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HELP!!Me and my Crüe R close to Abandon ship
My crüe is an an ugly mood and my mutiny is near!
They say they are tired of holding it in on those long torpedo runs when they cant even get into a working toilet or piss over the bow!! These are my crües demands in short..
I will be watching :Kaleun_Periskop: for your rescue MODs please save this game!! |
sooooo......You're asking the modders to make these things? Just a tip its better to ask in plain english politely than go about I guess "In character" but making it hard to identify what you're getting at. As for some of the stuff I think there is a mod for working gauges not sure off hand the name, Silent michaels interior mod at least makes the head(Toilet) a visible little space off the galley, there are several mods addressing AI again find the one you like best. Not sure if manual trim and dive planes are even possible with the SH5 engine. For the gramophone it may be possible to jigger the gramophone to be louder the closer you are to the radio cabin but the animation is probably not. What is it you want by lighting just better lit or "better lighting" where its got better shadows and so on?
Good Hunting Kpt. Specht |
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Hi kpt. grußtig I was trying to be funny, show my frustration and give some ideas to moders at the same time of what I believe are some core issues and or possible extra improvements, no rudeness what so ever intended. In fact with out the mod community I would have never boarded this boot in the first place so I am thankful to them! :up: PS I see no reason why the dive plan control can not be added its only that its automatic and not manual such as ballast controls I think doing dives manually would not be so easy but would give a new difficulty and de mention to game play but don't do away with automation, as you know the complex torpedos firing can also be done manually. I do think its job for a expert moder. As far as the spinning record on the gramophone it has already been done in SH3 As far as the gauge fixes there is one but I must edit to work with other mods to remove a conflict, I am lucky I have most of these mods working and not a soupy mody mess so far, if I keep f##g with it I surly will be, since I am no moder. But I do use a bunch of mods now with no conflicts that I am aware of. But As many have offen said I think we need a new build that fixes some of those things that every one can agree on like working gauges, general functionality and and props doors things that work in the sub, that's what I was on about. So forgive me if I sounded like I was ranting.:dead: Thanks I will see if I can find the "Silent Michaels interior mod" IF your interested I will post a mod list of what works so far and what I am using. |
Idea for a Standard build OR mega mod
I think this is something to strive for as an "objective list" I make no claims that it will be easy. PS It would be nice if Ubi would make available here reference on how the game is made so a modder has a means of being able to know at a glance what every part of the game dose as most modder's work is spent only trying to reverse engineer the game to understand it, it seems! what a waste of their time! |
points 5, 6, 7 were present long ago..
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You should try TDW IRAI 0.39 to solve point N° 11 of first post... :O:
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Yes so long ago that NONE exist who is stupid? |
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or maybe you can't use mods :hmmm: |
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So maybe do what you do best play with vodka and leave the adults in peace |
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And I didn't see here the words befitting an adult.. just silly child's talk.. |
Given the tone of most of this thread I would say the "vodka" comments are not too far out of line. It would be nice however if everyone worked toward a common goal and tried to help each other.
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(If there is one guy trying to help here, Volodya is certainly #1...but everybody knows it :up:) |
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joking about drinking and being drunk often happens around the forums between people who know each other and are just clowning around so that's not uncommon to see but getting into slandering a whole nationality or group of people is wrong and NOT what we want here so that part was out of line. lets all move forward in a respectful and friendly manner please |
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Stop bothering us with your comments if they have nothing to do with SH Thank you for trying to grow up |
when you're trying to dig up these old insults all I can see here is just bungling trolling..
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I will bite:D
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First the things that are fixed Quote:
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All gauges and dials in the boat work - fixed by Bigreg, SteelViking and Privateer Quote:
hmm as above these work - unless you mean in the UI and if so TDW and DrJones both have these working Quote:
Ubi fixed this with patch 1.2 - you are using patch 1.2 are you:06::03: Quote:
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Ok - so what do we have left that may cause you to walk the plank
Looks like you are fishfood:arrgh!: Perhaps you should just jump:O: |
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you were warned by two different moderators yet you still couldn't let it go and you chose to continue with the attacks other websites might allow such behavior to go on but not here, this is a website for polite mature adults and we don't allow people to insult others here you were lucky to avoid getting an infraction the first time but not this time so if you don't want to get banned you need to avoid insulting others |
Trying to bring this erm... (how to call it?) ...bizarre thread back to a proper tone :)
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- for a start we would need for a gramophone 3d model (I don't think it is already in game), convert it into a GR2 object and place it anywhere we like aboard the boat. This could be part of silentmichal's u-boat interior mod :up: - unfortunately GR2 animations are still out of our reach, though I know that privateer is working on them. In the meanwhile the old SHIII controllers should be more than we need for animating a simple spinning disc. There's a drawback though: I can't think of any controller which we could use for triggering the animation; i.e. the record would spin forever, no matter if music is playing or not. - there must be a bone aboard each playable U-boat, used as sound source for gramophone music. We should move it approximately where we plan to put the gramophone 3d model. Moreover, I see from Sh.sdl that gramophone music is not set as a 3d sound. Switching it to 3d (all the songs in the gramophone folder should be mono though), as well as editing its volume and min/max radius properties, might help us to obtain the desired effect :yep: |
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