![]() |
Running SH4 with Real Fleet Boat....need more Mod suggestions
Hi all,
I am running SH4 V1.5 with RFB 2.0 and patch. What other mods do you suggest I use. I had SH4 for years but a new laptop has me giddy with the better graphics card I have now. Having to re-learn everything. :/\\!! Thanks for the suggestions. :salute: |
I would suggest these for consideration: |
Quote:
http://www.subsim.com/radioroom/down...o=file&id=3586 and it's patch http://www.subsim.com/radioroom/down...o=file&id=3630 |
Thank you. I will give those a try.
can't seem to find "SAP v0.9-RFB2.0"........SAP v0.5-RFB2.0 is all I can find. |
Quote:
Thank-you! I thought it had advanced beyond the version I was using. Quote:
I couldn't find it either. |
I run SH4 on RFB, occasionally changing the interior with a rare one by Vickers03, and the 15 cycle campaign from the Pacific Thunder Campaign.
Happy Hunting! |
Sometimes a mod may be hard to spot due to the fact that the name of the mod does not always equate to the name of the folder once it is downloaded.
Sometimes you have to do some digging to find what you want. SAP mod: (REAL FLEET BOAT ONLY)V0.4 http://www.subsim.com/radioroom/down...o=file&id=1313 (REAL FLEET BOAT WITH RSRD)V0.4 http://www.subsim.com/radioroom/down...o=file&id=1314 You will find this and other version of SAP in the GAMEPLAY MODS sections of the downloads in SH4 here eat subsim. =========================== Generic Mod Enabler - v2.6.0.157 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Traveller Mod v2.6 TMO #1 Real Environment mod install Traveller Mod 2.6 Patch 1 - ISE v3 Patch #4 Warships retextured Traveller Mod 2.6 No Midway Transfer Traveller Mod 2.6 No DC Camera Shake Traveller Mod 2.6 Larger Search Patterns Traveller Mod 2.6 Harder Enemy AI Escorts Traveller Mod 2.6 Automatic Ship ID Traveller Alternate Main Loading Screens Convoy Routes TMO+RSRD tambor198's TMO+RSRDC missions pack |
Thanks Merc for the help but your links go to the v0.5, which I have found.....Torpx has version 0.9 of SAP v0.9-RFB2.0 in his list. This is the one I can't seem to find. Unless 0.9 is a typo and it should be v0.5
I am guessing you are saying this is v0.9 and it just doesn't say it is because the name of the file hasn't been updated. |
I think Webster may have used a version of a mod by JREX53 similar to SAP and will do some digging for it. Pretty sure he incorporated it into his GFO mod.
Here: Ship’s Acceleration Physics By JREX53 http://www.subsim.com/radioroom/down...o=file&id=1091 Sorry if this is the old version......... I don't know.?? |
SAP v0.9 is the last version of SAP that JREX53 completed (as far as I know). In the documentation, he said this version is for RFB only. I had been using it in my RFB + RSRDC game, as there was no later version to be had. |
I was hoping Websters could be extracted from GFO and might work because RFB deals with modifications to the submarine and Websters GFO was suppose to 'fix' these jack rabbit starts made by warships and maru's.
?? Maybe not........ |
I think the main issue as far as what version of SAP is made for what version of RFB/RSRDC, is that the merchants ships would be different. There is a different menu of merchants in Stock - RFB - RSRDC, is there not? |
Quote:
"This version is for the people who run Stock or RFB only" and made me optimistic. However the SDM - the sinking model discussed in the RFB Readme is discouraging that thought... lol I hope RFB limited the scope of any changes in the Sea folder or other locations to stock ships, and let RSRD and other 'campaigns' run with any 'new ships'. The Y thrower was fixed by Tater/Ducimus et all... was that included. arrgh! Wonder if Webster still has the 'new' JREX53 mod or the Readme, that might shed some light on this. The RFB team has scattered to the four winds hasn't it. I couldn't get in with ftp the other day to look either, it wouldn't load all the way. |
Quote:
I suspect most of the modders wouldn't remember what/how they did RFB and SAP. |
Thanks for all the help guys. One question, I have a bunch of mods loaded in my mod enabler (JSGME) some of the mods in the activated list are grayed out and some the lettering is black........it's telling me something but I am not sure what.
Thanks again |
If the mod is greyed out, it means some of it's changes were changed again by a mod installed after it. This means you shouldn't try to disable the greyed out mod until after you disable the later one first. |
I started working on the ship physics after making some major changes to the sub physics in RFB. When I had to set aside modding, jrex53 took it over.
I'll take a look see and check to see if his changes got included in RFB patch. Some stuff depends on the comparative release dates. The physics changes were something that was never talked about much but took a heck of a lot of time and testing on each ship to fine tune. Where he was working on it starting with the smaller ships, I started with the bigger ships. He got way farther with it than I did. If you look here you can see why these changes were needed. http://forum.kickinbak.com/viewtopic.php?f=11&t=1720 |
swdw, I was wondering about the kind of testing that goes into this sort of mod (which I gather is quite a lot). From reading the thread, it seemed to be along the line of setting up a single mission, with a large convoy, and flinging in a few torpedoes to see how they react. This strikes me as a very slow and labor intensive method. Would it be possible to make a "shake and bake", playable mod for XYZ merchant, make whatever changes to drag coefficients/engines/etc., and drive it around awhile, instead? This way, one could tabulate how long it took to reach 10 knots, or how large the turning circle was, etc., etc. |
So I have been having fun with some of the mods but I ran into a glitch where I can't use the 3000 yrd bearing plotter for RFB. After trying I don't know how many combinations I think it has to do with the Nav Map makeover 2.1 and patch.
Seems when I put the bearing plotter in, the game will start and when I start a mission and pull out of dock the game crashes. The mods I have are as follows: RFB 2.0 RFB patch ISE_V3_TMO&RFB #2ISE Realistic colors RSRD_RFB_V575 RSRD_V5XX_patch 1 Nav Map Makeover V2.1 Nav Map Makeover V2.1 patch Pacific sound Mod Max optics IV for RFB 2.0 Max Optics Binocular for RFB Also tried to use bigger better protractors with same issue. Any ideas? do I have the Mods in a good order? Thanks for the help |
First off, what are your system specs and RAM? |
All times are GMT -5. The time now is 05:41 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.