![]() |
Questions to modders
I don't want create new thread, so i ask here.
1. Is it possible to turn off auto reloading of torpedos in default and if so, so how? 2. Is it possible to turn off ctrl+left click function in map view (F5) and if so, so how? 3. All AI "things", which are hunting me in SH3 have configuration of sensors only in AI_sensors.dat or is more files? 4. Is somewhere writen which file do what in SH3? Some sort of FAQ for moders? I only found some pdf about good adding of new bases. |
I think that is not useful create new threads for everything, because it only make big mess on server. Good reason for new thread is for example creating of new (complicated) mod where you want discuss about this mod.
And anyway - with my questions i follow the name of thread, so i think my questions are here OK, this thread is place right for this, isn't it? Ad Q No. 1 - And do you know WHERE to turn it off? |
Quote:
I created a separate application that achieves this. If you run this patch it will achieve the desired result, there is 2 versions one for that launches sh3 commander and one that launches Sh3 standalone. Sh3 http://www.subsim.com/radioroom//dow...o=file&id=3419 Sh3commander http://www.subsim.com/radioroom//dow...o=file&id=3420 |
Questions to modders
A few questions for modders of SH3?
Post them here. |
Quote:
|
Yes, that's what i'm doing, but often i forgot and then the stupid crew start to load (for example) fat/lut torpedo to tubes when i'm hunting alone ship, or only need to give the coup de grace to broken ship.
I found the right place in 1024x768.ini file, but i don't know how to set up default selection of this radiobutton. I was reading everything, what about this file i found, but there's nothing about it. |
THX reaper, good job!
|
Quote:
|
Well, i have another question. I set keys for switching between standard propulsion and battery recharging. It works fine, but when i click switch of propulsion in CE menu by mouse, this action switch AND play sound.
When i switch by key, it works, but without sound efect. Where is problem? |
Ping
|
How can i find terrain height on certain coordinates? (Needed for fix of lighthouse positions, i don't want any "underground" lighthouse...)
|
Locations.cfg
|
Thx, i see. Problem with "underground lighthouses" is probably in OnLand parameter. I'l do some tests about it...
|
I found on silenthuntermods.com ( http://www.silenthuntermods.com/foru...p?topic=236.15 ) this picture:
http://img188.imageshack.us/img188/7892/deckd.jpg Do you see four boxes before deck gun? I now it's something, what was on late versions of 7c, but don't know what it is and don't know from which mod this improvement is. Is there anybody who knows something about this? |
Quote:
Playable VIIC/41 "The bow was slightly modified for better performance and most 41’s also had 4 life raft canisters installed onto the bow." http://www.subsim.com/radioroom/down...do=file&id=939 |
Wow, that was quick! Thank you :-)
|
We like to help folks around here as quickly as possible. We all know that we have things to do like sink ships and eat chips :)
|
Well, i have another questions, now it's about 3D models and Silent 3ditor.
1. In Locations.cfg, when add lighthouse, there's only parameter about altitude of object. It's OnLand paraeter, which is type boolean. When i set it false, lighthouse is rendered from sea level, so when is on the ground, it's rootet underground. How much, it depend on local terrain height. When i set OnLand=true, lighthouse is flying about 1 - 3 m over land. So my idea was, that it's by definition of positioning lighthouse object. I open Harbor_Kit.dat in S3ditor and change Y parameter of lighthouse to 0, but nothing happen. I tried set Y to -3 and nothing happen too. What i'm doing wrong, or where can be problem? EDIT: When i'm talking about XYZ coordinates, i mean "Translation:" coordinates in S3D. MinBuildingTerrainHeight=0 in Locations.cfg 2. When i look to preview of lighthouse 3D model in Silent 3Ditor (ver. 0.9.9.0, i didn't look if newer version exist) and after that i want to see preview of other object, i see model of lighthouse all the time. When i close editor and open dat file again, situation is the same. I can only see a lighthouse model even when i'm clicking to any object. Is it some sort of bug of S3D, or what? |
Can you give me a download of your file?
|
Here it is: http://www.ucw.cz/~jerome/Harbor_kit.dat but it's standard GWX Harbor_kit.dat. As i remember i was not editing it. I only change a skin of lighthouse to black and white version in high resolution, just change one embeded picture to other one. But problem with flying lighthouses was in game (or in GWX, not sure if it's GWX specific problem) as i remember, because i remember flying lighthouse on Helgoland.
|
All times are GMT -5. The time now is 09:48 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.