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(Shipping Lanes ) Curiosity note
In the Thread [ shipping lanes ] I was 12nm out of Naha waitin for nightfall to close, well ! I got a bit closer in daylight to about 8 nm,when I could see a smoke cloud coming from the port, nosing a bit closer but watching the draft cos the seabed comes up quite shallow there and a enemy Destroyer goin ape all around me , I saw a large Merchant blazing away with only its Prow touching the water ,the rest of the ship was in the air at an angle of about 70 degrees from the horizontal. I know its just a mistake made by the game producers but what struck me as odd is when I was studying navigation many years ago the distance to the sea horizon in miles is the square root of your height multiplied by 8 ,then divide by 7, the angle of dip in Minutes is the square root of the height of your EYE multiplied by .98. If these calculations are correct my scope must have been at least 49 feet up int air. Maybe sub scopes could do that , I don,t want to slag off my only enjoyment cause I really enjoy the hunt but maybe you lads out there can throw some light on the puzzle. Keep Huntin you Guys. H:hmm2:
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If I'm reading you correctly, you're saying that you were able to see much farther than you should have been able to. |
I've also heard that SHCE modeled a round world. I don't remember.
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THanks Torp and Sailor for your prompt replies ,the reference books on Large circle trigonometry I no longer have ,no reference was made as to being on land so it is to be taken that we assume we are on board . Torp has mentioned that 10nm can only be seen under any circumstances and the fact that the game is on a flat plain answers the question, I never got to use these calculations in the real world but they were the easiest to remember . H
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Here's a good scale graph I've used for determining "How far away is the horizon?"
Atmospheric conditions will of course interfere with your results (so will old age :O:). |
You could be right about old age Capn and thnx for the Graph , Depending how clear the day is ,standing on a 100 foot cliff lookin out to sea you should be able to see about 11 miles ,of course if your eyesight is good ! take care all H:)
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Remember thinking that those 20 miles seemed so little yet they kept us British safe from invasion on more than one occasion! |
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I mean the game horizon goes no farther than 10 nm. (Unless someone has modded something better?) I certainly didn't mean to say that in RL, nothing can be seen beyond 10 nm. |
Just to throw a mountaineering example into the mix - on a clear day on the summit of K2 the horizon is about 200 miles away
Shame I'll never get there :( |
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That's pretty darned impressive! I wouldn't have thought that possible, through a periscope. Thanks for pointing that out. Quote:
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It's much cheaper to juggle vials of nitroglycerin and you have a little bit more control with the nitro.:D We had a guy on Subsim who walked across Antarctica, from one shore to the opposite and through the pole. That dwarfs any mountain climb in sheer human exertion and tolerance for pain. I'm glad someone did it, but have no desire to try something like that myself. |
I'm not smart as you guys with math, but I learned as a kid the higher I climbed a tree the further I could see.
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Me neither. I'd settle for reading the book, or watching the movie. Quote:
I thought you might find this item interesting. |
Seems my last test in TMO was about 12nms. I would assume we could extend the range of the flat would in game, but graphically, not sure what would render at further ranges. The game does render the effect at long range, where you may only see the mast, funnel or top part of the ship. I'm fairly sure for smoke to generate, you have to see some part of the ship.
http://i651.photobucket.com/albums/u...013129_204.jpg Be nice if we could see smoke onlyon the horizon, but it's not a hard object in game that can be IDed. |
I think I made my tests while looking at mountains, perhaps I would have had different results with ships. :hmmm: |
Funny you're talking about mountains. I've been looking at a couple of environmental changes that I plan to incorporate into a new mod I'm thinking about. I decided to rework the games environmental parameters to make it more to my liking. One of the things I didn't like was the way distant scenery is displayed. The stock game has it too "hazed" to see it as it should be.
A test anyone can try is to use the first Pearl mission on Dec. 8, 1941 and have your sub start at the position "Outside the harbor". It doesn't matter what the mission is....just let the game load. Go to the bridge, or use the outside "free camera" to look around. You'll find the time of day is always 14:00 hours (just a couple of hours before sunset). Except for TMO, it starts the default mission at 13:00 hours. Here's your position on the Navigation Map: http://i175.photobucket.com/albums/w...ps5aee1fb9.jpg You're roughly 5nm from the mouth of Pearl Harbor. With the stock game, if you look towards the island....this is what you'll see: http://i175.photobucket.com/albums/w...psaa2bbc4f.jpg A dark water reflection of the island west of the harbor opening, but not much clarity of the mountains beyond. Below is the TMO 2.5 mod loaded with the same view, same time of day: http://i175.photobucket.com/albums/w...ps70e4c111.jpg That dark blue water causes the island reflection to look light blue...almost non existent. The Island itself is truly non existent at the same distance of the stock view. I've reworked the water color and the ability to see the distant island and its mountains: http://i175.photobucket.com/albums/w...psb73191a1.jpg Yes it's a matter of "taste", but this is how I'm approaching the games environmental look. Below is a Bridge binocular look at the T3 Tanker that sometime appears to the North of the sub (as in the previous picture): http://i175.photobucket.com/albums/w...psc57eb183.jpg Here's TMO's binocular image: http://i175.photobucket.com/albums/w...psa4d2ef0d.jpg The stock binocular image isn't much different than TMO's. ========= To address the issue of the 10nm limitation, I've not looked at it just yet. Yes there is one, with distant stationary objects like island mountains not being visible beyond about 9 to 10nm. I've done a good bit of checking into just what the stock game allows and doesn't, but I've not started to see if there is something that can be done about it. |
I have seen smoke only on the horizon, before you see any part of the ship.
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Same here, wonder why the watch can't see the smoke tho. Probablty outside the ingame 10Nm horizon |
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