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16 fish...
TMO RSRD
Just sunk the Yamato on April 7, 1945(by default RSRD has the Yamato on last mission on April 8, 1945, corrected this myself to be historically accurate) Six Mark 14's hit in initial attack at 0800.Went deep to avoid DD's, came back to scope depth after an hour, DD's moved away, Yamato was listing, dead in water, attempting repairs im sure.Reloaded bow tubes, fired 6 more, all hit, fired four from stern tubes.While reloading to fire rest, fire caused magazine explosion, big battlewagon capsized after.Took 16 torpedoes to sink the Yamato. First time I have sunk Yamato in a while, tough target. |
One thing that makes the game funner is to tweak the crew ratings to elite for all major ships. They react better, seem to repair faster. Most mods like RSRD only took the time to adjust escorts, so major ships and all merchants set to competent.
Good job on the Yamato.... |
Great job.(Doesn't beat my personal record of bagging both Yamato's in the Sibuyan Sea but I will admit that is still the only time I have ever hit one of them let alone both.)
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Yes, I had it set to "Veteran", figured at elite it'd be too deadly to the aircraft. that attack it on April 7 .Still pretty tough, he reacted quickly to the torpedoes, just I was so close when fired, no way could really miss that large of a target, the escort on starboard side of screen left a big gap when he swung way out to check, i moved in for the kill. I also discovered the Yamato has active sonar as it began pinging me while dead in water when i closed in after launching six more torpedoes , pinged me for a few after.Never knew it had active sonar, knew it had hydrophones. |
Nice work - Thanks for the heads up about the sonar too
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Easy to do with notepad, just time consuming. |
Least number to sink the Yamato for me was 6 while it was heading south from the narrow point in the Bungo.
Best sinking was North West or Truk. I was in a typoon and picked up radar contacts. I did not expect U.S. ships to be in the area so I was assuming it was it was a IJN Task Force heading to Truk. I fire on radar bearings only at 800 yards. I had two cuties and four steam. I got one hit with the steam and one with a cutie. The other cutie detonated in another area and I got credit for a DD. All others missed. I watched the contact on radar and followed it around while she made a large port side loop I shot all the stern tubes and got three hits. Once she straightened out her course I got close again and firing on radar bearings alone scored another four hits. The Yamato sank soon after. |
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I think the best result would come from making a mod to add on top of RSRDC to reset all the crew ratings since such a mod would also work with the stock game too. I never liked any sub crews being less then veterans because they are supposed to be hand picked and selected with certain skill sets to even be assigned to subs. that said I never reset the rankings because the game often makes up for other things by things like setting crews to be weak |
Of course, with my Slightly Subnuclear Mark 14 and Cutie mod..............one should do the trick. Interestingly I've never tried it.
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Yamato was tough. I have read ~13 torpedoes and 3 bomb hits; this is probably the definitive source:
http://www.history.navy.mil/photos/s...z/yamato-n.htm 10 torpedoes, "several" bombs |
In the stock game and in TMO the Mk14 does less damage than the mk18 and mk23, but in the game settings there is min and max range for damage so there is a bit of luck involved. Also I have noticed that placement does make a difference. I recently sank a Yamato with 9 mk18's spread along hull.
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I trying to recall all this just from memory and it has been quite a while |
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Yamato took a lot of punishment in real life and can in the game but again factors matter.I have it set to "veteran" skill level and running the longer sinking times which sinks ships based on flooding and bulkhead damage not hitpoints.Also run the fire damage mod, so fires actually damage ships internally and externally.I think this accounts for differences. Surprised 9 Mark 18's did the job on the Yamato. I hit a Ise (Late War) version with 6 in november 1944 and it made her go dead in water and bad list, but didnt sink.Unfortunately, in the counter attack my sub was nearly destroyed, all torpedo tubes destroyed, stuck on the bottom for about 8 hours so never got to give the coup de grace. |
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mk27 50-100 mk10 80-160 mk14 100-140 mk16 180-350 mk18 120-180 mk23 120-180 I have been tweaking the values for the mk27 trying to simulate the mk28 and yes it does work. In real life the warheads between the mk14, mk18 and mk23 were interchangeable and were often swapped out on tenders and at depots. |
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