ATTENTION SHO PLAYERS-CRASH DIVE USELESS
Folks,
I have played this for a week and I have discovered that crash diving is utterly worthless. You dive at the exact same speed you would on a normal dive. That's right. If you need to crash dive to get away from something, you are screwed. I assumed that this was a bug when I sent in my support ticket, but the response I was given was that this was intentional. Blue Byte was too lazy to code crash diving properly:Kaleun_Mad: They will not even consider changing it without "forum support." So, I will play their little game and tell everyone here that crash diving is broken. Here is the forum threat to tell them to fix it. http://forum.silenthunteronline.com/...9264#post19264 Kaleuns, Let them have it with all tubes! :Kaleun_Los: |
lol!...It is a Beta, you've got to let them know about it!
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In the German beta version there is a difference!
Tested with a Type VIIc: full ahead speed - surface to 50m depth - normal dive = 3 minutes full ahead speed - surface to 50m depth - crash dive = 1.25 minutes |
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the arrogance and laziness. its so shoddy. its a real turn-off:down: |
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After jockeying with one of Blue Byte's beamters over the past day or two, I have decided to just walk away from this game. The fact that the German Beta has a working basic feature, but is broken for everyone else is pretty galling. I gave this game a fair chance, and I have discovered that some things never change. I have the older games to keep my subsim fix in check.:) If the developers learn what crash dive means, I might give this a second glance.
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Apparently, the Dev Team does not believe you, Seeadler. All it tells me is that I made the right decision and that if the Devs are going to start calling people liars, I need to stay as far away from them as possible. Quote:
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After hearing that, I feel stupid for giving the game and the Devs a chance.:doh: |
Today I add two videos to the thread, perhaps the BlueByte support recognize this way that the devs made a difference between normal and crash dive (at least in the German version)
The problem is, the support is done by BlueByte from Düsseldorf/Germany, but the devs are working at Sproing Studios in Vienna/Austria :cool: |
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Mystery solved. |
Its not until you fire up SH3 again that you realise how **** SHO is. This game will fail within weeks of it going live. I won't invest anymore time in it. They failed when they didn't get a decent team of english moderators in the game and on the forums answering our questions.
Most of the people who want to play this game will already have seen the beta. By the time its finished they would have lost all the respect and the potential customers they so desperately needed. Whoever green lit this project should be fired. Even if it was the best thing since sliced bread any intelligent person would see it cannot sustain a profit in such a niche sector of gaming genres. |
Guys, you know that if you keep saying bad things about that game , they will make you wait longer in the waiting room, allowing you to shift the thinking mode to POSITIVE Attitude!....
I've heard they have started to make a list!:haha: |
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I've quit playing. to be honest, I found it rather boring - limited in its scope.:down:
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