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[REL] Fifi mods for NewUIs
Hi all,
Here is a little mod for NewUIs (any version) wich adds new binoculars, UZO, attack periscope and observation periscope look to NewUIs. Thanks to TheDarkWraith for permission. Thanks to Reaper7 for permission to use his dds files. Thanks to Testpilot for his binoculars dds file. Best is to activate this mod after NewUIs, but before Manos scope for your resolution. This mod is not compatible emtgufs scopes. New binoculars: http://img15.hostingpics.net/thumbs/...binoculars.jpg New UZO: http://img15.hostingpics.net/thumbs/...4NewUIsUZO.jpg New attack periscope: http://img15.hostingpics.net/thumbs/...ttackscope.jpg New observation periscope: http://img15.hostingpics.net/thumbs/...ationscope.jpg Download link V1: http://www.mediafire.com/download/2a..._NewUIs_V1.zip Download link V2 (compatible latest patcher): http://www.mediafire.com/download/h7..._NewUIs_V2.zip |
Link avalaible now :up:
Mediafire has finished maintenance :cool: |
Thank you very much for the mod ... I really like.: D
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Great mods , thanks .
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Nice work Fifi. Just a couple of remarks:
- the bino mask is a bit pixelated around the lens border. What about making it a bit smoother? - I like your idea of getting the background out of focus, and to make left and right sides black. Ideally, we should see only scope's tube. Yet, it looks like periscop frame was truncated, especially the two handles. Any way to get them back? :) |
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I'll see what can be done to smooth it :up: Quote:
The 2 left and right black background are giving trouble to see the handles...and i wanted to keep them black for the purpose you said :yep: I'm not expert enough to decrease their vertical size, so they leave space for the handles. + the periscope mask should be sized like an inverted T, instead of squared one... Have to think about, but it might be over my capacities :-? |
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http://www.mediafire.com/?37qfnonnivvwoze Quote:
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Where did you get the textures from? |
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Yes, HiDef Realistic Interface V2.1...
Just smoothed the binocular...and i tried yours... the same result :haha: Good one. I'll release new version with new smoothed binos, when you'll be done with the scopes...hope you'll success! (i have tuned down the background picture light, because when at night it's too much bright. And no night filter to enable for that. Same for attack scope, idea is to find good enough light compromise) |
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Just for personal knowledge :D what is this matflags stuff?
It's present in all the page ini sections. |
Really liking these masks. Thanks for making them. Good work :up:
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MatFlags=0x29 is 0x20 + 0x08 + 0x01. I don't know by heart what 0x20 means, i'll have to look into the DirectX headers. But it's not a value you normally encounter. The reason I say to set everything to 0x9 is because you are changing state in the DirectX pipeline everytime you switch from 1 to 9. Every time you change state it costs CPU cycles. Changing DirectX render states is the slowest thing to do and really can dampen frame rates. |
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I'll update soon to new version with smoothed binocular mask and new UZO file name compatible with last patcher. |
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I will inform you whenever I get time for your mod :salute: |
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(check your PM, i've asked you an info :oops:) In the waiting, post #1 updated with version 2. New binocular smoothed mask, and UZO compatible latest generic patcher :rock: |
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P.S: looking for some information on the forum which I need for answering your question. My answer can take a bit longer than I said above :) |
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