently not playing anything, because my computer won't run the latest, greatest mods. When (if?) I finally get an up-to-date PC I will certainly be playing SH4 (and SH3) again. :sunny:

thats why you come across as being and old salty grouch at times.......:Kaleun_Goofy:

les green01 07-17-14 09:45 AM

rfb,rfb ptch,max optics,merchant skin pack,rsdc,fjb color navation map,improve ship physics,realisic engine sounds,speech overall,ee5.0,ruim medals and ranks,remove gainy effect,and 3 cds worth of big band music for the player.almost forgot webster s-boat mod

SilentPrey 07-17-14 09:54 AM

I used to play a lot more but becoming no longer unemployed cut down on my game time a LOT. :D

I run the following:
1_TriggerMaru_Overhaul_2-5
TMO_Alternate_JS_Radar_Performance
1_TMO_25_small_patch
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
1.5_Optical Targeting Correction 031312 for RSRDCv502
Traveller Mod v2.6 TMO
Traveller Mod 2.6 OTC 1.5 Patch
Traveller Mod 2.6 Larger Search Patterns
1.5_OTC for 16 to 9 Aspect Ratio RSRDCv502 (I deleted everything but cameras.dat from this one to keep as much of Trav's mod as possible)

Right now I'm north of Palau, evading the destroyer that sped up and dodged the two fish I sent his way earlier. I think I'm on my fourth patrol; I started April '42 (wanted a Gato) and have already made the Midway transfer. Despite copious use of time compression I think I have more time elapsed out of game than in game though.

avers 07-17-14 04:58 PM

These are great stories keep rolling them in.:)

TorpX 07-17-14 10:26 PM

Quote:

Originally Posted by in_vino_vomitus (Post 2225488)
I've just started playing with the No Sub On Map mod and I'm trying the celestial navigation option using Stellarium. If nothing else it gives you a extra incentive to sink shipping for the position fix :)

:yep:

When I was suffering through that, I found myself cruising around islands often to get landmarks.



in_vino_vomitus 07-18-14 03:59 AM

Quote:

Originally Posted by TorpX (Post 2225843)
:yep:

When I was suffering through that, I found myself cruising around islands often to get landmarks.



It's always been a bit of a niggle the way you always know your position and your chart is updated in real time. Plus navigation is something of a thing of mine. I once did some night school classes on inshore navigation and I thought then I'd love to learn how to use the stars. When I learned about this set up, adopting it was a no-brainer, but the difference it makes to gameplay is huge. For starters I find myself changing course a lot less often. I know there are huge differences of opinion on this, and to be honest I think that however you play the game is cool - It's a game after all, and anyone who calls themselves a serious gamer has rather missed the point I think :) But for me there's a lot of free enjoyment in doing stuff manually. Plus it's highly educational. They could never teach me trig in school, but if I'd had this when I was fifteen I'd have had a Cambridge scholarship by my seventeenth birthday :) I never knew trig could be so much fun, or that I'd ever use a sliderule again.

This game, and the people who mod it, totally rock:rock:

Com1 07-18-14 04:57 AM

Just back to subsim after a break flying FSX, using SH3 but mostly SH4.

Mods are:

Generic Mod Enabler - v2.6.0.157

Webster's Upgraded Deck Gun for v1.5
PhotoRec_Fix_TMOall&Stock
Crew Rank Fix - Stock
Eye Patch Pack
MaxOptics3 for SCAF 1.5
Webster's Missing Voices
Webster's New Sounds for SH4

Just really learning it all again :down:

:subsim:


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