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[REL] new Tribal class destroyers
Hello,
I made a new model of the Tribals: http://www.mediafire.com/convkey/a04...r47mk8a36g.jpg In-game: http://www.mediafire.com/convkey/18c...vkk3siui6g.jpg DL: http://www.mediafire.com/file/etscgs..._Tribal_mod.7z This mod replaces stock NDD_Tribal. :ahoy: the Frog |
Nice pictures!
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Pennant numbers and proper rigging? I'm in heaven! :sunny:
I had been wishing for pennant numbers on naval ships for a long time - very glad to see attention to detail. |
Downloaded as I was typing.
Nice work Thank you , the frog:up: |
Dear lord, this is beautiful. Installing now.
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Splendid:up:
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If you have plans to create models of any new ships, please let me know! I am working on a SH4 WWI mod (see my signature for the link), and if you are making models of ships that saw service in both world wars, like the V & W destroyers for example, I could convert them for Silent Hunter 4. I would make sure to give you credit. Thanks!
http://i33.photobucket.com/albums/d5...1.jpg:original |
iambecomelife,
the pennat number (also across the stern) works the way as markings on airplanes. So, no big achievement. I guess, you're using that method also for your WWI destroyers. The rigging is that until mid-1941, before the aft mast was removed. I am thinking of doing the V&Ws and modified Ws (in their WWII disguises) but the only results so far are models of some guns and torpedo lauchers. |
Lovely. Simply lovely. :rock:
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did i die and go to heaven?
great work:Kaleun_Cheers: |
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The pale - colored skin is gorgeous; I always liked the way they looked with it. IIRC that was how they looked earlier in the war, before getting darker camoflage? http://ww2today.com/wp-content/uploa...ms-cossack.jpg |
If I remember right, the pennant number's flag superior of the Tribals was "L" from time of commission until autumn '39; it then changed to "F", and finally to "G" in '41.
Cossack (L03) served with the 1st Destroyer Flotilla in the Mediterranean Sea. Accordingly, she was in 507C light grey ("Mediterranean Grey"). When called back for service in home waters in September '39, she changed for the grim 507A dark grey ("Home Fleet Grey"). So, in summary, likely the picture was taken before the war :hmmm: I gave the 507C coat to Afridi ... |
I noticed lots of skins in the main folder, but the most I've seen in the game is three. Is there a limit to the number of skins the game can use, or can I just drop in as many skins as I want?
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Just the man I wanted to talk to!
I was messing around with your MFM mod and I noticed that some of the ship classes seemed identical to my untrained eye (T01A, T01X, etc). Each one has four or so skin files, but I wondered if they could be consolidated (or maybe, you have those ships appearing at different dates, to allow for variation over time?). |
SSS
That you will tell on Ship Names April 2013 http://www.subsim.com/radioroom/imag...aleun_Wink.gifby Sailor Steve?http://www.subsim.com/radioroom/down...o=file&id=4022 http://www.subsim.com/radioroom/imag...Salivating.gif [DDTribal] CrewRange=190|275 0001=HMS Cossack 0002=HMS Gurkha 0003=HMS Afridi 0004=HMS Maori 0005=HMS Eskimo 0006=HMS Mashona 0007=HMS Zulu 0008=HMS Matabele 0009=HMS Mohawk 0010=HMS Nubian 0011=HMS Tartar 0012=HMS Ashanti 0013=HMS Somali 0014=HMS Sikh 0015=HMS Bedouin 0016=HMS Punjabi 0017=HMS Arunta 0018=HMCS Iroquois 0019=HMCS Athabaskan 0020=HMS Warramungu 0021=HMS Huron 0022=HMS Haida 0023=HMS Micmac 0024=HMS Bataan 0025=HMS Nootka 0026=HMS Cayuga 0027=HMCS Haida 0028=HMCS Hudon http://www.subsim.com/radioroom/imag...humbs_Up-1.gif Why it is necessary Ship names_DDTribal.cfg? http://www.subsim.com/radioroom/imag...n_Confused.gif |
No, I think you are supposed to append that to shipnames_en.cfg in the Commander folder.
That way, if you sink one, Commander randomly generates a name, tonnage, crew, etc for more interesting patrol logs after you dock at port. :up: |
Always a great work ! :up:
Thanks for that Beauty. Regards Maddy |
@Luno:
You can remove as many textures as you feel for but make sure the ones you keep are correctly numbered. According to my last trials, placing 24 Tribals into one mission, all 22 textures showed up. When a single copy of a ship model is called for, the texture picked by the system is often one of the first of the 2nd half; e.g. no. 13 oder 14 out of 24. However, there are exceptions: In case of the Tribals, my system developed a preference for texture T20 (= the '43/'44 dress of HMCS Iroquois, shown in the 1st post). I would really like to know the mechanism behind SH3's texture picking. @Anvart1061: As pointed out by Luno, the names file is to be used with SH3 commander's ship names list. Versions of the Tribal list vary and to add to the messy situation, I prepared my own list :woot: |
They are beautiful skins, I don't want to remove them! :yeah: I was just wondering if they would all work/how they worked (which you've answered, thanks).
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